System and Method for Using Eye Gaze Information to Enhance Interactions
    1.
    发明申请
    System and Method for Using Eye Gaze Information to Enhance Interactions 审中-公开
    使用眼睛凝视信息增强相互作用的系统和方法

    公开(公告)号:US20140184550A1

    公开(公告)日:2014-07-03

    申请号:US14200791

    申请日:2014-03-07

    CPC classification number: G06F3/013 A61B3/113 G06F3/041

    Abstract: A system and method are provided for enhancing inputs or interactions. The method comprises correlating gaze information for a subject to information corresponding to an environment; and providing an enhancement to an input or interaction between the subject and the environment. A system and method are also provided for enabling enhanced inputs or interactions with objects in an environment. The method comprises correlating gaze information for a subject to a registration input corresponding to an object in the environment; and registering a position of the object in the environment using the gaze information.

    Abstract translation: 提供了一种用于增强输入或交互的系统和方法。 该方法包括将对象的凝视信息与对应于环境的信息相关联; 并提供对主体和环境之间的输入或交互的增强。 还提供了一种用于实现与环境中的对象的增强的输入或交互的系统和方法。 该方法包括将对象的注视信息与对应于环境中的对象的注册输入相关联; 以及使用所述凝视信息在所述环境中登记所述对象的位置。

    System and method for interacting with and analyzing media on a display using eye gaze tracking

    公开(公告)号:US10182720B2

    公开(公告)日:2019-01-22

    申请号:US13870888

    申请日:2013-04-25

    Abstract: A system and method are provided that use eye gaze as a pointing or selection tool, which enables hands-free operation of a display such as a television. wherein the use of eye gaze as an input can also lead to easier and faster interactions when compared to traditional remote controls. A system and method are also provided that use eye tracking on displays such as televisions to determine what content was viewed and, by association, what content was of most interest to the user. Systems and methods are also described that enable interaction with elements displayed in an augmented reality environment using gaze tracking and for controlling gaze tracking on a portable electronic device.

    System and Method for Analyzing Three-Dimensional (3D) Media Content
    3.
    发明申请
    System and Method for Analyzing Three-Dimensional (3D) Media Content 有权
    用于分析三维(3D)媒体内容的系统和方法

    公开(公告)号:US20130156265A1

    公开(公告)日:2013-06-20

    申请号:US13764397

    申请日:2013-02-11

    CPC classification number: G06K9/00597 A61B3/113 G06F3/013 H04N13/383

    Abstract: A system and method are provided that use point of gaze information to determine what portions of 3D media content are actually being viewed to enable a 3D media content viewing experience to be improved. Tracking eye movements of viewers to obtain such point of gaze information are used to control characteristics of the 3D media content during consumption of that media, and/or to improve or otherwise adjust or refine the 3D media content during creation thereof by a media content provider. Outputs may be generated to illustrate what in the 3D media content was viewed at incorrect depths. Such outputs may then be used in subsequent or offline analyses, e.g., by editors for media content providers when generating the 3D media itself, in order to gauge the 3D effects. A quality metric can be computed based on the point of gaze information, which can be used to analyze the interactions between viewers and the 3D media content being displayed. The quality metric may also be calibrated in order to accommodate offsets and other factors and/or to allow for aggregation of results obtained for multiple viewers.

    Abstract translation: 提供了一种系统和方法,其使用凝视信息点来确定实际上被观看的3D媒体内容的哪些部分,以便改进3D媒体内容观看体验。 跟踪观看者的眼睛移动以获得这种注视信息点,用于在消费该媒体期间控制3D媒体内容的特征,和/或在媒体内容提供商创建期间改善或以其他方式调整或改进3D媒体内容 。 可以产生输出以说明在不正确的深度处观看3D媒体内容的内容。 然后可以在后续或离线分析中使用这样的输出,例如,当生成3D媒体本身时,通过媒体内容提供者的编辑者来测量3D效果。 可以基于注视信息的点来计算质量度量,其可以用于分析观看者和正在显示的3D媒体内容之间的交互。 也可以校准质量度量以便适应偏移和其他因素和/或允许聚合多个观看者获得的结果。

    System and method for analyzing three-dimensional (3D) media content
    4.
    发明授权
    System and method for analyzing three-dimensional (3D) media content 有权
    用于分析三维(3D)媒体内容的系统和方法

    公开(公告)号:US08913790B2

    公开(公告)日:2014-12-16

    申请号:US13764397

    申请日:2013-02-11

    CPC classification number: G06K9/00597 A61B3/113 G06F3/013 H04N13/383

    Abstract: A system and method are provided that use point of gaze information to determine what portions of 3D media content are actually being viewed to enable a 3D media content viewing experience to be improved. Tracking eye movements of viewers to obtain such point of gaze information are used to control characteristics of the 3D media content during consumption of that media, and/or to improve or otherwise adjust or refine the 3D media content during creation thereof by a media content provider. Outputs may be generated to illustrate what in the 3D media content was viewed at incorrect depths. Such outputs may then be used in subsequent or offline analysis, e.g., by editors for media content providers when generating the 3D media itself, in order to gauge the 3D effects. A quality metric can be computed based on the point of gaze information, which can be used to analyze the interactions between viewers and the 3D media content being displayed. The quality metric may also be calibrated in order to accommodate offsets and other factors and/or to allow for aggregation of results obtained for multiple viewers.

    Abstract translation: 提供了一种系统和方法,其使用凝视信息点来确定实际上被观看的3D媒体内容的哪些部分,以便改进3D媒体内容观看体验。 跟踪观看者的眼睛移动以获得这种注视信息点,用于在消费该媒体期间控制3D媒体内容的特征,和/或在媒体内容提供商创建期间改善或以其他方式调整或改进3D媒体内容 。 可以产生输出以说明在不正确的深度处观看3D媒体内容的内容。 然后,当生成3D媒体本身时,这样的输出可以用于后续或离线分析,例如由媒体内容提供者的编辑者,以便测量3D效果。 可以基于注视信息的点来计算质量度量,其可以用于分析观看者和正在显示的3D媒体内容之间的交互。 也可以校准质量度量以便适应偏移和其他因素和/或允许聚合多个观看者获得的结果。

    System and Method for Interacting with and Analyzing Media on a Display Using Eye Gaze Tracking
    5.
    发明申请
    System and Method for Interacting with and Analyzing Media on a Display Using Eye Gaze Tracking 审中-公开
    使用眼睛注视跟踪与显示器上的介质进行交互和分析的系统和方法

    公开(公告)号:US20130235347A1

    公开(公告)日:2013-09-12

    申请号:US13870888

    申请日:2013-04-25

    CPC classification number: A61B3/113 G06F3/013 G06K9/00604 G06K9/00845

    Abstract: A system and method are provided that use eye gaze as a pointing or selection tool, which enables hands-free operation of a display such as a television. wherein the use of eye gaze as an input can also lead to easier and faster interactions when compared to traditional remote controls. A system and method are also provided that use eye tracking on displays such as televisions to determine what content was viewed and, by association, what content was of most interest to the user. Systems and methods are also described that enable interaction with elements displayed in an augmented reality environment using gaze tracking and for controlling gaze tracking on a portable electronic device.

    Abstract translation: 提供了一种使用眼睛凝视作为指示或选择工具的系统和方法,其实现诸如电视机的显示器的免提操作。 其中使用眼睛凝视作为输入也可以导致与传统的遥控器相比更容易和更快速的相互作用。 还提供了一种系统和方法,其使用诸如电视机之类的显示器上的眼睛跟踪来确定观看了哪些内容,并且通过关联来说,用户最感兴趣的是哪些内容。 还描述了系统和方法,其能够使用注视跟踪和用于控制便携式电子设备上的注视跟踪来与显示在增强现实环境中的元素进行交互。

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