Game playing system with assignable attack icons
    1.
    发明授权
    Game playing system with assignable attack icons 有权
    具有可分配攻击图标的游戏系统

    公开(公告)号:US07455589B2

    公开(公告)日:2008-11-25

    申请号:US11375296

    申请日:2006-03-13

    IPC分类号: A63F9/24

    摘要: A video game player can easily target and attack one or more enemies in a video game environment. The player may quickly designate an enemy on a display screen as a target and associate the enemy with a controller button on a video game controller. When the game player actuates the controller button, a player character initiates an attack on the targeted enemy that is assigned or associated with the button. The character initiates the attack on the enemy regardless of whether the character is facing toward the enemy or away from the enemy. If multiple enemies are present and multiple controller buttons are available, the player can choose which enemy will be targeted and associated with a controller button. This allows the player flexibility in choosing which enemies to attack. The player can also associate additional enemies with different buttons on a controller. The player can then initiate successive attacks on the additional enemies by actuating the buttons associated with the enemies.

    摘要翻译: 视频游戏玩家可以容易地瞄准和攻击视频游戏环境中的一个或多个敌人。 玩家可以在显示屏幕上快速指定敌人作为目标,并将敌人与视频游戏控制器上的控制器按钮相关联。 当游戏玩家启动控制器按钮时,玩家角色发起对与该按钮分配或关联的目标敌人的攻击。 无论角色是面对敌人还是远离敌人,角色都会对敌人发起攻击。 如果存在多个敌人并且有多个控制器按钮可用,则玩家可以选择哪个敌人将被定向并与控制器按钮相关联。 这允许玩家灵活地选择哪些敌人进行攻击。 播放器还可以将附加的敌人与控制器上的不同按钮相关联。 然后,玩家可以通过致动与敌人相关联的按钮来对附加的敌人发起连续的攻击。

    Ordered execution of actions in a game environment
    3.
    发明授权
    Ordered execution of actions in a game environment 有权
    在游戏环境中有序执行动作

    公开(公告)号:US07946909B2

    公开(公告)日:2011-05-24

    申请号:US11591314

    申请日:2006-10-31

    IPC分类号: A63F9/24

    摘要: A system and method are disclosed for ordered execution of actions in a game environment is disclosed. An indication of a first object having been targeted in the game environment may be received whereby the object is assigned a first target slot. An indication of a second object having been targeted in the game environment may then be received, this second targeted object being assigned a second target slot. An action is then executed in the game environment with respect to each of the targeted objects in response to a command from an input device. The execution of the action with respect to each of the targeted objects may occur in accordance with an order defined by the target slots.

    摘要翻译: 公开了在游戏环境中有序执行动作的系统和方法。 可以接收已经在游戏环境中定位的第一对象的指示,由此对象被分配有第一目标时隙。 然后可以接收已经在游戏环境中定位的第二对象的指示,该第二目标对象被分配第二目标时隙。 响应于来自输入设备的命令,相对于每个目标对象,在游戏环境中执行动作。 针对每个目标对象的动作的执行可以根据由目标时隙定义的顺序进行。