摘要:
Posts are ranked for display on a page in a social network environment based on interaction and user score signals associated with the post and a viewing user. The signals for each of the posts are scored, and a ranking score for each post is determined. The posts are ranked in an order for display based on the ranking score and displayed for the viewing user on the page. Posts submitted by other users who have established connections with the viewing user are also filtered for display in a social box on the page.
摘要:
A social networking system leverages user's social information to evaluate content submitted for inclusion in objects. If the evaluated submission is accepted, the submission is added to the content of an object. Accepted submissions are also used to predict associations between metadata and objects. Metadata is used to predict which objects will match user searches for information. The social networking system also provides a user interface configured to prompt users to submit information to objects. When a user completes a submission to an object, the user is provided with other options for groups of objects to contribute to. The objects offered are chosen to increase the likelihood that the user will choose to provide submissions to one of the provided objects.
摘要:
A social networking system leverages user's social information to evaluate content submitted for inclusion in objects. If the evaluated submission is accepted, the submission is added to the content of an object. Accepted submissions are also used to predict associations between metadata and objects. Metadata is used to predict which objects will match user searches for information. The social networking system also provides a user interface configured to prompt users to submit information to objects. When a user completes a submission to an object, the user is provided with other options for groups of objects to contribute to. The objects offered are chosen to increase the likelihood that the user will choose to provide submissions to one of the provided objects.
摘要:
A method for improving engagement between users of a social network and entity pages within the social network is described. Historical and real-time user interaction data may be logged and aggregated in order to identify engagement opportunities where notification to fan page owners, posting of a new post, or promotion of a post may increase engagement of users with entities via pages on a social network.
摘要:
A mobile application enables an administrator of a page in a social networking system to manage the page from a mobile device, separate from a mobile application used to consume content on the social networking system. The administrator application may be used to post content on the page, add fans to the page, delete content posted by fans of the page, generate deals, manage advertising campaigns, and access real-time metrics and insights for the page. The administrator application may also enable a user to manage multiple pages that the user has been designated as an administrator. Loyalty programs may also be designed and implemented in real-time using the administrator application, enabling business owners to customize rewards for users generating check-in events at the place of business.
摘要:
Posts are ranked for display on a page in a social network environment based on interaction and user score signals associated with the post and a viewing user. The signals for each of the posts are scored, and a ranking score for each post is determined. The posts are ranked in an order for display based on the ranking score and displayed for the viewing user on the page. Posts submitted by other users who have established connections with the viewing user are also filtered for display in a social box on the page.
摘要:
A social networking system identifies a user's relative preference for objects maintained by the social networking system, such as pages associated with movies, restaurants, businesses, or other content. To obtain the user's preferences, the system provides pairs, or groups, of objects to a user and prompts the user to indicate a preference between the objects in each pair. This obtained information about the user's relative preferences is stored in conjunction with the user's profile, which can then be used to select content subsequently presented to the user.
摘要:
Described is using a graphic processing unit (GPU) as a programming platform to implement radio communication technologies. A software defined radio platform is implemented via a graphics processing unit (GPU). The GPU includes modules, corresponding to kernels, that process an incoming bitstream (e.g., from a CPU) into baseband signals for output by radio frequency hardware. Example modules include a PLCP module, a scrambler, an encoder, a puncturer, an interleaver, a mapper, a pilot insertion module, an OFDM module, and cyclic prefix and/or windowing modules. Other example modules/kernels convert a received baseband signal into a bitstream for consumption by a CPU or the like. In one example, an IEEE 802.11a transceiver is operated by the GPU-based software defined radio platform.
摘要:
A social networking system identifies a user's relative preference for objects maintained by the social networking system, such as pages associated with movies, restaurants, businesses, or other content. To obtain the user's preferences, the system provides pairs, or groups, of objects to a user and prompts the user to indicate a preference between the objects in each pair. This obtained information about the user's relative preferences is stored in conjunction with the user's profile, which can then be used to select content subsequently presented to the user.