Method and system for improving bodily dexterity
    7.
    发明授权
    Method and system for improving bodily dexterity 有权
    改善身体灵巧的方法和系统

    公开(公告)号:US09586137B2

    公开(公告)日:2017-03-07

    申请号:US14399020

    申请日:2012-09-12

    Applicant: Søren Holme

    Inventor: Søren Holme

    Abstract: A system for improving bodily dexterity includes a plurality of wearable sensor units and a processing unit. The plurality of wearable sensor units each include a sensor for sensing a user action, a generating module for generating an action signal that includes information about the user action, and a sensor transmitter for transmitting the action signal. The processing unit includes a processing unit receiver for receiving the action signal, an interpretation module for interpreting the action signal in accordance with a set of pre-assigned criteria, and an output signal generator for generating an output signal based on the interpreted action signal.

    Abstract translation: 一种用于改善身体敏感性的系统包括多个可穿戴传感器单元和处理单元。 多个可穿戴传感器单元各自包括用于感测用户动作的传感器,用于生成包括关于用户动作的信息的动作信号的生成模块以及用于发送动作信号的传感器发送器。 处理单元包括用于接收动作信号的处理单元接收器,用于根据一组预分配标准解释动作信号的解释模块,以及用于基于所解释的动作信号产生输出信号的输出信号发生器。

    Storage medium, game apparatus, game system and game controlling method
    8.
    发明授权
    Storage medium, game apparatus, game system and game controlling method 有权
    存储介质,游戏机,游戏系统和游戏控制方法

    公开(公告)号:US09526987B2

    公开(公告)日:2016-12-27

    申请号:US13253340

    申请日:2011-10-05

    Abstract: An example game apparatus includes a CPU, and the CPU reproduces a BGM according to BGM data. When a ball object and an item object are shot at a predetermined timing, and a player object catches or receives the ball object at a point of impact, a part of melody of a main theme of the BGM is output. In a case that each player object catches or receives a ball object of the same color as that assigned to the own player object, a correct melody is output, but in a case that it catches or receives a ball object of a different color, a melody being different in pitch is output. Alternatively, in a case that the ball object cannot be caught or received, no melody is output.

    Abstract translation: 一种示例游戏装置包括CPU,并且CPU根据BGM数据再现BGM。 当在预定时间拍摄球物体和物体物体时,并且玩家对象在碰撞点捕获或接收球物体时,输出BGM主要主题的旋律的一部分。 在每个玩家对象捕获或接收与分配给自己的玩家对象的颜色相同的球对象的情况下,输出正确的旋律,但是在捕获或接收不同颜色的球对象的情况下, 输出音调不同的旋律。 或者,在不能捕捉或接收球物体的情况下,不输出旋律。

    System and method for analyzing a digitalized musical performance
    10.
    发明授权
    System and method for analyzing a digitalized musical performance 有权
    用于分析数字化音乐表演的系统和方法

    公开(公告)号:US09492756B2

    公开(公告)日:2016-11-15

    申请号:US13395802

    申请日:2010-09-14

    Abstract: A system and method for improving musical education through use of a game, is provided. The method includes the steps of: receiving electrical signals associated with a musical piece provided by a user of the game; converting the electrical signals into digital samples; and analyzing the digital samples with use of auxiliary information, for purposes of improving signal analysis accuracy, resulting in determining various parameters of the musical piece provided by the user, wherein the auxiliary information is a-priori data related to at least one element selected from the group consisting of a musical instrument being played, a technical environment, the game, and information regarding the user of the game. Visual and/or audio feedback may also be provided to the user regarding the musical piece that they are providing.

    Abstract translation: 提供了一种通过使用游戏来改善音乐教育的系统和方法。 该方法包括以下步骤:接收与游戏用户提供的乐曲相关联的电信号; 将电信号转换为数字样本; 并且为了提高信号分析精度,导致确定由用户提供的音乐作品的各种参数,辅助信息是与辅助信息一起使用的至少一个元素的先验数据, 由正在播放的乐器,技术环境,游戏以及关于游戏用户的信息组成的组。 还可以向用户提供他们正在提供的音乐作品的视觉和/或音频反馈。

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