摘要:
A system for generating a three-dimensional puzzle comprises a processor and a memory. The processor is configured to generate a three dimensional mesh representation. The processor is further configured to convert polygons comprising the three-dimensional mesh representation to one or more puzzle piece representations. The processor is further configured to add attachment points and receiving points to the one or more puzzle piece representations. The processor is further configured to provide the one or more puzzle piece representations with attachment points and receiving points. The memory is coupled to the processor and configured to provide the processor with instructions.
摘要:
Techniques are described for decomposing three-dimensional (3D) geometry into an assemblable collection of two-dimensional (2D) panels. Importantly, the 3D geometry is automatically encoded into the 2D panels, allowing the 3D geometry to be recreated simply by joining the 2D panels at the appropriate seams and creating the appropriate bends/folds in each panel. Further, each panel has edges, vertices, and faces which can be encoded in the panelization, allowing assembly instructions to be algorithmically generated, Doing so allows users to be provided with a step-by-step instructions carried out to realize the 3D geometry encoded in the 2D panels.
摘要:
Techniques are described for decomposing three-dimensional (3D) geometry into an assemblable collection of two-dimensional (2D) panels. Importantly, the 3D geometry is automatically encoded into the 2D panels, allowing the 3D geometry to be recreated simply by joining the 2D panels at the appropriate seams and creating the appropriate bends/folds in each panel. Further, each panel has edges, vertices, and faces which can be encoded in the panelization, allowing assembly instructions to be algorithmically generated, Doing so allows users to be provided with a step-by-step instructions carried out to realize the 3D geometry encoded in the 2D panels.