Simulation primitives
    1.
    发明授权
    Simulation primitives 有权
    模拟原语

    公开(公告)号:US08902234B1

    公开(公告)日:2014-12-02

    申请号:US13042275

    申请日:2011-03-07

    IPC分类号: G06T13/00

    摘要: In various embodiments, information defining a first set of simulation primitives and a second set of simulation primitives is received at one or more computer systems. A first simulator and a second simulator are provided, using one or more processors associated with the one or more computer systems. The first simulator is based on the first set of simulation primitives and produces a first simulation. The second simulator is based on the second set of simulation primitives and produces a second simulation. A data structure is generated, using the one or more processors associated with the one or more computer systems, wherein the data structure represents dependencies between the first simulation and the second simulation.

    摘要翻译: 在各种实施例中,在一个或多个计算机系统处接收定义第一组仿真基元和第二组仿真基元的信息。 使用与一个或多个计算机系统相关联的一个或多个处理器来提供第一模拟器和第二模拟器。 第一个模拟器基于第一组仿真原语,并产生第一个模拟。 第二个模拟器基于第二组仿真原语,并产生第二个模拟。 使用与一个或多个计算机系统相关联的一个或多个处理器来生成数据结构,其中数据结构表示第一模拟和第二模拟之间的依赖关系。

    Sawtooth spline display
    2.
    发明申请
    Sawtooth spline display 有权
    锯齿样条显示

    公开(公告)号:US20070076003A1

    公开(公告)日:2007-04-05

    申请号:US11542684

    申请日:2006-10-02

    IPC分类号: G06T15/70

    CPC分类号: G06T11/203 G06T13/00

    摘要: In a computer aided animation system where an animation spline is produced from a sequence of knots, the display of the animation spline is modified so that the vertical axis of the curve is flipped at selected ‘pose’ knots in order to allow ready evaluation, typically by visual inspection, of the perception effect of the spline.

    摘要翻译: 在一个计算机辅助动画系统中,其中从一系列节点产生动画花键,修改动画样条的显示,使得曲线的垂直轴以选定的“姿势”翻转,以便准备好评估,通常 通过目视检查,花键的感知效果。

    Custom spline interpolation
    3.
    发明申请
    Custom spline interpolation 审中-公开
    自定义样条插值

    公开(公告)号:US20050253849A1

    公开(公告)日:2005-11-17

    申请号:US11058724

    申请日:2005-02-14

    IPC分类号: G06T13/00 G06T15/70 H04N5/21

    CPC分类号: G06T13/20

    摘要: User-defined interpolation modules can be associated with animation variables in an animation system. Interpolation modules determine the values of animation variables at a given time. Interpolation modules can perform any arbitrary type of calculation, evaluation, simulation, or other data manipulation using the knots of one or more animation variables and/or other data to determine the value of one or more animation variables at the desired evaluation time. Interpolation modules can preserve their current state and retrieve previous states, enabling the use data from previous executions of the interpolation module to determine the current values of animation variables. Interpolation modules can be written in any programming or scripting language and can be dynamically loaded by the animation system as needed. The interpolation module can define any arbitrary relationship between animation variables. Interpolation modules can add knots to an animation variable at any arbitrary time.

    摘要翻译: 用户定义的插值模块可以与动画系统中的动画变量相关联。 插值模块确定给定时间的动画变量的值。 插值模块可以使用一个或多个动画变量和/或其他数据的结来执行任何类型的计算,评估,模拟或其他数据操作,以在期望的评估时间确定一个或多个动画变量的值。 插值模块可以保留其当前状态并检索先前的状态,使得先前执行插值模块的使用数据能够确定动画变量的当前值。 插值模块可以用任何编程或脚本语言编写,并且可以根据需要由动画系统动态加载。 插值模块可以定义动画变量之间的任意关系。 插值模块可以在任意时间向动画变量添加节点。