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公开(公告)号:US20060074923A1
公开(公告)日:2006-04-06
申请号:US10540256
申请日:2003-12-30
申请人: Andrew Gower , Martin Trimby , Jonathan Sutton
发明人: Andrew Gower , Martin Trimby , Jonathan Sutton
IPC分类号: G06F7/00
CPC分类号: G06F17/30265
摘要: A method to create within a computer system, an association between the appearance of a token and one or more stored files for the purpose of retrieving and presenting said one or more stored files, comprising the steps of: measuring said appearance of said token; creating a token identity from the obtained measurement; storing said token identity in an identity store; associating within said computer system, said stored file with said token identity; subsequently measuring said appearance of said token; creating a subsequent identity for said token using subsequent measurement data obtained from said subsequent measurement; searching in said identity store for a match with said subsequent identity; upon the location of a match, retrieving said one or more stored files; and presenting said retrieved file to a user.
摘要翻译: 一种在计算机系统内创建用于检索和呈现所述一个或多个存储的文件的令牌外观与一个或多个存储的文件之间的关联的方法,包括以下步骤:测量所述令牌的所述外观; 从获得的测量中创建令牌标识; 将所述令牌身份存储在身份存储中; 在所述计算机系统内关联所述存储的文件与所述令牌标识; 随后测量所述令牌的所述外观; 使用从所述后续测量获得的后续测量数据创建所述令牌的后续身份; 在所述身份存储中搜索与所述后续身份的匹配; 在匹配的位置上,检索所述一个或多个存储的文件; 并将所述检索的文件呈现给用户。
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公开(公告)号:US20070198178A1
公开(公告)日:2007-08-23
申请号:US10593589
申请日:2005-03-16
申请人: Martin Trimby , Marco Gillies , Daniel Ballin
发明人: Martin Trimby , Marco Gillies , Daniel Ballin
IPC分类号: G01C21/30
CPC分类号: G06N5/003
摘要: A computer system is arranged to automatically calculate a path along nodes in a virtual world. After the co-ordinates for the virtual world environment have been initially defined (40), including nodes along which a path may travel, the system automatically increases the density of nodes in the environment up to a desired density. New nodes are added between each pair of nodes which have line of sight to each other (44 to 47), dramatically increasing the number of available links and nodes. This is repeated until a sufficient density of nodes is reached and no more nodes are being added (48 and 49).
摘要翻译: 计算机系统被布置为自动计算沿着虚拟世界中的节点的路径。 在最初定义了虚拟世界环境的坐标(40)之后,包括路径可以行进的节点,系统自动将环境中的节点密度提高到所需的密度。 在每对具有彼此视线的节点之间添加新节点(44到47),大大增加了可用链路和节点的数量。 重复这一步骤直到达到足够的节点密度,并且不再添加节点(48和49)。
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公开(公告)号:US20070276709A1
公开(公告)日:2007-11-29
申请号:US10594123
申请日:2005-03-14
申请人: Martin Trimby , Marco Gillies , Daniel Ballin
发明人: Martin Trimby , Marco Gillies , Daniel Ballin
IPC分类号: G01C21/34
CPC分类号: G01C21/3415 , A63F13/00 , A63F2300/6054 , G06Q10/025
摘要: A method of generating a new path to a destination node (29G) in a virtual environment comprising a plurality of nodes (29A-G). The method comprises nodal information identifying one or more nodes associated with a previously created path to said destination node, dynamically reconfiguring the topology of the virtual environment to define a start node (29A) for said new path, and processing said stored nodal information to determine the new path to said destination (29G) by including at least one node of said previously created path.
摘要翻译: 一种在包括多个节点(29A-G)的虚拟环境中生成到目的地节点(29G)的新路径的方法。 该方法包括标识与先前创建的到所述目的地节点的路径相关联的一个或多个节点的节点信息,动态地重新配置虚拟环境的拓扑以定义用于所述新路径的起始节点(29A),并且处理所述存储的节点信息 通过包括所述先前创建的路径的至少一个节点来确定到所述目的地(29G)的新路径。
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