Method and apparatus for placement of a product or service in a gaming system
    1.
    发明授权
    Method and apparatus for placement of a product or service in a gaming system 有权
    用于在游戏系统中放置产品或服务的方法和装置

    公开(公告)号:US08762199B2

    公开(公告)日:2014-06-24

    申请号:US13451725

    申请日:2012-04-20

    摘要: There is described herein methods and apparatuses for the placement of offerings in gaming systems. According to an embodiment of a method, a game on a gaming system is operated by at least one processor, where the game includes one or more generic elements. A branded element is dynamically substituted for a selected one of the generic elements of the game during operation of the gaming system, where the branded element serves to advertise a product or service of a third party. Systems for establishing and tracking and controlling placements are also described.

    摘要翻译: 这里描述了用于在游戏系统中放置产品的方法和装置。 根据方法的实施例,游戏系统上的游戏由至少一个处理器操作,其中游戏包括一个或多个通用元素。 在游戏系统的操作期间,品牌元素动态地替代游戏的一般元素,其中品牌元素用于宣传第三方的产品或服务。 还描述了用于建立和跟踪和控制展示位置的系统。

    Data replication system and method
    2.
    发明授权
    Data replication system and method 失效
    数据复制系统及方法

    公开(公告)号:US06304882B1

    公开(公告)日:2001-10-16

    申请号:US09073098

    申请日:1998-05-05

    IPC分类号: G06F1730

    摘要: A data replication processing system includes a source database system and one or more target database systems all of which are coupled through a network. The replication processing system provides a replication protocol that allows for the source database and the target databases to remain consistent and in agreement. A method for the replication processing system includes having a target database request a refresh of its subset of the source database from the source database system. The source database system receives the refresh request message and constructs a refresh reply message that includes transactions from the source and the target. The target database system receives the refresh reply message from the source database system and applies the changes to its subset of the source database so that the two databases are in agreement with respect to their appropriate data sets.

    摘要翻译: 数据复制处理系统包括源数据库系统和一个或多个目标数据库系统,所有目标数据库系统都通过网络耦合。 复制处理系统提供了允许源数据库和目标数据库保持一致和一致的复制协议。 复制处理系统的方法包括使目标数据库从源数据库系统请求刷新其源数据库的子集。 源数据库系统接收刷新请求消息并构造包括来自源和目标的事务的刷新回复消息。 目标数据库系统从源数据库系统接收刷新应答消息,并将更改应用到源数据库的子集,以使两个数据库与其适当的数据集一致。

    Method and apparatus for placement of a product or service in a gaming system
    4.
    发明授权
    Method and apparatus for placement of a product or service in a gaming system 有权
    用于在游戏系统中放置产品或服务的方法和装置

    公开(公告)号:US08209221B2

    公开(公告)日:2012-06-26

    申请号:US11176794

    申请日:2005-07-07

    摘要: A method and system for producing a gaming system that is based on a game design. The game design includes a plurality of design elements with at least some of the design elements are generic elements of a particular type. The method and system offer to place a product or service on a gaming system on which the game design is used, where the offer is to use a branded element in place of a selected one of the generic elements of the game design. The method and system also dynamically place a branded element in the game in place of the selected one of the genetic elements during operation of the gaming system, where the branded element is of the same type as the generic element. The method and system also compensate a producer of the gaming system for the placement of the branded element in the gaming system.

    摘要翻译: 一种用于生产基于游戏设计的游戏系统的方法和系统。 游戏设计包括多个设计元素,其中至少一些设计元素是特定类型的通用元素。 该方法和系统提供将产品或服务放置在使用游戏设计的游戏系统上,其中优惠是使用品牌元素代替游戏设计中的所选通用元素之一。 所述方法和系统还在游戏系统的操作期间动态地将品牌元素置于游戏中来代替所选择的遗传元素之一,其中品牌元素与通用元素具有相同的类型。 该方法和系统还补偿游戏系统的制作者,以便在游戏系统中放置品牌元素。

    Wagering game with alterable-math feature
    6.
    发明申请
    Wagering game with alterable-math feature 有权
    投注游戏与可变数学功能

    公开(公告)号:US20060084496A1

    公开(公告)日:2006-04-20

    申请号:US11253173

    申请日:2005-10-18

    IPC分类号: A63F13/00

    摘要: A method for playing a wagering game includes receiving wager inputs from a player for a wagering game. A randomly-selected outcome is selected from a plurality of outcomes in response to receiving the wager inputs. The selecting of the randomly-selected outcome is determined in accordance with a gaming math feature. A data set representing a game-play characteristic is stored before discontinuing game-play in a gaming session. In response to the player continuing the wagering game in a subsequent gaming session, the data set is accessed. The gaming math feature for the wagering game in the subsequent gaming session is altered based on the game-play characteristic.

    摘要翻译: 用于玩投注游戏的方法包括从玩家接收投注游戏的投注输入。 响应于接收投注输入,从多个结果中选择随机选择的结果。 根据游戏数学特征确定随机选择的结果的选择。 在游戏会话中停止游戏之前,存储表示游戏特性的数据集。 响应于玩家在随后的游戏会话中继续投注游戏,访问数据集。 基于游戏特性,随后游戏中的投注游戏的游戏数学特征被改变。

    METHOD AND APPARATUS FOR PLACEMENT OF A PRODUCT OR SERVICE IN A GAMING SYSTEM
    8.
    发明申请
    METHOD AND APPARATUS FOR PLACEMENT OF A PRODUCT OR SERVICE IN A GAMING SYSTEM 有权
    在游戏系统中放置产品或服务的方法和装置

    公开(公告)号:US20120214603A1

    公开(公告)日:2012-08-23

    申请号:US13451725

    申请日:2012-04-20

    IPC分类号: G06F17/00

    摘要: There is described herein methods and apparatuses for the placement of offerings in gaming systems. According to an embodiment of a method, a game on a gaming system is operated by at least one processor, where the game includes one or more generic elements. A branded element is dynamically substituted for a selected one of the generic elements of the game during operation of the gaming system, where the branded element serves to advertise a product or service of a third party. Systems for establishing and tracking and controlling placements are also described.

    摘要翻译: 这里描述了用于在游戏系统中放置产品的方法和装置。 根据方法的实施例,游戏系统上的游戏由至少一个处理器操作,其中游戏包括一个或多个通用元素。 在游戏系统的操作期间,品牌元素动态地替代游戏的一般元素,其中品牌元素用于宣传第三方的产品或服务。 还描述了用于建立和跟踪和控制展示位置的系统。

    Method and apparatus for placement of a product or service in a gaming system
    9.
    发明申请
    Method and apparatus for placement of a product or service in a gaming system 有权
    用于在游戏系统中放置产品或服务的方法和装置

    公开(公告)号:US20060009284A1

    公开(公告)日:2006-01-12

    申请号:US11176794

    申请日:2005-07-07

    IPC分类号: A63F13/00

    摘要: There is described herein methods and apparatuses for the placement of offerings in gaming systems, wherein such is paid for by the purveyors of the placed offering. For example, according to one example embodiment of a method according to the inventive subject matter illustrated herein, a gaming system manufacturer enters into a placement agreement with a provider of a product, service, or message (generally sometimes referred to herein as a “placement”), wherein the agreement calls for the provider to pay the gaming system manufacturer for the placement in the game. The manufacturer produces the gaming system including a desired offering or message. For example, this may be at least in part a trademark owned by a provider of an offering. The gaming system with the placement is provided to a casino for play by gambling customers. Gambling customers or others in turn play the gaming system and view the product placement. According to another example embodiment, the placement may be a trademark, logo, other visual element, a phrase, a tactile sensation such as a vibration, or a musical or other audio element, such as a product jingle or chime. According to another example embodiment, the method provides for dynamically introducing the placement into the gaming system, such as by dynamically programming the machine to display the placement at a desired time, for example at a particular time of year that coincides with a seasonal product, or at a particular time of day that coincides with the time of day an offering or message may be most desirable to present. Systems for establishing and tracking and controlling placements are also described.

    摘要翻译: 这里描述了用于在游戏系统中放置产品的方法和装置,其中这样由所提供的供应商的供应商支付。 例如,根据本文所示的本发明主题的方法的一个示例性实施例,游戏系统制造商与产品,服务或消息的提供者(通常在本文中称为“放置”)进行放置协议 “),其中该协议要求供应商向游戏系统制造商支付在游戏中的放置。 制造商生产游戏系统,包括所需的产品或消息。 例如,这可能至少部分是由提供商提供商拥有的商标。 赌博游戏系统提供给赌场,以供赌博客户玩。 赌博客户或其他玩家依次玩游戏系统并查看产品展示位置。 根据另一示例性实施例,放置可以是商标,标志,其他视觉元素,短语,诸如振动的触觉,或音乐或其他音频元素,例如产品叮当声或钟声。 根据另一示例性实施例,该方法提供了将展示位置动态地引入到游戏系统中,例如通过动态编程机器以在期望的时间(例如,与季节性产品一致的特定时间段)显示展示位置, 或者在一天的特定时间,与提供或消息可能最可取的呈现的时间一致。 还描述了用于建立和跟踪和控制展示位置的系统。