SYSTEMS AND METHODS FOR MONITORING MEDIA INTERACTIONS

    公开(公告)号:US20190018563A9

    公开(公告)日:2019-01-17

    申请号:US15331719

    申请日:2016-10-21

    Abstract: Described herein are systems and methods for monitoring media interactions, and the embodiments disclosed herein are focussed on media interactions at mobile devices. A software application executing at the mobile device is configured to monitor user interactions with the device during that media item playback (using any one or more of the available device inputs, which may include the likes of touchscreens, cameras, buttons, microphones, gyroscopes, and so on). The timing and nature of these user interactions is analysed relative to media event data defined, thereby to identify correlations. The presence/absence of such correlations may be used for a number of purposes, such as media lockout control, competitions/promotions, entertainment provision, data collection/analysis, and the like. One very specific example is to instruct a user to, whilst viewing a football match, touch the location of a particular sponsor's logo (printed on a real-world substrate) each time it appears on screen.

    SYSTEMS AND METHODS FOR MONITORING MEDIA INTERACTIONS
    2.
    发明申请
    SYSTEMS AND METHODS FOR MONITORING MEDIA INTERACTIONS 审中-公开
    用于监测媒体交互的系统和方法

    公开(公告)号:US20170038940A1

    公开(公告)日:2017-02-09

    申请号:US15331719

    申请日:2016-10-21

    Abstract: Described herein are systems and methods for monitoring media interactions, and the embodiments disclosed herein are focussed on media interactions at mobile devices. A software application executing at the mobile device is configured to monitor user interactions with the device during that media item playback (using any one or more of the available device inputs, which may include the likes of touchscreens, cameras, buttons, microphones, gyroscopes, and so on). The timing and nature of these user interactions is analysed relative to media event data defined, thereby to identify correlations. The presence/absence of such correlations may be used for a number of purposes, such as media lockout control, competitions/promotions, entertainment provision, data collection/analysis, and the like. One very specific example is to instruct a user to, whilst viewing a football match, touch the location of a particular sponsor's logo (printed on a real-world substrate) each time it appears on screen.

    Abstract translation: 本文描述了用于监测媒体交互的系统和方法,并且本文公开的实施例集中在移动设备上的媒体交互。 在移动设备处执行的软件应用被配置为在该媒体项目播放期间(使用任何一个或多个可用的设备输入,其可以包括诸如触摸屏,照相机,按钮,麦克风,陀螺仪, 等等)。 相对于定义的媒体事件数据分析这些用户交互的时间和性质,从而识别相关性。 这种相关性的存在/不存在可以用于许多目的,例如媒体锁定控制,比赛/促销,娱乐提供,数据收集/分析等。 一个非常具体的例子是指示用户在观看足球比赛时每次在屏幕上出现时触摸特定赞助商的标志(印在真实世界的基板上)的位置。

    Systems and Methods for Monitoring Media Interactions
    3.
    发明申请
    Systems and Methods for Monitoring Media Interactions 审中-公开
    监测媒体互动的系统和方法

    公开(公告)号:US20130346599A1

    公开(公告)日:2013-12-26

    申请号:US13855024

    申请日:2013-04-02

    Abstract: The embodiments disclosed herein are focussed on media interactions at mobile devices, such as tablet PCs, cellular telephones, and other handheld devices (for example iOS, Windows Mobile and Android devices). Some embodiments relate to an arrangement whereby a media item (such as video data) is streamed for playback at the mobile device. A software application executing at the mobile device monitors user interactions with the device during that media item playback (using any one or more of the available device inputs, which may include the likes of touchscreens, cameras, buttons, microphones, gyroscopes, and so on). The timing and nature of these user interactions is analysed relative to media event data defined, thereby to identify correlations. The presence/absence of such correlations may be used for a number of purposes, such as media lockout control, competitions/promotions, entertainment provision, data collection/analysis, and similar.

    Abstract translation: 本文公开的实施例集中于移动设备(例如平板电脑,蜂窝电话和其他手持设备(例如iOS,Windows Mobile和Android设备))上的媒体交互。 一些实施例涉及一种媒体项目(诸如视频数据)被流式传输以便在移动设备处回放的布置。 在移动设备处执行的软件应用程序在该媒体项目播放期间监视用户与设备的交互(使用任何一个或多个可用的设备输入,其可以包括诸如触摸屏,相机,按钮,麦克风,陀螺仪等等 )。 相对于定义的媒体事件数据分析这些用户交互的时间和性质,从而识别相关性。 这种相关性的存在/不存在可用于许多目的,例如媒体锁定控制,竞赛/促销,娱乐提供,数据收集/分析等。

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