Game providing device
    2.
    发明授权
    Game providing device 有权
    游戏提供设备

    公开(公告)号:US09283473B2

    公开(公告)日:2016-03-15

    申请号:US14034356

    申请日:2013-09-23

    申请人: DeNA Co., Ltd.

    摘要: One object of the present invention is to produce an operation method that allows a player to enjoy moving a character in a game space. In accordance with an aspect, the server device according to an embodiment includes an information storage unit for storing information, a game progression control unit for controlling progression of a game, a display image generating unit for generating an image to be displayed on a display device of the terminal device and displaying the image on the display device, a moving direction setting unit for setting a moving direction of a player character which is operated by the player, a player character control unit for controlling the movement of the player character in the game space, and a non-player character control unit for controlling the movement of a non-player character which is not operated by the player.

    摘要翻译: 本发明的一个目的是产生一种允许玩家享受在游戏空间中移动角色的操作方法。 根据一个方面,根据实施例的服务器设备包括用于存储信息的信息存储单元,用于控制游戏进行的游戏进行控制单元,用于生成要显示在显示设备上的图像的显示图像生成单元 的终端装置,并且在显示装置上显示图像;移动方向设定单元,用于设定由玩家操作的玩家角色的移动方向;玩家角色控制单元,用于控制玩家角色在游戏中的移动 空间和非玩家角色控制单元,用于控制玩家不操作的非玩家角色的移动。

    GAME PROVIDING DEVICE
    3.
    发明申请
    GAME PROVIDING DEVICE 审中-公开
    游戏提供设备

    公开(公告)号:US20160023102A1

    公开(公告)日:2016-01-28

    申请号:US14877489

    申请日:2015-10-07

    申请人: DeNA Co., Ltd.

    IPC分类号: A63F13/2145

    摘要: One object of the present invention is to produce an operation method that allows a player to enjoy moving a character in a game space. In accordance with an aspect, the server device according to an embodiment includes an information storage unit for storing information, a game progression control unit for controlling progression of a game, a display image generating unit for generating an image to be displayed on a display device of the terminal device and displaying the image on the display device, a moving direction setting unit for setting a moving direction of a player character which is operated by the player, a player character control unit for controlling the movement of the player character in the game space, and a non-player character control unit for controlling the movement of a non-player character which is not operated by the player.

    摘要翻译: 本发明的一个目的是产生一种允许玩家享受在游戏空间中移动角色的操作方法。 根据一个方面,根据实施例的服务器设备包括用于存储信息的信息存储单元,用于控制游戏进行的游戏进行控制单元,用于生成要显示在显示设备上的图像的显示图像生成单元 的终端装置,并且在显示装置上显示图像;移动方向设定单元,用于设定由玩家操作的玩家角色的移动方向;玩家角色控制单元,用于控制玩家角色在游戏中的移动 空间和非玩家角色控制单元,用于控制玩家不操作的非玩家角色的移动。

    Information processing apparatus, server apparatus, information processing method
    4.
    发明授权
    Information processing apparatus, server apparatus, information processing method 有权
    信息处理装置,服务器装置,信息处理方法

    公开(公告)号:US09240076B2

    公开(公告)日:2016-01-19

    申请号:US14111917

    申请日:2013-03-15

    摘要: Disclosed is an information processing apparatus including virtual object management section (104) that manages virtual object management information of the information processing apparatus thereof on a virtual object disposed in an augmented real space shared by a group to which this information processing apparatus belongs. Communication section (107) receives virtual object management information of another information processing apparatus from this other information processing apparatus belonging to another group, the information regarding a virtual object disposed in an augmented real space shared in the other group. Reference point setting section (103) sets a common reference point based on the virtual object management information of the information processing apparatus and the virtual object management information of the other information processing apparatus, the common reference point being commonly used by the other group and the group to which the information processing apparatus belongs.

    摘要翻译: 公开了一种信息处理装置,其包括虚拟对象管理部(104),虚拟对象管理部(104)对设置在由该信息处理装置所属的组共享的增强实空中的虚拟对象管理其信息处理装置的虚拟对象管理信息。 通信部(107)从属于另一组的其他信息处理装置接收另一信息处理装置的虚拟对象管理信息,该虚拟对象管理信息涉及设置在另一组中共享的增强真实空间中的虚拟对象的信息。 基准点设定部(103)基于信息处理装置的虚拟对象管理信息和其他信息处理装置的虚拟对象管理信息设定公共基准点,公共参考点由另一组共同使用, 信息处理装置所属的组。

    GAME SYSTEM
    5.
    发明申请
    GAME SYSTEM 有权
    游戏系统

    公开(公告)号:US20150111628A1

    公开(公告)日:2015-04-23

    申请号:US14585547

    申请日:2014-12-30

    发明人: Tai YASUE

    IPC分类号: A63F13/56

    摘要: A game system is provided in which, when data is transmitted to a game apparatus of a receiver side, the influence which the transmitted data has on a game progressing in the game apparatus of the receiver side is diversified and the interest of the game is increased. The game apparatus includes a display in which a field map represents all or part of a game field in a plan view as seen from the above. A placement request icon is displayed on the display. When touching the placement request icon, a sub-character can be placed at a position where a main character is located. When a sub-character icon is selected and content of an event is determined, the sub-character is placed. When a communication connection with a different game apparatus is established, information related to the placed sub-character is transmitted.

    摘要翻译: 提供了一种游戏系统,其中当数据被发送到接收机侧的游戏装置时,发送的数据对接收机侧的游戏装置中的游戏进行的影响多样化,并且游戏的兴趣增加 。 游戏装置包括显示器,其中场地图表示从上方观看的平面图中的游戏场的全部或一部分。 展示位置请求图标显示在显示屏上。 触摸放置请求图标时,可以将一个子字符放置在主角所在的位置。 当选择子字符图标并确定事件的内容时,放置子字符。 当建立与不同游戏装置的通信连接时,发送与放置的子字符相关的信息。

    METHOD OF APPLYING MULTIPLE CROSSHAIRS AND RECORDING MEDIUM HAVING STORED THEREON PROGRAM FOR EXECUTING THE SAME
    6.
    发明申请
    METHOD OF APPLYING MULTIPLE CROSSHAIRS AND RECORDING MEDIUM HAVING STORED THEREON PROGRAM FOR EXECUTING THE SAME 审中-公开
    应用多个交叉路口的方法和具有用于执行其的存储的程序的记录介质

    公开(公告)号:US20140342788A1

    公开(公告)日:2014-11-20

    申请号:US14039230

    申请日:2013-09-27

    申请人: Sin Woo KIM

    发明人: Sin Woo KIM

    IPC分类号: A63F13/00

    摘要: Provided is a method of applying multiple crosshairs, and more particularly, a method of applying multiple crosshairs in a shooting game, in which a background and a target are displayed on a screen by a user's operation and crosshairs are displayed on the screen. The method comprises displaying multiple crosshairs on the screen, and upon receiving a shooting instruction, shooting a projectile toward the crosshairs.

    摘要翻译: 提供了一种应用多个十字准线的方法,更具体地,涉及一种在拍摄游戏中应用多个十字准线的方法,其中通过用户的操作在屏幕上显示背景和目标,并且在屏幕上显示十字准线。 该方法包括在屏幕上显示多个十字准线,并且在接收到拍摄指令时,向十字准线射出射弹。

    Game Control Program, Game Device, Game Server, And Game Control Method
    8.
    发明申请
    Game Control Program, Game Device, Game Server, And Game Control Method 有权
    游戏控制程序,游戏设备,游戏服务器和游戏控制方法

    公开(公告)号:US20130344967A1

    公开(公告)日:2013-12-26

    申请号:US14010845

    申请日:2013-08-27

    发明人: Takeshi Kajii

    IPC分类号: A63F13/12

    摘要: Methods and apparatus provide for managing multiplayer play among a first player and at least one second player, where a first mode of multiplayer play is defined such that a game server selects the second player by: (i) selecting candidates by consulting a player database of information concerning a plurality of other players, (ii) sending invitations to the selected candidates to be the selected second player, (iii) receiving acceptances of the invitations from the candidates; and (iv) selecting the second player from among the candidates from whom acceptances were received; and where a second mode of multiplayer play is defined such that the game server selects the second player by consulting a player database of information concerning the plurality of other players, without consideration of an invitation to, or an acceptance from, the selected second player.

    摘要翻译: 方法和装置提供在第一玩家和至少一个第二玩家中管理多玩家游戏,其中定义第一模式的多玩家游戏,使得游戏服务器通过以下方式选择第二玩家:(i)通过咨询玩家数据库来选择候选者 关于多个其他玩家的信息,(ii)向所选择的候选人发送邀请作为所选择的第二玩家,(iii)从候选者接收邀请的接受; (iv)从接受受理的候选人中选出第二名选手; 并且其中定义了多人游戏的第二模式,使得游戏服务器在不考虑对所选择的第二玩家的邀请或接受的情况下通过咨询玩家数据库来选择与多个其他玩家有关的信息来选择第二玩家。

    GAME DEVICE, CONTROL METHOD FOR A GAME DEVICE, AND A NON-TRANSITORY INFORMATION STORAGE MEDIUM
    9.
    发明申请
    GAME DEVICE, CONTROL METHOD FOR A GAME DEVICE, AND A NON-TRANSITORY INFORMATION STORAGE MEDIUM 有权
    游戏装置,用于游戏装置的控制方法以及非存储信息存储介质

    公开(公告)号:US20130196768A1

    公开(公告)日:2013-08-01

    申请号:US13792983

    申请日:2013-03-11

    IPC分类号: A63F13/06

    摘要: Provided is a game device which executes a game configured such that a position of a body part of a player is detected, including: a first determination unit for determining whether or not a reference position and a player position information acquired at a first determination time point, which is earlier than a reference time point, satisfy a first criterion; a second determination unit for determining whether or not the reference position and the player position information acquired at a second determination time point, which is later than the first determination time point, satisfy a second criterion; a first processing execution unit for performing processing relating to effects on the game based on a determination result from the first determination unit; and a second processing execution unit for performing processing relating to evaluation of the player based on a determination result from the second determination unit.

    摘要翻译: 提供一种游戏装置,其执行被配置为使得检测到玩家的身体部位的位置的游戏,包括:第一确定单元,用于确定在第一确定时间点获取的参考位置和玩家位置信息 其早于参考时间点满足第一标准; 第二确定单元,用于确定在比第一确定时间点晚的第二确定时间点获取的参考位置和玩家位置信息是否满足第二标准; 第一处理执行单元,用于基于来自第一确定单元的确定结果执行与游戏效果有关的处理; 以及第二处理执行单元,用于基于来自所述第二确定单元的确定结果来执行与所述玩家的评估有关的处理。

    GAME SYSTEM
    10.
    发明申请
    GAME SYSTEM 有权
    游戏系统

    公开(公告)号:US20130196728A1

    公开(公告)日:2013-08-01

    申请号:US13738203

    申请日:2013-01-10

    发明人: Tai YASUE

    IPC分类号: A63F13/12

    摘要: An object of the present invention is to provide a game system in which when data is transmitted to a game apparatus of a receiver side, the influence which the transmitted data has on a game progressing in the game apparatus of the receiver side is diversified and the interest of the game is increased.On a display, a field map, which represents all or part of the game field in a plan view as seen from the above, is displayed. A placement request icon is displayed on the display. When touching the placement request icon, a sub-character can be placed at a position where a main character is located. When a sub-character icon is selected and content of an event is determined, the sub-character is placed. When a communication connection with a different game apparatus is established, information related to the placed sub-character is transmitted.

    摘要翻译: 本发明的目的是提供一种游戏系统,其中当数据被发送到接收机侧的游戏装置时,发送的数据对于在接收机侧的游戏装置中进行的游戏的影响是多样化的,并且 比赛的兴趣增加。 在显示器上,显示表示从上方观看的平面图中的全部或部分游戏场的场地图。 展示位置请求图标显示在显示屏上。 触摸放置请求图标时,可以将一个子字符放置在主角所在的位置。 当选择子字符图标并确定事件的内容时,放置子字符。 当建立与不同游戏装置的通信连接时,发送与放置的子字符相关的信息。