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公开(公告)号:US20130005479A1
公开(公告)日:2013-01-03
申请号:US13244851
申请日:2011-09-26
申请人: Daniel McCaffery , Kevin Lee , Ken Rudin , Yan Zhang , Ananda Ghosh
发明人: Daniel McCaffery , Kevin Lee , Ken Rudin , Yan Zhang , Ananda Ghosh
IPC分类号: A63F9/24
CPC分类号: A63F13/235 , A63F13/10 , A63F13/12 , A63F13/35 , A63F13/795 , A63F13/87 , A63F2300/535 , A63F2300/556 , G06Q50/01 , H04L51/32 , H04L65/403 , H04L67/10 , H04L67/22 , H04L67/306
摘要: Social network information of a player of a computer-implemented game is accessed to identify non-active players from the social network information. The non-active players each have a minimum number of unreciprocated communications with the player within a time duration. A recommendation of the recommended players is generated to the player based on the non-active players.
摘要翻译: 访问计算机实现的游戏的玩家的社交网络信息以从社交网络信息识别非活动玩家。 非活动玩家每个在持续时间内具有与玩家的最小数量的无通信通信。 基于非活动玩家,向玩家生成推荐玩家的推荐。
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公开(公告)号:US20130005478A1
公开(公告)日:2013-01-03
申请号:US13244846
申请日:2011-09-26
申请人: Daniel McCaffery , Kevin Lee , Ken Rudin , Yan Zhang , Ananda Ghosh
发明人: Daniel McCaffery , Kevin Lee , Ken Rudin , Yan Zhang , Ananda Ghosh
IPC分类号: A63F9/24
CPC分类号: A63F13/235 , A63F13/10 , A63F13/12 , A63F13/35 , A63F13/795 , A63F13/87 , A63F2300/535 , A63F2300/556 , G06Q50/01 , H04L51/32 , H04L65/403 , H04L67/10 , H04L67/22 , H04L67/306
摘要: Social network information of a player of a computer-implemented game is accessed to identify active players from the social network information. The active players each have a minimum number of reciprocated communications with the player within a time range. A recommendation of players is generated to the player based on the identified active players.
摘要翻译: 访问计算机实现的游戏的玩家的社交网络信息以从社交网络信息识别活动玩家。 活动玩家每个在一段时间内具有与玩家的往复通信的最小数量。 基于所识别的活动玩家,向玩家生成玩家的推荐。
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公开(公告)号:US20130005477A1
公开(公告)日:2013-01-03
申请号:US13244840
申请日:2011-09-26
申请人: Daniel McCaffery , Kevin Lee , Ken Rudin , Yan Zhang , Ananda Ghosh
发明人: Daniel McCaffery , Kevin Lee , Ken Rudin , Yan Zhang , Ananda Ghosh
IPC分类号: A63F9/24
CPC分类号: A63F13/235 , A63F13/10 , A63F13/12 , A63F13/35 , A63F13/795 , A63F13/87 , A63F2300/535 , A63F2300/556 , G06Q50/01 , H04L51/32 , H04L65/403 , H04L67/10 , H04L67/22 , H04L67/306
摘要: Social network information of a player of a computer-implemented game is accessed to analyze a social interaction of the player with other players from the social network information to recommend other players of the social network of the player to further communicate with. A recommendation of other players is generated to the player based on a frequency of the social interaction. A selection of players from the recommendation is received from the player. A communication message is generated to the selected players.
摘要翻译: 访问计算机实现的游戏的玩家的社交网络信息以从社交网络信息分析玩家与其他玩家的社交交互,以推荐玩家的社交网络的其他玩家进一步进行通信。 基于社交互动的频率,向玩家产生其他玩家的推荐。 从玩家那里收到推荐的玩家选择。 向所选择的玩家生成通信消息。
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