Game system and data processing method thereof
    1.
    发明授权
    Game system and data processing method thereof 失效
    游戏系统及其数据处理方法

    公开(公告)号:US5755620A

    公开(公告)日:1998-05-26

    申请号:US593333

    申请日:1996-01-31

    IPC分类号: A63F13/10 G06T15/70 A63F9/24

    摘要: There is provided a game system in which a virtual object such as a car is moved in virtual surroundings on a screen of a display. The system comprises an input device for providing from a player operating information concerning an expected motion of the object and an element for simulating the motion of the object in response to the provided information and in consideration of interaction forces between the object and the surroundings. The interaction forces are operated at least two positions of the object. The simulated results of the object Is displayed on the screen of the display.

    摘要翻译: 提供了一种游戏系统,其中诸如汽车的虚拟对象在虚拟环境中在显示器的屏幕上移动。 该系统包括一个输入装置,用于根据所提供的信息和考虑对象与周围环境之间的相互作用力,从玩家提供关于对象的预期运动的信息和用于模拟对象的运动的元素。 相互作用力被操作在物体的至少两个位置上。 对象的模拟结果显示在显示屏幕上。

    GAME DEVICE
    2.
    发明申请
    GAME DEVICE 审中-公开
    游戏设备

    公开(公告)号:US20090104955A1

    公开(公告)日:2009-04-23

    申请号:US12185628

    申请日:2008-08-04

    IPC分类号: A63F9/24 A63F13/00

    摘要: A game device including: a first running surface; a second running surface positioned below the first running surface; a plurality of running objects which run on a track of the second running surface, each of the plurality of running objects including capturing unit for capturing an image; and a plurality of model objects which run on the first running surface following each of the plurality of running objects is provided. The game device further includes: a plurality of two-dimensional codes arranged in an information arrangement surface extending in parallel to the second running surface and capturable from the capturing units with sizes and a sequence in which one or more of the plurality of two-dimensional codes are always included in a field angle of the capturing unit of each of the plurality of running objects disposed in optional positions on the track of the second running surface; and a position detection unit for detecting positions of the plurality of running objects based on positional information recorded in the two-dimensional codes captured by the capturing unit. Thus, costs for position detection of the model objects in the game device in which the plurality of model objects run are reduced, accuracy of the position detection is enhanced, and time period required for the position detection is shortened.

    摘要翻译: 一种游戏装置,包括:第一运行表面; 位于所述第一运行表面下方的第二运行表面; 多个运行对象,其在所述第二运行表面的轨道上运行,所述多个运行对象中的每一个包括用于捕获图像的捕获单元; 并且提供在多个运行对象之后的第一运行表面上运行的多个模型对象。 游戏装置还包括:多个二维码,布置在与第二运行表面平行延伸的信息布置表面中,并且可从捕获单元捕获大小和序列,其中多个二维 代码总是被包括在设置在第二行进表面的轨道上的可选位置的多个行进对象中的每个运动对象的捕获单元的视场角中; 以及位置检测单元,用于基于记录在由捕获单元捕获的二维码中的位置信息来检测多个运行对象的位置。 因此,减少了多个模型对象运行的游戏装置中的模型对象的位置检测成本,提高了位置检测的精度,缩短了位置检测所需的时间。