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公开(公告)号:US20190238909A1
公开(公告)日:2019-08-01
申请号:US15886378
申请日:2018-02-01
发明人: Daniel Graham , Alistair Hopkins
IPC分类号: H04N21/2343 , H04H20/28 , H04N21/258 , H04N21/237
CPC分类号: H04N21/23439 , H04H20/28 , H04N21/2351 , H04N21/23614 , H04N21/237 , H04N21/25816 , H04N21/2668 , H04N21/4312 , H04N21/85406
摘要: A remote server generates a data stream that is broadcasted to a plurality of receivers. The broadcasted data stream includes a video track having a video data stream, a control track, and a plurality of ancillary data tracks including ancillary data. A specific template is assigned to each of the receivers. Each of the receivers renders a composite video image for display on a display device. Each of the composite video images includes the same video data stream, but each receiver uses its assigned template and selected ancillary data to render its own unique composite video image from the same video data stream.
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公开(公告)号:US10748385B2
公开(公告)日:2020-08-18
申请号:US15941700
申请日:2018-03-30
发明人: Alistair Hopkins , Tariq Tufail
IPC分类号: G06F17/00 , G07F17/32 , G06F16/182
摘要: A plurality of wager data is stored from a plurality of individual wagers in a true parimutuel or “Class II” Bingo draw game in a plurality of structures using n number of non-volatile data storage devices, and a volatile data storage device. The wager data for each individual wager includes wager selection, wager amount, draw game identifier, and a unique wager identifier. A mathematical operation is performed on at least a portion of wager data for each of the individual wagers which causes the plurality of wager data to be distributed among n sets. The wager data for each of the individual wagers is stored in the nth non-volatile data storage device as distributed among the n sets. After the wager data is stored in the n non-volatile data storage devices, at least a portion of the wager data for each of the individual wagers is stored in the volatile data storage device. The stored portion of the wager data includes at least the wager selection, and the unique wager identifier.
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公开(公告)号:US20190012873A1
公开(公告)日:2019-01-10
申请号:US15641664
申请日:2017-07-05
发明人: Alistair HOPKINS , Tariq TUFAIL
IPC分类号: G07F17/32
摘要: A plurality of wager data is stored from a plurality of individual wagers in a lottery draw game using n number of non-volatile data storage devices, and a volatile data storage device. The wager data for each individual wager includes wager selection, wager amount, draw game identifier, and a unique wager identifier. A mathematical operation, such as a modulus function, is performed on at least a portion of wager data for each of the individual wagers which causes the plurality of wager data to be distributed among n sets. The wager data for each of the individual wagers is stored in the nth non-volatile data storage device as distributed among the n sets. After the wager data is stored in the n non-volatile data storage devices, at least a portion of the wager data for each of the individual wagers is stored in the volatile data storage device. The stored portion of the wager data includes at least the wager selection, and the unique wager identifier.
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公开(公告)号:US20190304258A1
公开(公告)日:2019-10-03
申请号:US15941700
申请日:2018-03-30
发明人: Alistair HOPKINS , Tariq TUFAIL
IPC分类号: G07F17/32
摘要: A plurality of wager data is stored from a plurality of individual wagers in a true parimutuel or “Class II” Bingo draw game in a plurality of structures using n number of non-volatile data storage devices, and a volatile data storage device. The wager data for each individual wager includes wager selection, wager amount, draw game identifier, and a unique wager identifier. A mathematical operation is performed on at least a portion of wager data for each of the individual wagers which causes the plurality of wager data to be distributed among n sets. The wager data for each of the individual wagers is stored in the nth non-volatile data storage device as distributed among the n sets. After the wager data is stored in the n non-volatile data storage devices, at least a portion of the wager data for each of the individual wagers is stored in the volatile data storage device. The stored portion of the wager data includes at least the wager selection, and the unique wager identifier.
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公开(公告)号:US10322339B2
公开(公告)日:2019-06-18
申请号:US15587088
申请日:2017-05-04
发明人: Peter Metelko , Stephen J. Goldman
IPC分类号: A63F13/655 , G06T19/00 , A63F13/355 , G06T15/04
摘要: A method and system is provided of enhancing the variability of high-quality computer graphics from limited sources utilizing minimal processing and bandwidth in real time. An underlying backdrop 3D model is generated. Next, Partially Rendered Pixels (PRP) of animated 3D characters are generated having lighting and texture information compatible with the underlying backdrop 3D model. The texture and other ancillary data are removed or omitted from the PRP animated 3D characters leaving only a detailed skeletal model. The extracted texture and other ancillary data are placed in a separate PRP lookup table. A fully rendered video segment is created from the PRP and a selected set of texture and other ancillary data.
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公开(公告)号:US20220375304A1
公开(公告)日:2022-11-24
申请号:US17296668
申请日:2019-11-26
发明人: Steven Collett
摘要: A gaming system is described comprising a playing surface having a game wager placement area having markings thereon for identification and placement of wagers entered by a player, the game wager placement area defining a plurality of locations, each such location indicating one of a set of standard available wagers associated with an outcome of the game outcome generator; a game outcome area including a game outcome generator configured to determine and show one of a plurality of chance game outcomes; a plurality of tokens each having a nominal value, each such token being placeable onto a selected location on the game wager placement area, thereby to constitute placement one of the set of standard available wagers; whereby wagers may be placed according to a set of predefined wagering rules associated with the said plurality of locations; a feature entry outcome generator configured to determine, for each game event having a pre-determined wagered amount, a choice between at least a first outcome with a feature entry probability and a second outcome. The gaming system is set up such that in the event of the first outcome the game outcome generator is caused to determine and show one of the plurality of chance game outcomes and wagers placed by a player are settled based on the nominal value of each placed token in accordance with the set of predefined wagering rules; in the event of the second outcome the pre-determined wagered amount is lost; the feature entry probability is determined by a calculation that takes account of the ratio of the pre-determined wagered amount to the total nominal value of each placed token. A gaming method is also described. The game is for example roulette.
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公开(公告)号:US10210700B2
公开(公告)日:2019-02-19
申请号:US15587100
申请日:2017-05-04
发明人: Peter Metelko , Stephen J. Goldman
摘要: A method and system is provided of enhancing the variability of high-quality computer graphics from limited sources utilizing minimal processing and bandwidth in real time. An underlying backdrop 3D model is generated. Next, Partially Rendered Pixels (PRP) of animated 3D characters are generated having lighting and texture information compatible with the underlying backdrop 3D model. The texture and other ancillary data are removed or omitted from the PRP animated 3D characters leaving only a detailed skeletal model. The extracted texture and other ancillary data are placed in a separate PRP lookup table. A fully rendered video segment is created from the PRP and a selected set of texture and other ancillary data.
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公开(公告)号:US20180322725A1
公开(公告)日:2018-11-08
申请号:US15587100
申请日:2017-05-04
发明人: Peter METELKO , Stephen J. GOLDMAN
CPC分类号: G07F17/3211 , G06T1/0007 , G07C15/006 , G07F17/3213 , G07F17/3272 , G07F17/3288
摘要: A method and system is provided of enhancing the variability of high-quality computer graphics from limited sources utilizing minimal processing and bandwidth in real time. An underlying backdrop 3D model is generated. Next, Partially Rendered Pixels (PRP) of animated 3D characters are generated having lighting and texture information compatible with the underlying backdrop 3D model. The texture and other ancillary data are removed or omitted from the PRP animated 3D characters leaving only a detailed skeletal model. The extracted texture and other ancillary data are placed in a separate PRP lookup table. A fully rendered video segment is created from the PRP and a selected set of texture and other ancillary data.
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公开(公告)号:US20180318709A1
公开(公告)日:2018-11-08
申请号:US15587088
申请日:2017-05-04
发明人: Peter METELKO , Stephen J. GOLDMAN
IPC分类号: A63F13/355 , G06T19/00 , G06T1/60 , G06T15/04 , A63F13/655
CPC分类号: A63F13/355 , A63F13/655 , G06T1/60 , G06T15/04 , G06T19/006 , G06T2200/16 , G06T2219/024
摘要: A method and system is provided of enhancing the variability of high-quality computer graphics from limited sources utilizing minimal processing and bandwidth in real time. An underlying backdrop 3D model is generated. Next, Partially Rendered Pixels (PRP) of animated 3D characters are generated having lighting and texture information compatible with the underlying backdrop 3D model. The texture and other ancillary data are removed or omitted from the PRP animated 3D characters leaving only a detailed skeletal model. The extracted texture and other ancillary data are placed in a separate PRP lookup table. A fully rendered video segment is created from the PRP and a selected set of texture and other ancillary data.
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