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公开(公告)号:US20070220031A1
公开(公告)日:2007-09-20
申请号:US11343455
申请日:2006-01-31
申请人: Mel MacMahon , Boyd Multerer , Frank Savage , Josefa Nalewabau , Nicolas Gauvin , Shawn Hargreaves
发明人: Mel MacMahon , Boyd Multerer , Frank Savage , Josefa Nalewabau , Nicolas Gauvin , Shawn Hargreaves
摘要: A data provider application programming interface (API) is configured for use with a game content editing application. An asset relationship management file, which is generated with the data provider API, includes information such as relationship references and annotations and is updated by the data provider API when a digital asset is edited. The asset relationship management file is then stored in a data store. An asset relationship graph is generated, based on the asset relationship management file in the data store. The asset relationship graph includes asset graph nodes that map dependency relationships between asset files. A graph API is also described. The graph API is configured for accessing the relationship graph through a server process to expose dependency relationships and annotations to a client process, such as an application. Thus, the effect of changes to one asset on other assets can readily be evaluated.
摘要翻译: 数据提供者应用编程接口(API)被配置为与游戏内容编辑应用一起使用。 使用数据提供者API生成的资产关系管理文件包括诸如关系引用和注释之类的信息,并且当数字资产被编辑时由数据提供者API更新。 然后将资产关系管理文件存储在数据存储中。 基于数据存储中的资产关系管理文件生成资产关系图。 资产关系图包括映射资产文件之间的依赖关系的资产图形节点。 还描述了图形API。 图形API被配置为通过服务器进程访问关系图,以向客户端进程(如应用程序)公开依赖关系和注释。 因此,一项资产变动对其他资产的影响可以很容易地进行评估。
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公开(公告)号:US20060206596A1
公开(公告)日:2006-09-14
申请号:US11078936
申请日:2005-03-09
申请人: Boyd Multerer , Frank Savage , Josefa Nalewabau
发明人: Boyd Multerer , Frank Savage , Josefa Nalewabau
IPC分类号: G06F15/177
摘要: Systems and methods are provided for an extensive content build pipeline. The exemplary content build pipeline is based on a code build process using a standard XIF file format containing reference to game content produced using various game content editors and tools. This standardized file format is capable of containing the information required by the content build as metadata, thus enabling a standard content build pipeline. This is opposed to being based on a number of game-specific formats and thus requiring the use of exporters. However, game engine developers can then optimize the XIF files to their particular game engine format.
摘要翻译: 为广泛的内容构建管道提供了系统和方法。 示例性内容构建管线基于使用标准XIF文件格式的代码构建过程,其包含使用各种游戏内容编辑器和工具生成的游戏内容的引用。 该标准化文件格式能够将内容构建所需的信息作为元数据包含在内,从而实现标准内容构建管道。 这反对基于一些游戏特定格式,因此需要使用出口商。 然而,游戏引擎开发人员可以将XIF文件优化为其特定的游戏引擎格式。
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