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公开(公告)号:US08246465B2
公开(公告)日:2012-08-21
申请号:US12158503
申请日:2006-11-08
CPC分类号: G07F17/32 , A63F13/12 , A63F13/77 , A63F2300/552 , G07F17/3223 , G07F17/323
摘要: A game system according to the present invention includes a server and a plurality of terminal machines; the server holds setting state information to be set in the terminal machines; the setting state information is provided to the terminal machine; and, when obtaining the setting state information, the terminal machines set the setting state information as its own local state, and executes a game based on the local state. The local states of the terminal machines vary with the situations of the game, and the local state at the moment of game end is transmitted to the server. The server which has received the local state at the moment of game end from the terminal machine updates the setting state information into the local state.
摘要翻译: 根据本发明的游戏系统包括服务器和多个终端机器; 服务器保持要在终端机中设置的设置状态信息; 设置状态信息被提供给终端机器; 并且当获得设置状态信息时,终端机将设置状态信息设置为其本地状态,并且基于本地状态执行游戏。 终端机的本地状态根据游戏的情况而变化,游戏结束时的本地状态被发送到服务器。 从终端机器接收游戏结束时接收到本地状态的服务器将设置状态信息更新为本地状态。
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公开(公告)号:US20090098942A1
公开(公告)日:2009-04-16
申请号:US12158503
申请日:2006-11-08
IPC分类号: A63F9/24
CPC分类号: G07F17/32 , A63F13/12 , A63F13/77 , A63F2300/552 , G07F17/3223 , G07F17/323
摘要: A game system according to the present invention includes a server and a plurality of terminal machines; the server holds setting state information to be set in the terminal machines; the setting state information is provided to the terminal machine; and, when obtaining the setting state information, the terminal machines set the setting state information as its own local state, and executes a game based on the local state. The local states of the terminal machines vary with the situations of the game, and the local state at the moment of game end is transmitted to the server. The server which has received the local state at the moment of game end from the terminal machine updates the setting state information into the local state.
摘要翻译: 根据本发明的游戏系统包括服务器和多个终端机器; 服务器保持要在终端机中设置的设置状态信息; 设置状态信息被提供给终端机器; 并且当获得设置状态信息时,终端机将设置状态信息设置为其本地状态,并且基于本地状态执行游戏。 终端机的本地状态根据游戏的情况而变化,游戏结束时的本地状态被发送到服务器。 从终端机器接收游戏结束时接收到本地状态的服务器将设置状态信息更新为本地状态。
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