摘要:
A method for tracking an event of an externally controlled interface (ECI) is described. The method includes generating the externally controlled interface independent of an outcome of a wager-based game regulated by a regulatory authority, and logging the event of the externally controlled interface.
摘要:
A method for tracking an event of an externally controlled interface (ECI) is described. The method includes generating the externally controlled interface independent of an outcome of a wager-based game regulated by a regulatory authority, and logging the event of the externally controlled interface.
摘要:
A system for interfacing with a third-party application is described. The system includes a third-party device, a server-based system configured to communicate with the third-party device, and a gaming device configured to communicate with the server-based system to display content of the product or service. The gaming device is configured to generate an outcome of a wager-based game independent of the content that is displayed.
摘要:
A system for interfacing with a third-party application is described. The system includes a third-party device, a server-based system configured to communicate with the third-party device, and a gaming device configured to communicate with the server-based system to display content of the product or service. The gaming device is configured to generate an outcome of a wager-based game independent of the content that is displayed.
摘要:
A system for interfacing with a third-party application is described. The system includes a third-party device, a server-based system configured to communicate with the third-party device, and a gaming device configured to communicate with the server-based system to display content of the product or service. The gaming device is configured to generate an outcome of a wager-based game independent of the content that is displayed.
摘要:
Disclosed herein are techniques and equipment for saving game history data and package identification information for software packages used to provide a game cycle on a wager gaming machine. The game cycle may later be re-created using the game history data and software packages. For scenarios where some or all of the software packages used are no longer present on the gaming machine at the time of re-creation, the package identification information may be referenced to determine which software packages are missing and need to be provided to enable full game cycle re-creation.
摘要:
Disclosed herein are techniques for facilitating communication with a smart card in communication with a gaming machine. In some implementations, a smart card interaction device may be activated. A smart card interaction device coupled with an electronic gaming machine may be identified within an operating system running at the electronic gaming machine. The smart card interaction device may be capable of facilitating communication between the electronic gaming machine and a smart card in communication with the smart card interaction device. A communication protocol interface may be initiated within the operating system. The communication protocol interface may provide a mechanism for transmitting messages between the electronic gaming machine and devices in communication with the electronic gaming machine. A first message may be transmitted via the communication protocol interface between the smart card interaction device and a first host server via a network.
摘要:
Disclosed herein are techniques and equipment for saving game history data and package identification information for software packages used to provide a game cycle on a wager gaming machine. The game cycle may later be re-created using the game history data and software packages. For scenarios where some or all of the software packages used are no longer present on the gaming machine at the time of re-creation, the package identification information may be referenced to determine which software packages are missing and need to be provided to enable full game cycle re-creation.
摘要:
Methods and systems for creating and managing certificates for gaming machines in a gaming network using a portable memory device. A gaming machine creates a certificate signing request which is stored on a portable memory device at the machine. Then, the memory device is coupled with an appropriate CA server. A certificate batch utility program on the server downloads and processes the CSRs. A certificate services program on the server issues gaming machine certificates according to the CSRs. In one embodiment, the certificates are uploaded onto the memory device, along with copies of certificate authority server certificates, including a root CA certificate. Then, the memory device is coupled with the gaming machine and software on the machine identifies and downloads its certificate based on the certificate file name.
摘要:
Executable applications on a gaming machine are verified before they can be executed, for security purposes and to comply with jurisdictional requirements. Unlike in prior systems for authenticating the executable applications, embodiments allow for new executable applications to be provided and verified over time with different private and public key pairs, even after the operating code of the gaming machine is certified by the jurisdiction and deployed in the field.