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公开(公告)号:US20070090603A1
公开(公告)日:2007-04-26
申请号:US11549929
申请日:2006-10-16
申请人: Jack Miletich
发明人: Jack Miletich
CPC分类号: A63F9/26 , A63B15/00 , A63B15/02 , A63B67/08 , A63B67/086 , A63B2071/0625 , A63B2071/0627 , A63B2207/02 , A63B2220/16 , A63B2220/40 , A63B2220/833 , A63F2009/2454 , A63F2009/247 , A63F2009/2482
摘要: An amusement device in the form of a balancing tube game is described. In typical use, the balancing tube is balanced in a vertical orientation on a user's palm, finger, head, elbow, foot or wherever they wish to balance it. The balancing tube game comprises an elongated cylindrical tube with built-in tilt-sensing electronics and audible, visual and tactile feedback. The tilt-sensing electronics are adapted to sense whenever the tube tilts off-vertical by more than a predetermined critical angle. The built-in electronics comprise a microprocessor, tilt sensor, lights, a noise-generating element, such as a speaker, and a vibrator. Optionally, a motion sensor can be added so that game can confirm that it is being manipulated (rather than simply fixed in a vertical orientation). While playing the game, the user progresses through a predetermined series of game levels, each level being characterized by a specific set of lights, sounds and/or vibrations emanating from the game. Once the game is started, a first sequence of lights, sounds and/or vibrations begins to indicate that the game is in the first level. If the balancing tube remains balanced, the game progresses to a second level, indicated by a new set of lights sounds and/or vibrations. As long as the tube remains balanced, the game continues advancing through various game levels until a final level is reached. Throughout the levels, various lights illuminate on the balancing tube, sounds are emitted, and the vibrator may activate or deactivate.
摘要翻译: 描述了平衡管游戏形式的娱乐装置。 在典型的使用中,平衡管在用户的手掌,手指,头部,肘部,脚部或任何他们希望平衡的位置上以垂直方向平衡。 平衡管游戏包括具有内置倾斜感测电子设备的细长圆柱形管和可听见的视觉和触觉反馈。 倾斜感测电子装置适于每当管倾斜垂直于预定的临界角时感测。 内置电子设备包括微处理器,倾斜传感器,灯,诸如扬声器的噪声产生元件和振动器。 可选地,可以添加运动传感器,使得游戏可以确认其被操纵(而不是简单地以垂直方向固定)。 在玩游戏时,用户进行预定的一系列游戏级别,每个级别的特征在于从游戏发出的特定的一组灯光,声音和/或振动。 一旦游戏开始,第一序列的灯光,声音和/或振动开始表明游戏处于第一级。 如果平衡管保持平衡,则游戏进行到第二级,由新的一组灯光和/或振动指示。 只要管保持平衡,游戏将继续通过各种游戏级别前进,直到达到最终级别。 在整个级别中,各种灯在平衡管上照亮,发出声音,振动器可以激活或停用。