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公开(公告)号:US20080096671A1
公开(公告)日:2008-04-24
申请号:US11575358
申请日:2005-09-16
申请人: Mark Gagner , Craig Sylla , Nevin Liber , Paul Radek , Stephen Canterbury
发明人: Mark Gagner , Craig Sylla , Nevin Liber , Paul Radek , Stephen Canterbury
IPC分类号: G06F12/00
CPC分类号: G07F17/32 , G06F11/141 , G06F11/1441 , G07F17/3202
摘要: A gaming machine includes two persistent random access memory sections. Critical data written to one memory section is copied to the other. Systems and methods for managing the two memory sections may include a transaction engine executable on a gaming machine processor. Alternatively, the transaction engine may execute or on a memory controller implemented as an Application Specific Integrated Circuit, a separate processor, or programmable logic. A transaction state may be used to determine which of the copies in the two memory sections is valid.
摘要翻译: 游戏机包括两个持久随机存取存储器部分。 写入一个内存部分的重要数据被复制到另一个内存部分。 用于管理两个存储器部分的系统和方法可以包括可在游戏机处理器上执行的事务引擎。 或者,交易引擎可以执行或实现为专用集成电路,独立处理器或可编程逻辑的存储器控制器。 可以使用事务状态来确定两个存储器部分中的哪个副本是有效的。
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公开(公告)号:US20060217202A1
公开(公告)日:2006-09-28
申请号:US11277064
申请日:2006-03-21
申请人: Mary Burke , Nevin Liber , Mark Gagner , Craig Sylla , Matthew Ward
发明人: Mary Burke , Nevin Liber , Mark Gagner , Craig Sylla , Matthew Ward
IPC分类号: A63F9/24
CPC分类号: G07F17/3262 , G07F17/32 , G07F17/3286
摘要: A system, apparatus and method for gaming-related communications in a hierarchical multi-tiered system are described herein. In some embodiments, a method includes transmitting a master configuration from a central operations of a hierarchical multi-tiered system to a local gaming site having one or more gaming components. The method also includes receiving a selected configuration for one or more of the gaming components based on the master configuration. The method includes downloading the selected configuration to the one or more of the gaming components through the hierarchical multi-tiered system.
摘要翻译: 本文描述了用于分层多层系统中的游戏相关通信的系统,装置和方法。 在一些实施例中,一种方法包括将主配置从分级多层系统的中央操作发送到具有一个或多个游戏组件的本地游戏站点。 该方法还包括基于主配置来接收针对一个或多个游戏组件的选定配置。 该方法包括通过分级多层系统将所选配置下载到一个或多个游戏组件。
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