System and Method for Analyzing Three-Dimensional (3D) Media Content
    1.
    发明申请
    System and Method for Analyzing Three-Dimensional (3D) Media Content 有权
    用于分析三维(3D)媒体内容的系统和方法

    公开(公告)号:US20130156265A1

    公开(公告)日:2013-06-20

    申请号:US13764397

    申请日:2013-02-11

    CPC classification number: G06K9/00597 A61B3/113 G06F3/013 H04N13/383

    Abstract: A system and method are provided that use point of gaze information to determine what portions of 3D media content are actually being viewed to enable a 3D media content viewing experience to be improved. Tracking eye movements of viewers to obtain such point of gaze information are used to control characteristics of the 3D media content during consumption of that media, and/or to improve or otherwise adjust or refine the 3D media content during creation thereof by a media content provider. Outputs may be generated to illustrate what in the 3D media content was viewed at incorrect depths. Such outputs may then be used in subsequent or offline analyses, e.g., by editors for media content providers when generating the 3D media itself, in order to gauge the 3D effects. A quality metric can be computed based on the point of gaze information, which can be used to analyze the interactions between viewers and the 3D media content being displayed. The quality metric may also be calibrated in order to accommodate offsets and other factors and/or to allow for aggregation of results obtained for multiple viewers.

    Abstract translation: 提供了一种系统和方法,其使用凝视信息点来确定实际上被观看的3D媒体内容的哪些部分,以便改进3D媒体内容观看体验。 跟踪观看者的眼睛移动以获得这种注视信息点,用于在消费该媒体期间控制3D媒体内容的特征,和/或在媒体内容提供商创建期间改善或以其他方式调整或改进3D媒体内容 。 可以产生输出以说明在不正确的深度处观看3D媒体内容的内容。 然后可以在后续或离线分析中使用这样的输出,例如,当生成3D媒体本身时,通过媒体内容提供者的编辑者来测量3D效果。 可以基于注视信息的点来计算质量度量,其可以用于分析观看者和正在显示的3D媒体内容之间的交互。 也可以校准质量度量以便适应偏移和其他因素和/或允许聚合多个观看者获得的结果。

    System and method for analyzing three-dimensional (3D) media content
    2.
    发明授权
    System and method for analyzing three-dimensional (3D) media content 有权
    用于分析三维(3D)媒体内容的系统和方法

    公开(公告)号:US08913790B2

    公开(公告)日:2014-12-16

    申请号:US13764397

    申请日:2013-02-11

    CPC classification number: G06K9/00597 A61B3/113 G06F3/013 H04N13/383

    Abstract: A system and method are provided that use point of gaze information to determine what portions of 3D media content are actually being viewed to enable a 3D media content viewing experience to be improved. Tracking eye movements of viewers to obtain such point of gaze information are used to control characteristics of the 3D media content during consumption of that media, and/or to improve or otherwise adjust or refine the 3D media content during creation thereof by a media content provider. Outputs may be generated to illustrate what in the 3D media content was viewed at incorrect depths. Such outputs may then be used in subsequent or offline analysis, e.g., by editors for media content providers when generating the 3D media itself, in order to gauge the 3D effects. A quality metric can be computed based on the point of gaze information, which can be used to analyze the interactions between viewers and the 3D media content being displayed. The quality metric may also be calibrated in order to accommodate offsets and other factors and/or to allow for aggregation of results obtained for multiple viewers.

    Abstract translation: 提供了一种系统和方法,其使用凝视信息点来确定实际上被观看的3D媒体内容的哪些部分,以便改进3D媒体内容观看体验。 跟踪观看者的眼睛移动以获得这种注视信息点,用于在消费该媒体期间控制3D媒体内容的特征,和/或在媒体内容提供商创建期间改善或以其他方式调整或改进3D媒体内容 。 可以产生输出以说明在不正确的深度处观看3D媒体内容的内容。 然后,当生成3D媒体本身时,这样的输出可以用于后续或离线分析,例如由媒体内容提供者的编辑者,以便测量3D效果。 可以基于注视信息的点来计算质量度量,其可以用于分析观看者和正在显示的3D媒体内容之间的交互。 也可以校准质量度量以便适应偏移和其他因素和/或允许聚合多个观看者获得的结果。

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