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公开(公告)号:US20080182659A1
公开(公告)日:2008-07-31
申请号:US11669084
申请日:2007-01-30
申请人: Vito Sabella , Aaron Khoo , Oliver Saal , Chao Gu , Lonny McMichael , Robert Fitzgerald
发明人: Vito Sabella , Aaron Khoo , Oliver Saal , Chao Gu , Lonny McMichael , Robert Fitzgerald
IPC分类号: A63F9/00
CPC分类号: A63F13/77 , A63F13/10 , A63F13/335 , A63F13/73 , A63F2300/201 , G06F21/64 , G06F2221/2109
摘要: An online service provides detection of tampering of game data. During game play, the service provides challenges to inspect select data in memory of a game device. A challenge includes an executable program that is configured to locate select data and analyze the select data for tampering. Upon locating the select data, the challenge computes cryptographic hash values from the located select data and returns those hash values to the online game service, where they are compared against expected hash values to determine whether data tampering has occurred on the game device. If the cryptographic hash values match, the service allows online gaming to continue. If the cryptographic hash values do not match, the service discontinues online gaming by terminating the game session for example.
摘要翻译: 在线服务提供了对篡改游戏数据的检测。 在游戏过程中,服务提供了检查游戏设备存储器中的选择数据的挑战。 挑战包括被配置为定位选择数据并分析选择数据以进行篡改的可执行程序。 在定位选择数据之后,挑战从所定位的选择数据计算加密散列值,并将这些散列值返回给在线游戏服务,在线游戏服务中,它们与预期散列值进行比较,以确定游戏设备上是否发生了数据篡改。 如果加密散列值匹配,则该服务允许在线游戏继续。 如果加密散列值不匹配,则服务例如终止游戏会话来终止在线游戏。