摘要:
In order to promote efficient learning of relationships inherent in a system or setup S described by system-state and context parameters, the next action to take, affecting the setup, is determined based on the knowledge gain expected to result from this action. Knowledge-gain is assessed “locally” by comparing the value of a knowledge-indicator parameter after the action with the value of this indicator on one or more previous occasions when the system-state/context parameter(s) and action variable(s)=had similar values to the current ones. Preferably the “level of knowledge” is assessed based on the accuracy of predictions made by a prediction module. This technique can be applied to train a prediction machine by causing it to participate in the selection of a sequence of actions. This technique can also be applied for managing development of a self-developing device or system, the self-developing device or system performing a sequence of actions selected according to the action-selection technique.
摘要:
The emotion is to be added to the synthesized speech as the prosodic feature of the language is maintained. In a speech synthesis device 200, a language processor 201 generates a string of pronunciation marks from the text, and a prosodic data generating unit 202 creates prosodic data, expressing the time duration, pitch, sound volume or the like parameters of phonemes, based on the string of pronunciation marks. A constraint information generating unit 203 is fed with the prosodic data and with the string of pronunciation marks to generate the constraint information which limits the changes in the parameters to add the so generated constraint information to the prosodic data. A emotion filter 204, fed with the prosodic data, to which has been added the constraint information, changes the parameters of the prosodic data, within the constraint, responsive to the feeling state information, imparted to it. A waveform generating unit 205 synthesizes the speech waveform based on the prosodic data the parameters of which have been changed.
摘要:
A self-developing device (1) capable of open-ended development makes use of a special motivational system for selecting which action should be taken on the environment by an associated sensory-motor apparatus (2). For a given candidate action, a motivational module (11) calculates a reward associated with the corresponding values that would be taken by one or more motivational variables that are independent of the nature of the associated sensory-motor apparatus. Preferred motivational variables are dependent on the developmental history of the device (1), and include variables quantifying the predictability, familiarity and stability of sensory-motor variables serving as the inputs to the device (1). The sensory-motor variables represent the status of the external environment and/or the internal resources (3) of the sensory-motor apparatus (2) whose behaviour is controlled by the self-developing device (1). Open-ended development is enabled by attributing a reward which is proportional to the rate of change of the history-dependent motivational variables.
摘要:
A clicker-training technique developed for animal training is adapted for training robots, notably autonomous animal-like robots. In this robot-training method, a behaviour (for example, (DIG)) is broken down into smaller achievable responses ((SIT)-(HELLO)-(DIG)) that will eventually lead to the desired final behaviour. The robot is guided progressively to the correct behaviour through the use, normally the repeated use, of a secondary reinforcer. When the correct behaviour has been achieved, a primary reinforcer is applied so that the desired behaviour can be “captured”. This method can be used for training a robot to perform, on command, rare behaviours or a sequence of behaviours (typically actions). This method can also be used to ensure that a robot is focusing its attention upon a desired object.
摘要:
In order to promote efficient learning of relationships inherent in a system or setup S described by system-state and context parameters, the next action to take, affecting the setup, is determined based on the knowledge gain expected to result from this action. Knowledge-gain is assessed “locally” by comparing the value of a knowledge-indicator parameter after the action with the value of this indicator on one or more previous occasions when the system-state/context parameter(s) and action variable(s) had similar values to the current ones. Preferably the “level of knowledge” is assessed based on the accuracy of predictions made by a prediction module. This technique can be applied to train a prediction machine by causing it to participate in the selection of a sequence of actions. This technique can also be applied for managing development of a self-developing device or system, the self-developing device or system performing a sequence of actions selected according to the action-selection technique.
摘要:
A self-developing device (1) capable of open-ended development makes use of a special motivational system for selecting which action should be taken on the environment by an associated sensory-motor apparatus (2). For a given candidate action, a motivational module (11) calculates a reward associated with the corresponding values that would be taken by one or more motivational variables that are independent of the nature of the associated sensory-motor apparatus. Preferred motivational variables are dependent on the developmental history of the device (1), and include variables quantifying the predictability, familiarity and stability of sensory-motor variables serving as the inputs to the device (1). The sensory-motor variables represent the status of the external environment and/or the internal resources (3) of the sensory-motor apparatus (2) whose behavior is controlled by the self-developing device (1). Open-ended development is enabled by attributing a reward which is proportional to the rate of change of the history-dependent motivational variables.
摘要:
Method and apparatus for controlling the operation of an emotion synthesizing device, notably of the type where the emotion is conveyed by a sound, having at least one input parameter whose value is used to set a type of emotion to be conveyed, by making at least one parameter a variable parameter over a determined control range, thereby to confer a variability in an amount of the type of emotion to be conveyed. The variable parameter can be made variable according to a variation model over the control range, the model relating a quantity of emotion control variable to the variable parameter, whereby said control variable is used to variably establish a value of said variable parameter. Preferably the variation obeys a linear model, the variable parameter being made to vary linearly with a variation in a quantity of emotion control variable.
摘要:
Emotion recognition is performed by extracting a set comprising at least one feature derived from a signal, and processing the set of extracted feature(s) to detect an emotion therefrom. The voice signal is low pass filtered prior to extracting therefrom at least one feature of the set. The cut-off frequency for the low pass filtering is typically centered around 250 Hz. The features are e.g. statistical quantities extracted from sampling a signal of the intensity or pitch of the voice signal.