Radiolabeled lymphatic staining agents and methods for making

    公开(公告)号:US20060002850A1

    公开(公告)日:2006-01-05

    申请号:US10884561

    申请日:2004-07-02

    IPC分类号: A61K51/00 C07D279/18

    CPC分类号: C07D279/18 A61K51/0465

    摘要: A radiolabeled lymphatic staining agent is mixed on site with a much larger amount, on a weight basis, of a non-radiolabeled lymphatic staining agent to form an injectable radiolabeled lymphatic staining agent suitable for surgical use in humans. Preferably, the radiolabel is I-125, because it has a 60-day half-life which enables it to be made off-site. The preferred radiolabeled lymphatic staining agent is iodinated methylene blue, because it can be mixed with a range of non-radioactive lymphatic staining agents, for example isosulfan blue, methylene blue, patent blue, and patent blue V, to provide the injected agent with sufficient radioactivity to enable machine detection. A method for making radioiodinated methylene blue is also disclosed.

    Value icon to award virtual currency in a virtual game
    3.
    发明授权
    Value icon to award virtual currency in a virtual game 有权
    在虚拟游戏中奖励虚拟货币的价值图标

    公开(公告)号:US08814662B1

    公开(公告)日:2014-08-26

    申请号:US13370809

    申请日:2012-02-10

    IPC分类号: G07F17/32

    摘要: A computer-implemented method and system are described to provide virtual currency in a virtual game. The method may record a purchase value of a value icon in a virtual game. The value icon may then be deployed in the virtual environment of the virtual game. For each of a plurality of reference time periods, interaction of a player of the virtual game with the value icon may be monitored, and a virtual currency amount may be awarded to the player in the event of the player interacting with the value icon a set number of instances during each of the reference time periods. Further virtual currency may be denied upon subsequent interaction with the value icon during the same reference time period.

    摘要翻译: 描述了计算机实现的方法和系统以在虚拟游戏中提供虚拟货币。 该方法可以在虚拟游戏中记录价值图标的购买价值。 然后可以将该值图标部署在虚拟游戏的虚拟环境中。 对于多个参考时间段中的每一个,可以监视虚拟游戏的玩家与价值图标的交互,并且可以在玩家与价值图标一组交互的情况下向玩家授予虚拟货币量 每个参考时间段中的实例数。 在相同的参考时间段内随后与值图标的交互可能会导致进一步的虚拟货币被拒绝。