Game device, game implementation method, program and recording medium
    1.
    发明授权
    Game device, game implementation method, program and recording medium 有权
    游戏设备,游戏实现方法,程序和记录介质

    公开(公告)号:US07938724B2

    公开(公告)日:2011-05-10

    申请号:US11860971

    申请日:2007-09-25

    Abstract: To improve game performance, in a three-dimensional video game in which a viewpoint position changes in accordance with a movement of a player character, considering an aspect of how to show a player an activation of a prescribed effect at a second object, forming a pair with a first object, for which the effect is set.In a case in which an action source object 201 and an action target object 202 are displayed, within a display range which changes in accordance with a movement of a player character, on a second LCD 12, on a front surface of which a touch panel is disposed, when a line drawing operation is carried out on the touch panel from a display position of the action source object 201 to a display position of the action target object 202, a speed at which the line drawing operation is being carried out is calculated. In the event that the calculated speed is equal to or faster than a prescribed speed, as well as an effect display being done on a locus of the line drawing operation, an effect set for the action target object 202 is activated.

    Abstract translation: 为了提高游戏性能,考虑到如何在第二对象上显示玩家激活规定效果的方面,在视点位置根据玩家角色的移动而变化的三维视频游戏中,形成 与第一个对象配对,为此设置效果。 在动作源对象201和动作目标对象202显示在根据玩家角色的移动而变化的显示范围内的情况下,在第二LCD12上,在其前表面上具有触摸面板 当从动作源物体201的显示位置到动作对象物202的显示位置对触摸面板进行线条画操作时,计算出正在进行钓线动作的速度 。 在计算出的速度等于或快于规定速度的情况下,以及在线条画画操作的轨迹上进行的效果显示时,对动作对象物202设定的效果被激活。

    GAME APPARATUS, GAME ELEMENT GENERATION METHOD, PROGRAM AND RECORDING MEDIUM
    2.
    发明申请
    GAME APPARATUS, GAME ELEMENT GENERATION METHOD, PROGRAM AND RECORDING MEDIUM 有权
    游戏装置,游戏元素生成方法,程序和记录介质

    公开(公告)号:US20080139308A1

    公开(公告)日:2008-06-12

    申请号:US11947181

    申请日:2007-11-29

    CPC classification number: A63F13/42 A63F13/10 A63F13/2145 A63F2300/807

    Abstract: In a game capable of generating a game element which gives rise to predetermined benefits in the game by means of a player's operation, by preventing the player from quickly getting used to a generation operation of the game element, to stop the player from becoming bored with the operation.On a magic stone generation screen, a solution 1202 being contained in a pot 1201, materials 1203 are floated in the solution 1202. An image of a material 1203, selected by a material selection operation, dissolving in the solution 1202 is displayed on the magic stone generation screen. When a stirring operation is carried out on the magic stone generation screen, in a condition in which the material 1203 is dissolved in the solution 1202, the solution 1202 and the material 1203 contained in the pot 1201 are churned by the operation. In the event that a speed at which the churning is carried out continues for six seconds within an optimum speed range 1205, a magic stone 1208 is generated. A kind of the generated magic stone 1208 is determined by a combination of kinds of the material 1203 dissolved in the solution 1202.

    Abstract translation: 在能够通过玩家的操作生成游戏中产生预定益处的游戏中,通过防止玩家快速习惯游戏元件的生成操作,停止玩家变得无聊 的操作。 在魔术石生成屏幕上,包含在罐1201中的溶液1202,材料1203浮在溶液1202中。 通过材料选择操作选择的溶解在溶液1202中的材料1203的图像显示在魔术石生成屏幕上。 当在魔术石生成屏幕上进行搅拌操作时,在材料1203溶解在溶液1202中的情况下,溶液1202和包含在锅1201中的材料1203由操作搅拌。 在进行搅拌的速度在最佳速度范围1205内持续6秒的情况下,产生魔术石1208。 一种产生的魔术石1208由溶解在解决方案1202中的材料1203的种类的组合来确定。

    Game apparatus, game element generation method, program and recording medium
    3.
    发明授权
    Game apparatus, game element generation method, program and recording medium 有权
    游戏装置,游戏元件生成方法,程序和记录介质

    公开(公告)号:US07846021B2

    公开(公告)日:2010-12-07

    申请号:US11947181

    申请日:2007-11-29

    CPC classification number: A63F13/42 A63F13/10 A63F13/2145 A63F2300/807

    Abstract: In a game capable of generating a game element which gives rise to predetermined benefits in the game by means of a player's operation, by preventing the player from quickly getting used to a generation operation of the game element, to stop the player from becoming bored with the operation.On a magic stone generation screen, a solution 1202 being contained in a pot 1201, materials 1203 are floated in the solution 1202. An image of a material 1203, selected by a material selection operation, dissolving in the solution 1202 is displayed on the magic stone generation screen. When a stirring operation is carried out on the magic stone generation screen, in a condition in which the material 1203 is dissolved in the solution 1202, the solution 1202 and the material 1203 contained in the pot 1201 are churned by the operation. In the event that a speed at which the churning is carried out continues for six seconds within an optimum speed range 1205, a magic stone 1208 is generated. A kind of the generated magic stone 1208 is determined by a combination of kinds of the material 1203 dissolved in the solution 1202.

    Abstract translation: 在能够通过玩家的操作生成游戏中产生预定益处的游戏中,通过防止玩家快速习惯游戏元件的生成操作,停止玩家变得无聊 的操作。 在魔术石生成屏幕上,包含在罐1201中的溶液1202,材料1203浮在溶液1202中。通过材料选择操作选择的材料1203的溶解溶解在溶液1202中的图像被显示在魔术 石代屏。 当在魔术石生成屏幕上进行搅拌操作时,在材料1203溶解在溶液1202中的情况下,溶液1202和包含在锅1201中的材料1203由操作搅拌。 在进行搅拌的速度在最佳速度范围1205内持续6秒的情况下,产生魔术石1208。 一种产生的魔术石1208由溶解在解决方案1202中的材料1203的种类的组合来确定。

    GAME DEVICE, GAME IMPLEMENTATION METHOD, PROGRAM AND RECORDING MEDIUM
    4.
    发明申请
    GAME DEVICE, GAME IMPLEMENTATION METHOD, PROGRAM AND RECORDING MEDIUM 有权
    游戏设备,游戏实施方法,程序和记录介质

    公开(公告)号:US20080125202A1

    公开(公告)日:2008-05-29

    申请号:US11860971

    申请日:2007-09-25

    Abstract: To improve game performance, in a three-dimensional video game in which a viewpoint position changes in accordance with a movement of a player character, considering an aspect of how to show a player an activation of a prescribed effect at a second object, forming a pair with a first object, for which the effect is set.In a case in which an action source object 201 and an action target object 202 are displayed, within a display range which changes in accordance with a movement of a player character, on a second LCD 12, on a front surface of which a touch panel is disposed, when a line drawing operation is carried out on the touch panel from a display position of the action source object 201 to a display position of the action target object 202, a speed at which the line drawing operation is being carried out is calculated. In the event that the calculated speed is equal to or faster than a prescribed speed, as well as an effect display being done on a locus of the line drawing operation, an effect set for the action target object 202 is activated.

    Abstract translation: 为了提高游戏性能,考虑到如何在第二对象上显示玩家激活规定效果的方面,在视点位置根据玩家角色的移动而变化的三维视频游戏中,形成 与第一个对象配对,为此设置效果。 在动作源对象201和动作目标对象202显示在根据玩家角色的移动而变化的显示范围内的情况下,在第二LCD12上,在其前表面上具有触摸面板 当从动作源物体201的显示位置到动作对象物202的显示位置对触摸面板进行线条画操作时,计算出正在进行钓线动作的速度 。 在计算出的速度等于或快于规定速度的情况下,以及在线条画画操作的轨迹上进行的效果显示时,对动作对象物202设定的效果被激活。

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