System and method for optimization of three-dimensional audio

    公开(公告)号:US07123731B2

    公开(公告)日:2006-10-17

    申请号:US10220969

    申请日:2001-03-07

    IPC分类号: H04R5/02

    CPC分类号: H04S7/301 H04S7/302

    摘要: The invention provides a system for optimization of three-dimensional audio listening having a media player and a multiplicity of speakers disposed within a listening space, the system including a portable sensor having a multiplicity of transducers strategically arranged about the sensor for receiving test signals from the speakers and for transmitting the signals to a processor connectable in the system for receiving multi-channel audio signals from the media player and for transmitting the multi-channel audio signals to the multiplicity of speakers, the processor including (a) means for initiating transmission of test signals to each of the speakers and for receiving the test signals from the speakers to be processed for determining the location of each of the speakers relative to a listening place within the space determined by the placement of the sensor; (b) means for manipulating each sound track of the multi-channel sound signals with respect to intensity, phase and/or equalization according to the relative location of each speaker in order to create virtual sound sources in desired positions, and (c) means for communicating between the sensor and the processor. The invention further provides a method for the optimization of three-dimensional audio listening using the above-described system.

    Method and system for simulating a 3D sound environment
    2.
    发明授权
    Method and system for simulating a 3D sound environment 失效
    用于模拟3D声音环境的方法和系统

    公开(公告)号:US07391876B2

    公开(公告)日:2008-06-24

    申请号:US10471140

    申请日:2002-03-03

    IPC分类号: H04R5/00 H04R5/02

    CPC分类号: H04S1/005 H04S2420/01

    摘要: The invention provides a method for simulating a 3D sound environment in an audio system using an at least two-channel reproduction device, the method including generating first and second pseudo head-related transfer function (HRTF) data, first using at least one speaker and then using headphones; dividing the first and second frequency representation of the data or using a deconvolution operator on the time domain representation of the first and second data, or subtracting the cepstrum representation of the first and second data, and using the results of the division or subtraction to prepare filters having an impulse response operable to initiate natural sounds of a remote speaker for preparing at least two filters connectable to the system in the audio path from an audio source to sound reproduction devices to be used by a listener.

    摘要翻译: 本发明提供一种使用至少两个信道再现设备来模拟音频系统中的3D声音环境的方法,所述方法包括:首先使用至少一个扬声器产生第一和第二伪头相关传输函数(HRTF)数据, 然后使用耳机; 将数据的第一和第二频率表示或对第一和第二数据的时域表示使用去卷积算子,或者减去第一和第二数据的倒谱表示,并使用除法或减法的结果来准备 具有脉冲响应的滤波器可操作以启动远程扬声器的自然声音,用于准备可连接到从音频源到收听者使用的声音再现装置的音频路径中的系统的至少两个滤波器。

    System for producing an artificial sound environment
    3.
    发明授权
    System for producing an artificial sound environment 失效
    用于制作人造声音环境的系统

    公开(公告)号:US06975731B1

    公开(公告)日:2005-12-13

    申请号:US09446738

    申请日:1998-06-24

    摘要: A method for simulating an artificial sound environment including sending an ultrasound reference signal to a headphone assembly worn by a user having two ears, the headphone assembly audibly providing at least one audio signal to each of the ears, processing arrival times of the ultrasound reference signal at each ear, so as to measure a phase difference of the signal as perceived by one ear in contrast to the other ear, modulating at least two audio signals, at least one signal for each ear, in accordance with the phase difference, and sending the at least two audio signals via the headphone assembly to each of the ears.

    摘要翻译: 一种用于模拟人造声音环境的方法,包括向具有两个耳朵的用户佩戴的耳机组件发送超声参考信号,所述耳机组件可听见地向每个耳朵提供至少一个音频信号,超声参考信号的处理到达时间 在每个耳朵处,测量与另一只耳朵相反的一只耳朵感知到的信号的相位差,根据相位差调制至少两个音频信号,每个耳朵的至少一个信号,以及发送 经由耳机组件的至少两个音频信号到每个耳朵。