摘要:
In a game processor GP that enable a player to play a plurality of games interrelated to each other, flash memory 12 stores a plurality of game programs PG interrelated to each other. SRAM 13 readably and writably stores backup data DG representing the progress of each of games A, B, and C. The player selects one of the game programs PG through a controller 70 to start game play. A deciding unit (CPU) 61 decides whether there is backup data DG for any game related to the game specific to the selected game. Based on a decision as to the backup data DG, a game program changer changes part of the game program PG.