Utilizing hemispherical clamping for importance sampling of image-based light to render a virtual environment

    公开(公告)号:US11657562B2

    公开(公告)日:2023-05-23

    申请号:US17233910

    申请日:2021-04-19

    Applicant: Adobe Inc.

    CPC classification number: G06T15/06 G06T1/20 G06T7/507 G06T7/536 G06T15/005

    Abstract: The present disclosure relates to systems, non-transitory computer-readable media, and methods that utilize hemispherical clamping for importance sampling of an image-based light (IBL) to generate a digital image of a virtual environment. For example, the disclosed systems identify a hemispherical portion of an IBL image that corresponds to a reflective surface location on a virtual object. The disclosed systems can then clamp the IBL image using one or more importance sampling algorithms to exclude portions of the IBL image outside of the hemispherical portion that do not contribute direct lighting onto the reflective surface location. The disclosed systems can further utilize the one or more importance sampling algorithms to efficiently sample a ray direction between the reflective surface location and the hemispherical portion of the IBL image. In certain embodiments, the disclosed systems use the sampled ray direction to generate a digital image rendering portraying the virtual object.

    Estimating lighting parameters for positions within augmented-reality scenes

    公开(公告)号:US11158117B2

    公开(公告)日:2021-10-26

    申请号:US16877227

    申请日:2020-05-18

    Applicant: ADOBE INC.

    Abstract: This disclosure relates to methods, non-transitory computer readable media, and systems that use a local-lighting-estimation-neural network to estimate lighting parameters for specific positions within a digital scene for augmented reality. For example, based on a request to render a virtual object in a digital scene, a system uses a local-lighting-estimation-neural network to generate location-specific-lighting parameters for a designated position within the digital scene. In certain implementations, the system also renders a modified digital scene comprising the virtual object at the designated position according to the parameters. In some embodiments, the system generates such location-specific-lighting parameters to spatially vary and adapt lighting conditions for different positions within a digital scene. As requests to render a virtual object come in real (or near real) time, the system can quickly generate different location-specific-lighting parameters that accurately reflect lighting conditions at different positions within a digital scene in response to render requests.

    Dynamically estimating lighting parameters for positions within augmented-reality scenes using a neural network

    公开(公告)号:US10692277B1

    公开(公告)日:2020-06-23

    申请号:US16360901

    申请日:2019-03-21

    Applicant: Adobe Inc.

    Abstract: This disclosure relates to methods, non-transitory computer readable media, and systems that use a local-lighting-estimation-neural network to estimate lighting parameters for specific positions within a digital scene for augmented reality. For example, based on a request to render a virtual object in a digital scene, a system uses a local-lighting-estimation-neural network to generate location-specific-lighting parameters for a designated position within the digital scene. In certain implementations, the system also renders a modified digital scene comprising the virtual object at the designated position according to the parameters. In some embodiments, the system generates such location-specific-lighting parameters to spatially vary and adapt lighting conditions for different positions within a digital scene. As requests to render a virtual object come in real (or near real) time, the system can quickly generate different location-specific-lighting parameters that accurately reflect lighting conditions at different positions within a digital scene in response to render requests.

    Rendering virtual environments utilizing full path space learning

    公开(公告)号:US10650599B2

    公开(公告)日:2020-05-12

    申请号:US16029205

    申请日:2018-07-06

    Applicant: Adobe Inc.

    Abstract: The present disclosure includes methods and systems for rendering digital images of a virtual environment utilizing full path space learning. In particular, one or more embodiments of the disclosed systems and methods estimate a global light transport function based on sampled paths within a virtual environment. Moreover, in one or more embodiments, the disclosed systems and methods utilize the global light transport function to sample additional paths. Accordingly, the disclosed systems and methods can iteratively update an estimated global light transport function and utilize the estimated global light transport function to focus path sampling on regions of a virtual environment most likely to impact rendering a digital image of the virtual environment from a particular camera perspective.

    Displaying depth effects in digital artwork based on movement of a display

    公开(公告)号:US10290146B2

    公开(公告)日:2019-05-14

    申请号:US15335069

    申请日:2016-10-26

    Applicant: ADOBE INC.

    Abstract: Techniques disclosed herein display depth effects in digital artwork based on movement of a display. In one technique, a first rendering of the digital artwork is displayed on the display. While the first rendering is displayed, a movement of the display is determined based on motion information from a motion sensor associated with the display. Based on the movement of the display, a position of the digital artwork is determined relative to a fixed gaze direction and a fixed light direction in a 3 dimensional (3D) model. A second rendering of the digital artwork is displayed on the display on the artwork. Displaying the second rendering involves displaying a depth effect based on variable depth of the digital artwork and the position of the digital artwork relative to the fixed gaze direction and the fixed light direction in the 3D model.

    UTILIZING HEMISPHERICAL CLAMPING FOR IMPORTANCE SAMPLING OF IMAGE-BASED LIGHT TO RENDER A VIRTUAL ENVIRONMENT

    公开(公告)号:US20220335677A1

    公开(公告)日:2022-10-20

    申请号:US17233910

    申请日:2021-04-19

    Applicant: Adobe Inc.

    Abstract: The present disclosure relates to systems, non-transitory computer-readable media, and methods that utilize hemispherical clamping for importance sampling of an image-based light (IBL) to generate a digital image of a virtual environment. For example, the disclosed systems identify a hemispherical portion of an IBL image that corresponds to a reflective surface location on a virtual object. The disclosed systems can then clamp the IBL image using one or more importance sampling algorithms to exclude portions of the IBL image outside of the hemispherical portion that do not contribute direct lighting onto the reflective surface location. The disclosed systems can further utilize the one or more importance sampling algorithms to efficiently sample a ray direction between the reflective surface location and the hemispherical portion of the IBL image. In certain embodiments, the disclosed systems use the sampled ray direction to generate a digital image rendering portraying the virtual object.

    Generating modified digital images by identifying digital image patch matches utilizing a Gaussian mixture model

    公开(公告)号:US11037019B2

    公开(公告)日:2021-06-15

    申请号:US15906783

    申请日:2018-02-27

    Applicant: Adobe Inc.

    Abstract: The present disclosure is directed toward systems, methods, and non-transitory computer readable media for generating a modified digital image by identifying patch matches within a digital image utilizing a Gaussian mixture model. For example, the systems described herein can identify sample patches and corresponding matching portions within a digital image. The systems can also identify transformations between the sample patches and the corresponding matching portions. Based on the transformations, the systems can generate a Gaussian mixture model, and the systems can modify a digital image by replacing a target region with target matching portions identified in accordance with the Gaussian mixture model.

    ESTIMATING LIGHTING PARAMETERS FOR POSITIONS WITHIN AUGMENTED-REALITY SCENES

    公开(公告)号:US20200302684A1

    公开(公告)日:2020-09-24

    申请号:US16877227

    申请日:2020-05-18

    Applicant: ADOBE INC.

    Abstract: This disclosure relates to methods, non-transitory computer readable media, and systems that use a local-lighting-estimation-neural network to estimate lighting parameters for specific positions within a digital scene for augmented reality. For example, based on a request to render a virtual object in a digital scene, a system uses a local-lighting-estimation-neural network to generate location-specific-lighting parameters for a designated position within the digital scene. In certain implementations, the system also renders a modified digital scene comprising the virtual object at the designated position according to the parameters. In some embodiments, the system generates such location-specific-lighting parameters to spatially vary and adapt lighting conditions for different positions within a digital scene. As requests to render a virtual object come in real (or near real) time, the system can quickly generate different location-specific-lighting parameters that accurately reflect lighting conditions at different positions within a digital scene in response to render requests.

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