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公开(公告)号:US08602885B2
公开(公告)日:2013-12-10
申请号:US11275295
申请日:2005-12-22
申请人: Vladimir Arezina , Srinivyasa M. Adiraju , Matthew Fitzsimons , Ryan S. Mak , Samuel D Ralston , Vikram Swamy
发明人: Vladimir Arezina , Srinivyasa M. Adiraju , Matthew Fitzsimons , Ryan S. Mak , Samuel D Ralston , Vikram Swamy
IPC分类号: G07F17/32
CPC分类号: G07F17/3227 , A63F2300/1012 , A63F2300/206 , G07F17/32 , G07F17/323 , G07F17/3255
摘要: Potential player proximity to a gaming machine is sensed, and used to customize the gaming machine. The potential player position may be sensed in different manners including via an ID card carried by the potential player with triangulation sensors, a cell phone, or via biometrics. The identity of the player is also associated with the ID card, and is used to access a database containing information about the potential player or type of player. Based on that stored information, the proximate gaming machine may be customized with a game or various attract modes that are more likely to attract the potential player. In further embodiments, information known to be desired by the potential player, such as sporting results may also be displayed to attract the potential player. In still further embodiments, various profiling techniques may be utilized to identify desired customizations of proximately located gaming machines.
摘要翻译: 感觉到潜在玩家接近游戏机,并用于定制游戏机。 可以以不同的方式感测潜在的玩家位置,包括经由潜在玩家携带的身份证,其具有三角测量传感器,蜂窝电话或经由生物特征。 玩家的身份也与身份证相关联,用于访问包含潜在玩家或玩家类型的信息的数据库。 基于所存储的信息,可以使用游戏或者更有可能吸引潜在玩家的各种吸引模式来定制邻近的游戏机。 在另外的实施例中,还可以显示潜在玩家所期望的诸如运动结果的信息以吸引潜在玩家。 在另外的实施例中,可以使用各种轮廓技术来识别近位定位的游戏机的期望的定制。
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公开(公告)号:US08202168B2
公开(公告)日:2012-06-19
申请号:US12305517
申请日:2007-06-28
CPC分类号: G07F17/323 , G07F17/32
摘要: Systems and methods manage memory in a wagering game machine. The systems and methods determine one or more quantities of various types of memory that are required by a wagering game application. The systems and methods determine if the wagering game machine has enough available memory to perform a requested operation such as downloading the wagering game, activating a component of the wagering game, or installing content for the wagering game.
摘要翻译: 系统和方法管理投注游戏机中的内存。 系统和方法确定投注游戏应用所需的一种或多种各种类型的存储器。 系统和方法确定投注游戏机是否具有足够的可用存储器来执行所请求的操作,例如下载投注游戏,激活投注游戏的组件或安装投注游戏的内容。
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公开(公告)号:US20090156282A1
公开(公告)日:2009-06-18
申请号:US11570575
申请日:2005-06-30
申请人: Ryan S. Mak
发明人: Ryan S. Mak
IPC分类号: A63F9/24
CPC分类号: G07F17/3262
摘要: Systems and methods for managing a gaming machine having one or more games and game configurations are disclosed. One aspect of the systems and methods includes providing a game framework including a game library manager that manages creation, update and deletion of multiple wagering games on a gaming machine.
摘要翻译: 公开了用于管理具有一个或多个游戏和游戏配置的游戏机的系统和方法。 系统和方法的一个方面包括提供游戏框架,该游戏框架包括管理游戏机上的多个投注游戏的创建,更新和删除的游戏库管理器。
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公开(公告)号:US09123206B2
公开(公告)日:2015-09-01
申请号:US11570575
申请日:2005-06-30
申请人: Ryan S. Mak
发明人: Ryan S. Mak
CPC分类号: G07F17/3262
摘要: Systems and methods for managing a gaming machine having one or more games and game configurations are disclosed. One aspect of the systems and methods includes providing a game framework including a game library manager that manages creation, update and deletion of multiple wagering games on a gaming machine.
摘要翻译: 公开了用于管理具有一个或多个游戏和游戏配置的游戏机的系统和方法。 系统和方法的一个方面包括提供游戏框架,该游戏框架包括管理游戏机上的多个投注游戏的创建,更新和删除的游戏库管理器。
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5.
公开(公告)号:US20100029389A1
公开(公告)日:2010-02-04
申请号:US12305517
申请日:2007-06-28
IPC分类号: A63F9/24
CPC分类号: G07F17/323 , G07F17/32
摘要: Systems and methods manage memory in a wagering game machine. The systems and methods determine one or more quantities of various types of memory that are required by a wagering game application. The systems and methods determine if the wagering game machine has enough available memory to perform a requested operation such as downloading the wagering game, activating a component of the wagering game, or installing content for the wagering game.
摘要翻译: 系统和方法管理投注游戏机中的内存。 系统和方法确定投注游戏应用所需的一种或多种各种类型的存储器。 系统和方法确定投注游戏机是否具有足够的可用存储器来执行所请求的操作,例如下载投注游戏,激活投注游戏的组件或安装投注游戏的内容。
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公开(公告)号:US20090137302A1
公开(公告)日:2009-05-28
申请号:US11994675
申请日:2006-07-05
申请人: Samuel D. Ralston , Vladimir I. Arezina , Srinivyasa M. Adiraju , Matthew R. Fitzsimons , Ryan S. Mak , Vikram Swamy
发明人: Samuel D. Ralston , Vladimir I. Arezina , Srinivyasa M. Adiraju , Matthew R. Fitzsimons , Ryan S. Mak , Vikram Swamy
IPC分类号: A63F9/24
CPC分类号: G07F17/32
摘要: Method and apparatus are provided wherein a plurality of gaming system clusters are positioned in a casino, wherein each cluster includes a server computing system and a plurality of client computer systems arranged in proximity to one another. A plurality of client computer systems are provided, wherein each client computing system includes a client software program, a display device and random access memory. A plurality of wagering game machine program components are used by the client software program to provide a game to a user. The server computing system includes one or more server software components and one or more data storage devices, with the server computing system in communication with the client computer systems. One or more of the wagering game machine program components are stored in the one or more data storage devices. With the one or more server software components adapted to provide gaming program components to one or more of the client computer systems. A server computing system in at least one of the gaming system clusters communicates with a server computing system in at least one other gaming system cluster.
摘要翻译: 提供了一种方法和装置,其中多个游戏系统群集位于娱乐场中,其中每个群集包括彼此靠近地布置的服务器计算系统和多个客户端计算机系统。 提供了多个客户端计算机系统,其中每个客户端计算系统包括客户端软件程序,显示设备和随机存取存储器。 多个投注游戏机程序组件被客户端软件程序用于向用户提供游戏。 服务器计算系统包括一个或多个服务器软件组件和一个或多个数据存储设备,服务器计算系统与客户端计算机系统通信。 一个或多个投注游戏机程序组件存储在一个或多个数据存储设备中。 使用一个或多个服务器软件组件来适应于向一个或多个客户端计算机系统提供游戏程序组件。 至少一个游戏系统集群中的服务器计算系统与至少一个其他游戏系统集群中的服务器计算系统进行通信。
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