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公开(公告)号:US20110131399A1
公开(公告)日:2011-06-02
申请号:US12627237
申请日:2009-11-30
申请人: Venkatesh Sainath
发明人: Venkatesh Sainath
IPC分类号: G06F15/177 , G06F12/02
CPC分类号: G06F11/106 , G06F11/1417
摘要: A method for accelerating a wake-up time of a system is disclosed. The method includes scrubbing and making available for allocation a minimum amount of memory, executing a boot-up operation of an operating system stored on the system, and scrubbing and making available for allocation an additional amount of memory in parallel with and subsequent to the boot-up operation of the operating system. The system may include one or more nodes, each of the nodes having a minimum node resource configuration associated therewith that corresponds to a minimum number of processors included in a node that are required to be activated in order to activate the node. The system may further include one or more partitions, where each partition encompasses at least one node. Each partition may be assigned a priority in relation to other partitions, and the partitions may be successively activated based on the assigned priorities.
摘要翻译: 公开了一种用于加速系统的唤醒时间的方法。 该方法包括擦除并使得可用于分配最小量的存储器,执行存储在系统上的操作系统的引导操作,以及擦除并使得可用于与引导并行并且在启动之后分配额外的量的存储器 操作系统的操作。 该系统可以包括一个或多个节点,每个节点具有与其相关联的最小节点资源配置,其对应于包括在需要被激活以节点激活的节点中的最少数量的处理器。 系统还可以包括一个或多个分区,其中每个分区包含至少一个节点。 可以为每个分区分配关于其他分区的优先级,并且可以基于分配的优先级来连续激活分区。
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公开(公告)号:US08402259B2
公开(公告)日:2013-03-19
申请号:US12627237
申请日:2009-11-30
申请人: Venkatesh Sainath
发明人: Venkatesh Sainath
IPC分类号: G06F9/00 , G06F11/00 , G06F15/177
CPC分类号: G06F11/106 , G06F11/1417
摘要: A method for accelerating a wake-up time of a system is disclosed. The method includes scrubbing and making available for allocation a minimum amount of memory, executing a boot-up operation of an operating system stored on the system, and scrubbing and making available for allocation an additional amount of memory in parallel with and subsequent to the boot-up operation of the operating system. The system may include one or more nodes, each of the nodes having a minimum node resource configuration associated therewith that corresponds to a minimum number of processors included in a node that are required to be activated in order to activate the node. The system may further include one or more partitions, where each partition encompasses at least one node. Each partition may be assigned a priority in relation to other partitions, and the partitions may be successively activated based on the assigned priorities.
摘要翻译: 公开了一种用于加速系统的唤醒时间的方法。 该方法包括擦除并使得可用于分配最小量的存储器,执行存储在系统上的操作系统的引导操作,以及擦除并使得可用于与引导并行并且在启动之后分配额外的量的存储器 操作系统的操作。 该系统可以包括一个或多个节点,每个节点具有与其相关联的最小节点资源配置,其对应于包括在需要被激活以节点激活的节点中的最少数量的处理器。 系统还可以包括一个或多个分区,其中每个分区包含至少一个节点。 可以为每个分区分配关于其他分区的优先级,并且可以基于分配的优先级来连续激活分区。
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公开(公告)号:US20060178210A1
公开(公告)日:2006-08-10
申请号:US10565813
申请日:2004-07-16
IPC分类号: A63F9/24
CPC分类号: G07F17/3202 , G07F17/32 , G07F17/323
摘要: There is described a game playing device (10) for receiving input data by scanning graphical information (160). The device (10) comprises a scanning arrangement (50) for transducing said input data from said graphical information (160). Moreover, the scanning arrangement further comprises computing hardware (30) coupled to the scanning arrangement (50) for receiving therefrom said input data comprising one or more of input parameters, software and solution parameters for controlling software execution within the computing hardware (30). Furthermore, there is also included a display arrangement (40) coupled to the computing hardware (30) for presenting graphical output information from the computing hardware (30) to one or more users of the device (10). Additionally, the device (10) further includes a user interface (60) coupled to the computing hardware (30) for receiving user input information and conveying said information to the computing hardware (30) for controlling operation of the computing hardware (30). The computing hardware (30) is operable to execute at least one of software pre-loaded thereinto or software subsequently loaded thereinto to drive the display arrangement (40), said software functioning in response to input information and/or parameters input to the computing hardware (30) from at least one of the scanning arrangement (50) and the user interfacing means (60).
摘要翻译: 描述了一种用于通过扫描图形信息(160)来接收输入数据的游戏装置(10)。 装置(10)包括用于从所述图形信息(160)转换所述输入数据的扫描装置(50)。 此外,扫描装置还包括耦合到扫描装置(50)的计算硬件(30),用于从其接收包括用于控制计算硬件(30)内的软件执行的输入参数,软件和解决方案参数中的一个或多个的输入数据。 此外,还包括耦合到计算硬件(30)的显示装置(40),用于将来自计算硬件(30)的图形输出信息呈现给设备(10)的一个或多个用户。 另外,设备(10)还包括耦合到计算硬件(30)的用户接口(60),用于接收用户输入信息并将所述信息传送到计算硬件(30),以控制计算硬件(30)的操作。 计算硬件(30)可操作以执行其中预加载的软件或随后加载的软件中的至少一个以驱动显示装置(40),所述软件响应于输入到计算硬件的输入信息和/或参数而起作用 (30)从所述扫描装置(50)和所述用户接口装置(60)中的至少一个开始。
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