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公开(公告)号:US20140198120A1
公开(公告)日:2014-07-17
申请号:US13992966
申请日:2011-12-30
申请人: Rahul P. Sathe , Tim Foley
发明人: Rahul P. Sathe , Tim Foley
IPC分类号: G06T5/00
CPC分类号: G06T15/005 , G06T1/60 , G06T17/20
摘要: In accordance with some embodiments, domain shader and/or tessellator operations can be eliminated when they are redundant. By using a corner cache, a check can determine whether a given corner, be it a vertex or a quadrilateral corner, has already been evaluated in the domain shader and/or tessellator and if so, the result of the previous operation can be reused instead of performing unnecessary invocations that may increase power consumption or reduce speed.
摘要翻译: 根据一些实施例,当它们是冗余时,可以消除域着色器和/或细分器操作。 通过使用角落缓存,检查可以确定在域着色器和/或细分器中是否已经评估了一个给定的角点(无论是顶点还是四边形角),如果是,则可以重新使用先前操作的结果 执行可能增加功耗或降低速度的不必要的调用。
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公开(公告)号:US09449420B2
公开(公告)日:2016-09-20
申请号:US13992966
申请日:2011-12-30
申请人: Rahul P. Sathe , Tim Foley
发明人: Rahul P. Sathe , Tim Foley
CPC分类号: G06T15/005 , G06T1/60 , G06T17/20
摘要: In accordance with some embodiments, domain shader and/or tessellator operations can be eliminated when they are redundant. By using a corner cache, a check can determine whether a given corner, be it a vertex or a quadrilateral corner, has already been evaluated in the domain shader and/or tessellator and if so, the result of the previous operation can be reused instead of performing unnecessary invocations that may increase power consumption or reduce speed.
摘要翻译: 根据一些实施例,当它们是冗余时,可以消除域着色器和/或细分器操作。 通过使用角落缓存,检查可以确定在域着色器和/或细分器中是否已经评估了一个给定的角点(无论是顶点还是四边形角),如果是,则可以重新使用先前操作的结果 执行可能增加功耗或降低速度的不必要的调用。
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公开(公告)号:US07928278B2
公开(公告)日:2011-04-19
申请号:US10170942
申请日:2002-06-12
申请人: Kirk S. Schanze , John R. Reynolds , James M. Boncella , Paul H. Holloway , Benjamin Scott Harrison , Tim Foley , Sriram Ramakrishnan
发明人: Kirk S. Schanze , John R. Reynolds , James M. Boncella , Paul H. Holloway , Benjamin Scott Harrison , Tim Foley , Sriram Ramakrishnan
IPC分类号: A61F13/00
CPC分类号: C09K11/06 , H01L51/0034 , H01L51/0035 , H01L51/0036 , H01L51/0038 , H01L51/0039 , H01L51/0077 , H01L51/5012
摘要: The subject invention pertains to a method, apparatus, and composition of matter for producing near-infrared (near-IR) radiation. The subject invention can incorporate a polymer and a metal-containing compound, wherein the metal-containing compound can incorporate a metal-ligand complex, wherein when the metal-ligand complex becomes excited, energy is transferred from the ligand to the metal, wherein, the energy transferred to the metal by sensitization is emitted as near-infrared radiation. In a specific embodiment, the subject invention relates to a composition of matter having a luminescent polymer and a metal containing compound where the metal containing compound incorporates a metal-ligand complex such that the absorption spectrum of the metal-ligand complex at least partially overlaps with the emission spectrum of the luminescent polymer. As the absorption spectrum of the metal-ligand complex at least partially overlaps with the emission spectrum of the luminescent polymer, when the luminescent polymer becomes electronically excited energy can be transferred from the luminescent polymer to the metal-ligand complex. At least a portion of the energy transferred from the luminescent polymer to the metal-ligand complex can then be emitted by the metal-ligand complex as near-infrared radiation. The subject invention can incorporate polymers which are conjugated or non-conjugated and luminescent or non-luminescent. In a specific embodiment, conjugated polymers which are luminescent can be utilized.
摘要翻译: 本发明涉及用于产生近红外(近红外)辐射的物质的方法,装置和组成。 本发明可以包含聚合物和含金属的化合物,其中含金属的化合物可以引入金属 - 配体络合物,其中当金属 - 配体络合物被激发时,能量从配体转移到金属,其中, 通过敏化转移到金属的能量作为近红外辐射发射。 在具体实施方案中,本发明涉及具有发光聚合物和含金属化合物的物质组合物,其中含金属的化合物包含金属 - 配体络合物,使得金属 - 配体络合物的吸收光谱至少部分地与 发光聚合物的发射光谱。 由于金属 - 配体络合物的吸收光谱与发光聚合物的发射光谱至少部分重叠,当发光聚合物变成电子激发时,能够从发光聚合物转移到金属 - 配体络合物。 从发光聚合物转移到金属 - 配体络合物的能量的至少一部分然后可以被金属 - 配体络合物作为近红外辐射发射。 本发明可以引入共轭或非共轭和发光或非发光的聚合物。 在具体实施方案中,可以使用发光的共轭聚合物。
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公开(公告)号:US20150091913A1
公开(公告)日:2015-04-02
申请号:US14039732
申请日:2013-09-27
申请人: RAHUL P. SATHE , TIM FOLEY
发明人: RAHUL P. SATHE , TIM FOLEY
IPC分类号: G06T1/20
CPC分类号: G06T15/005 , G06T1/60 , G06T2200/28
摘要: An apparatus may include an index buffer to store an index stream having a multiplicity of index entries corresponding to vertices of a mesh and a vertex cache to store a multiplicity of processed vertices of the mesh. The apparatus may further include a processor circuit, and a vertex manager for execution on the processor circuit to read a reference bitstream comprising a multiplicity of bitstream entries, each bitstream entry corresponding to an index entry of the index stream, and to remove a processed vertex from the vertex cache when a value of the reference bitstream entry corresponding to the processed vertex is equal to a defined value.
摘要翻译: 设备可以包括索引缓冲器,用于存储索引流,该索引流具有对应于网格顶点和顶点高速缓存的多个索引条目,以存储网格的多个经处理的顶点。 该装置还可以包括处理器电路和顶点管理器,用于在处理器电路上执行以读取包括多个比特流条目的参考比特流,每个比特流条目对应于索引流的索引条目,并且移除经处理的顶点 当与所处理的顶点相对应的参考比特流条目的值等于定义的值时,从顶点高速缓存。
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公开(公告)号:US20130257891A1
公开(公告)日:2013-10-03
申请号:US13628247
申请日:2012-09-27
申请人: Rahul P. Sathe , Tim Foley , Karthik Vaidyanathan
发明人: Rahul P. Sathe , Tim Foley , Karthik Vaidyanathan
IPC分类号: G09G5/02
CPC分类号: G06T15/005 , G06T1/60 , G06T17/20
摘要: In accordance with some embodiments, domain shader and/or tessellator operations can be eliminated when they are redundant. By using a corner cache, a check can determine whether a given corner, be it a vertex or a quadrilateral corner, has already been evaluated in the domain shader and/or tessellator and if so, the result of the previous operation can be reused instead of performing unnecessary invocations that may increase power consumption or reduce speed.
摘要翻译: 根据一些实施例,当它们是冗余时,可以消除域着色器和/或细分器操作。 通过使用角落缓存,检查可以确定在域着色器和/或细分器中是否已经评估了一个给定的角点(无论是顶点还是四边形角),如果是,则可以重新使用先前操作的结果 执行可能增加功耗或降低速度的不必要的调用。
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公开(公告)号:US20140267345A1
公开(公告)日:2014-09-18
申请号:US14108569
申请日:2013-12-17
申请人: Robert M. Toth , Tim Foley
发明人: Robert M. Toth , Tim Foley
IPC分类号: G06T11/00
CPC分类号: G06T15/04
摘要: Various embodiments provide for a new texture address mode that excludes any texture filter taps (i.e. coordinates) that fall outside the texture domain from the filtering process. Taps outside a texture domain are not considered in one embodiment. Also, various embodiments provide flexibility as to the texture coordinate locations ti and values of weights wi. The tap weight can be modified as a function of tap location and in particular whether a tap is within a texture.
摘要翻译: 各种实施例提供了一种新的纹理地址模式,其排除掉落在纹理域外的纹理滤波器抽头(即,坐标)。 在一个实施例中,不考虑纹理域之外的抽头。 此外,各种实施例提供关于纹理坐标位置ti和权重wi的值的灵活性。 抽头重量可以根据抽头位置进行修改,特别是水龙头是否在纹理内。
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