摘要:
In a game processor GP that enable a player to play a plurality of games interrelated to each other, flash memory 12 stores a plurality of game programs PG interrelated to each other. SRAM 13 readably and writably stores backup data DG representing the progress of each of games A, B, and C. The player selects one of the game programs PG through a controller 70 to start game play. A deciding unit (CPU) 61 decides whether there is backup data DG for any game related to the game specific to the selected game. Based on a decision as to the backup data DG, a game program changer changes part of the game program PG.
摘要:
An example image display apparatus includes processing circuitry such as a communication processor and a game processor. The processing circuitry continuously processes a communication-related function and selectively processes a game-related function. When the game function is in an off-state, binary image data and color image data for the communication-related function are written to a first memory and to a second memory, respectively. When the game function is set to an on-state, color image data for the game-related function is written to the second frame memory instead of the color image data for the communication-related function. A display includes a composite image based on the binary image data stored in the first memory and the color image data stored in the second memory.
摘要:
An electronic apparatus includes a phone CPU and a game CPU. When a * key is operated during execution of a game, the phone CPU sets a specified bit of a game key register to “1”. The phone CPU is set “1” into the specified bit when there is an incoming call of a phone during the execution of the game. The game CPU pauses the game being in execution when the specified bit is renewed to “1” and restores the specified bit from “1” to “0”. When the * key is operated in a state the game is interrupted, the phone CPU sets “1” into the specified bit. The game CPU restarts the game by canceling the pause.
摘要:
A location information provision system includes an access point, a first game apparatus, and a second game apparatus. The access point stores information for specifying a current location of the access point, and transmits the information to the first game apparatus. The first game apparatus IB receives the information transmitted from the access point, and specifies the location of the access point based on the information. The first game apparatus transmits location information representing the specified location to the second game apparatus. The second game apparatus receives the location information transmitted from the first game apparatus, and specifies the current location of the second game apparatus based on the received location information.
摘要:
A location information provision system 100 includes an access point 2, a game apparatus 1B, and a game apparatus 1A. The access point 2 stores information for specifying a current location of the access point 2, and transmits the information to the game apparatus 1B. The game apparatus 1B receives the information transmitted from the access point 2, and specifies the location of the access point 2 based on the information. The game apparatus 1B transmits location information representing the specified location to the game apparatus 1A. The game apparatus 1A receives the location information transmitted from the game apparatus 1B, and specifies the current location of the game apparatus 1A based on the received location information.