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公开(公告)号:US20140066176A1
公开(公告)日:2014-03-06
申请号:US14018998
申请日:2013-09-05
申请人: Tim LeTourneau , Alexi Chialtas , Joseph Traverso , Hao Chen , Naoise O'Loughlin Irwin , Sean Baity
发明人: Tim LeTourneau , Alexi Chialtas , Joseph Traverso , Hao Chen , Naoise O'Loughlin Irwin , Sean Baity
IPC分类号: A63F13/10
CPC分类号: A63F13/69 , A63F13/12 , A63F13/33 , A63F13/335 , A63F13/60 , A63F13/63 , A63F13/79 , A63F2300/575
摘要: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for generating game features are presented. For example, a first user may be segmented to a user segment based on a property of a game profile of the first user. The property of the game profile may match a threshold of the user segment. The user segment may then be assigned a difficulty level. The difficulty level may be usable to set a configuration value for the feature of the game. The feature of the game is then surfaced to the first user and the configuration value for the feature of the game may be updated with the difficulty level assigned to the user segment.
摘要翻译: 提出了存储至少一个程序的系统,计算机可读存储介质和用于生成游戏特征的计算机实现的方法。 例如,可以基于第一用户的游戏简档的属性将第一用户分段到用户分段。 游戏配置文件的属性可能与用户段的阈值相匹配。 然后可以为用户段分配难度级别。 难度级别可用于设置游戏特征的配置值。 然后游戏的特征被浮出水面到第一用户,并且游戏特征的配置值可以用分配给用户段的难度级来更新。