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公开(公告)号:US12128300B2
公开(公告)日:2024-10-29
申请号:US18161832
申请日:2023-01-30
IPC分类号: A63F13/42 , A63F13/355 , A63F13/847
CPC分类号: A63F13/42 , A63F13/355 , A63F13/847
摘要: A method includes: executing a video game by a cloud gaming computer; streaming, by a video server over a network, video generated from the executing video game to a primary client device and to one or more secondary client devices; determining an allocation of commands mapped to a first controller device operably connected to the primary client device, the allocation assigning different portions of the commands for control via the first controller and via one or more second controllers associated with the one or more secondary client devices; receiving, over the network by an input aggregation server, input data from the primary client device and the secondary client devices, and generating combined input data using the input data, that defines the commands for the video game; applying, by the cloud gaming computer, the combined input data to drive the execution of the video game.
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公开(公告)号:US12121801B2
公开(公告)日:2024-10-22
申请号:US16989446
申请日:2020-08-10
申请人: NVIDIA Corporation
发明人: Andrew Fear
IPC分类号: A63F13/355 , A63F13/358
CPC分类号: A63F13/355 , A63F13/358 , A63F2300/552
摘要: In various examples, a user may access or acquire an application to download to the user's local computing device. Upon accessing the application, a local instance of the application may begin downloading to the computing device, and the user may be given the option to play a cloud-hosted instance of the application. If the user selects to play a hosted instance of the application, the cloud-hosted instance of the application may begin streaming while the local instance of the application downloads to the user's computing device in the background. Application state data may be stored and associated with the user during gameplay such that, once the local instance of the application has downloaded, the user may switch from the hosted instance of the application to the local instance to begin playing locally, with the application state information accounted for.
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公开(公告)号:US20240335739A1
公开(公告)日:2024-10-10
申请号:US18743007
申请日:2024-06-13
申请人: Skillz Platform Inc.
发明人: Andrew Paradise
IPC分类号: A63F13/35 , A63F13/332 , A63F13/335 , A63F13/355 , A63F13/497 , A63F13/5255 , A63F13/53 , A63F13/86
CPC分类号: A63F13/35 , A63F13/332 , A63F13/335 , A63F13/355 , A63F13/497 , A63F13/5255 , A63F13/53 , A63F13/86 , A63F2300/406 , A63F2300/407 , A63F2300/51
摘要: User action data characterizing action by a player in a game environment executing at a user client is received at a server. The game environment is created by the user client separate from the server. Data characterizing a selected viewing position is received. The selected viewing position is different than a player viewing position. The selected viewing position characterizes a viewing location within the game environment. A recreated game environment is generated from the user action data at the server. A video stream of the recreated game environment is generated. The video stream includes video from a perspective of the selected viewing position. The video stream is transmitted to a viewing client. Related apparatus, systems, articles, and techniques are also described.
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公开(公告)号:US20240333803A1
公开(公告)日:2024-10-03
申请号:US18736964
申请日:2024-06-07
申请人: Kabam, Inc.
发明人: Jeff Howell , Benjamin Talbot , Russell Warneboldt
IPC分类号: H04L67/131 , A63F13/30 , A63F13/355 , A63F13/358 , A63F13/77 , H04L67/01 , H04L67/303
CPC分类号: H04L67/131 , A63F13/30 , A63F13/355 , A63F13/358 , A63F13/77 , H04L67/01 , H04L67/303
摘要: A system and method for providing online games on client devices based on capabilities of the client devices are disclosed. Device capability information may be obtained from the client devices during the online game. Values of one or more capability parameters may be determined based on the device capability information obtained. Device profiles may be assigned to the client devices based on the determined values of the capability parameters. One or more game features may be adjusted in accordance with the assigned device profile for implementing the online game on the client devices. The adjustable game features may include frame rate, level of detail of rendering, level of 3D graphics, level of collision effects, animation type, gameplay available for user interaction, gameplay content for user interaction, communication mode, physics effects available for display, level of artificial intelligence, and/or any other features of the online game.
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公开(公告)号:US20240325891A1
公开(公告)日:2024-10-03
申请号:US18741933
申请日:2024-06-13
申请人: STEELSERIES ApS
IPC分类号: A63F13/497 , A63F13/28 , A63F13/35 , A63F13/355 , A63F13/5378 , A63F13/54 , A63F13/69 , A63F13/79 , A63F13/798 , A63F13/843 , A63F13/847 , A63F13/85 , A63F13/86 , A63F13/95 , A63F13/98 , G06N20/00 , H04L51/046 , H04L51/10 , H04L51/52 , H04L67/06
CPC分类号: A63F13/497 , A63F13/5378 , A63F13/79 , A63F13/798 , A63F13/86 , A63F13/28 , A63F13/35 , A63F13/355 , A63F13/54 , A63F13/69 , A63F13/843 , A63F13/847 , A63F13/85 , A63F13/95 , A63F13/98 , A63F2300/408 , A63F2300/537 , A63F2300/538 , A63F2300/5546 , A63F2300/558 , A63F2300/634 , G06N20/00 , H04L51/046 , H04L51/10 , H04L51/52 , H04L67/06
摘要: Embodiments include a system and method that facilitate detecting a request from a player to share a trigger clip of a video game, preparing the trigger clip for sharing and sharing the trigger clip in a message to a third party or to a social media destination. Additional embodiments include storing one or more trigger clips in a library where the trigger clips are available for searching and review by players and others. Advantages include making the trigger clips available for subsequent review, training, coaching and other purposes.
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公开(公告)号:US20240325885A1
公开(公告)日:2024-10-03
申请号:US18194326
申请日:2023-03-31
申请人: Intel Corporation
发明人: Selvakumar Panneer , Yunbiao Lin , Fan He , Chao Hu , Sarthak Rajesh Shah , Changliang Wang
IPC分类号: A63F13/355 , G06T1/20
CPC分类号: A63F13/355 , G06T1/20
摘要: Described herein is a network and renderer aware split rendering technique that enables a cloud gaming service to split execution of cloud gaming workloads between a graphics processor of a cloud gaming server and a graphics processor of a client of the cloud gaming service. The split rendering technique enables portions of a frame that most vulnerable to quality degradation at low bitrates to be rendered on the client, which results in an improvement of the quality of the final frame that is presented at the client device.
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公开(公告)号:US12083423B2
公开(公告)日:2024-09-10
申请号:US18295622
申请日:2023-04-04
IPC分类号: A63F13/355 , A63F13/213 , A63F13/2145 , A63F13/30 , A63F13/32 , A63F13/327 , A63F13/33 , A63F13/335 , A63F13/45 , G06F9/455 , H04L67/10 , H04N19/46
CPC分类号: A63F13/355 , A63F13/213 , A63F13/2145 , A63F13/30 , A63F13/32 , A63F13/327 , A63F13/33 , A63F13/335 , A63F13/45 , G06F9/45537 , H04L67/10 , H04N19/46 , A63F2300/407 , A63F2300/409 , A63F2300/538 , A63F2300/552
摘要: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player.
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公开(公告)号:US20240269552A1
公开(公告)日:2024-08-15
申请号:US18626157
申请日:2024-04-03
申请人: Skillz Platform Inc.
发明人: Andrew Paradise , James Daniels , Jason Petralia
IPC分类号: A63F13/497 , A63F13/30 , A63F13/352 , A63F13/355 , A63F13/49
CPC分类号: A63F13/497 , A63F13/30 , A63F13/352 , A63F13/355 , A63F13/49 , A63F2300/634
摘要: A user-activity video signal can be received. The user-activity video signal can comprise a video capture characterizing a user's interaction with a software application on a client. The software application can have an interface display space on the client and the software application can execute on the client in operation with at least one remote backend computing system. Backend user interaction data corresponding to the user's interaction with the software application as generated by the at least one remote backend computing system can be received. A new video comprising a plurality of divided segments of the user-activity video signal can be generated automatically using the backend user interaction data and a plurality of predefined rules. The new video can be provided. Related apparatus, systems, techniques, and articles are also described.
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公开(公告)号:US20240269549A1
公开(公告)日:2024-08-15
申请号:US17508293
申请日:2021-10-22
申请人: Meta Plarforms, Inc.
IPC分类号: A63F13/355 , A63F13/40
CPC分类号: A63F13/355 , A63F13/40
摘要: The disclosed computer-implemented method may include (i) sending, to a cloud gaming server, cloud gaming input information with an input creation timestamp that marks when the cloud gaming input information was created, (ii) receiving, in response to sending the cloud gaming input information, a frame creation timestamp that marks when a frame was drawn for a virtual display at the cloud gaming server, (iii) storing the frame creation timestamp in memory, (iv) creating a frame render timestamp that marks a timing of an intercepted client-side video frame render event of translating the frame to draw a corresponding frame for a display at a cloud gaming client device, and (v) automatically providing feedback to improve a cloud gaming experience. Various other methods, systems, and computer-readable media are also disclosed.
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公开(公告)号:US20240261675A1
公开(公告)日:2024-08-08
申请号:US18570109
申请日:2021-10-14
申请人: Intel Corporation
发明人: Minggui CAO , Jian Jun CHEN , Qian OUYANG , Yi QIAN , Junjun SHAN , Xiangyang WU
IPC分类号: A63F13/355 , A63F13/335 , H04L67/568
CPC分类号: A63F13/355 , A63F13/335 , H04L67/568 , A63F2300/538
摘要: A control apparatus (10), control device, control method and computer program for controlling one or more parameters of a hypervisor (100) and an apparatus, device, method, and computer program for a virtual machine (200). The control apparatus (10) comprises circuitry configured to obtain information on respective performance targets of two or more virtual machines (200) being hosted by the hypervisor (100). The circuitry is configured to set the one or more parameters of the hypervisor (100) to one or more initial values. The circuitry is configured to obtain respective results of a benchmark being run in the two or more virtual machines (200), the results of the benchmark indicating a performance of the respective virtual machines (200) with respect to the respective performance targets, with the results of the benchmark being affected by the one or more parameters. The circuitry is configured to adjust the one or more parameters based on the results of the benchmark and based on the respective performance targets. The circuitry is configured to repeat obtaining the respective results of the benchmark and adjusting the one or more parameters until a termination condition is met.
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