Facial Feature Liquifying Using Face Mesh
    1.
    发明申请

    公开(公告)号:US20170236250A1

    公开(公告)日:2017-08-17

    申请号:US15583465

    申请日:2017-05-01

    Abstract: In embodiments of facial feature liquifying using face mesh, an image processing application is implemented to modify facial features of a face in an image from a combination of deformation fields. The image processing application can generate a face mesh that includes landmark points, and then construct the deformation fields on the face mesh, where the deformation fields are defined by warpable elements formed from the landmark points. The image processing application can also combine the deformation fields. The image processing application can also receive an input to initiate modifying one or more of the facial features of the face in the image using the combined deformation fields.

    Rendering Illustrations using a Two-Dimensional Rendering Engine
    2.
    发明申请
    Rendering Illustrations using a Two-Dimensional Rendering Engine 有权
    使用二维渲染引擎渲染插图

    公开(公告)号:US20160110888A1

    公开(公告)日:2016-04-21

    申请号:US14515295

    申请日:2014-10-15

    Inventor: Daichi Ito

    CPC classification number: G06T1/20 G06T11/60

    Abstract: A rendering engine is described that implements rendering techniques to render 2D illustrations by assigning light values to objects that define an illustration ‘inside out’. Light values may be assigned to a first object and subsequently inherited by objects that are hierarchly related to the first object. The light values assigned to the objects may include a light variable that depends on a relationship between the two or more groups of objects. Various rendering techniques may be employed by the rendering engine to render illustrations that are both customizable and realistic in appearance.

    Abstract translation: 描述了一种渲染引擎,它通过将光值分配给定义“内外”图形的对象来实现渲染技术来渲染2D插图。 可以将光值分配给第一对象,并随后由与第一对象分层相关的对象继承。 分配给对象的光值可以包括取决于两组或更多对象组之间的关系的光变量。 渲染引擎可以采用各种渲染技术来渲染外观上可定制和逼真的插图。

    Behind-display user interface
    3.
    发明授权

    公开(公告)号:US09939925B2

    公开(公告)日:2018-04-10

    申请号:US14090011

    申请日:2013-11-26

    Abstract: Example systems and methods of providing a user interface are presented. In one example, a graphical object is displayed on an opaque display component on a user-facing side of a computing device. Using a sensing component of the computing device, movement of a physical pointer controlled by a user is sensed. The physical pointer may be located opposite the user-facing side of the computing device. On the opaque display component, a representation of the physical pointer is displayed during the movement of the physical pointer. The graphical object, as displayed on the opaque display component, is modified based on the sensed movement of the physical pointer during the movement of the physical pointer.

    Rendering Illustrations using a Two-Dimensional Rendering Engine
    4.
    发明申请
    Rendering Illustrations using a Two-Dimensional Rendering Engine 审中-公开
    使用二维渲染引擎渲染插图

    公开(公告)号:US20170032490A1

    公开(公告)日:2017-02-02

    申请号:US15290737

    申请日:2016-10-11

    Inventor: Daichi Ito

    CPC classification number: G06T1/20 G06T11/60

    Abstract: A rendering engine is described that implements rendering techniques to render 2D illustrations by assigning light values to objects that define an illustration ‘inside out’. Light values may be assigned to a first object and subsequently inherited by objects that are hierarchly related to the first object. The light values assigned to the objects may include a light variable that depends on a relationship between the two or more groups of objects. Various rendering techniques may be employed by the rendering engine to render illustrations that are both customizable and realistic in appearance.

    Abstract translation: 描述了一种渲染引擎,它通过将光值分配给定义“内外”图形的对象来实现渲染技术来渲染2D插图。 可以将光值分配给第一对象,并随后由与第一对象分层相关的对象继承。 分配给对象的光值可以包括取决于两组或更多对象组之间的关系的光变量。 渲染引擎可以采用各种渲染技术来渲染外观上可定制和逼真的插图。

    GENERATING A THREE-DIMENSIONAL MODEL FROM A SCANNED OBJECT

    公开(公告)号:US20180218535A1

    公开(公告)日:2018-08-02

    申请号:US15423348

    申请日:2017-02-02

    Abstract: The present disclosure is directed toward systems and methods that facilitate scanning an object (e.g., a three-dimensional object) having custom mesh lines thereon and generating a three-dimensional mesh of the object. For example, a three-dimensional modeling system receives a scan of the object including depth information and a two-dimensional texture map of the object. The three-dimensional modeling system further generates an edge map for the two-dimensional texture map and modifies the edge map to generate a two-dimensional mesh including edges, vertices, and faces that correspond to the custom mesh lines on the object. Based on the two-dimensional mesh and the depth information from the scan, the three-dimensional modeling system generates a three-dimensional model of the object.

    BEHIND-DISPLAY USER INTERFACE
    6.
    发明申请

    公开(公告)号:US20180203528A1

    公开(公告)日:2018-07-19

    申请号:US15920296

    申请日:2018-03-13

    Abstract: Example systems and methods of providing a user interface are presented. In one example, a graphical object is displayed on an opaque display component on a user-facing side of a computing device. Using a sensing component of the computing device, movement of a physical pointer controlled by a user is sensed. The physical pointer may be located opposite the user-facing side of the computer device. On the opaque display component, a representation of the physical pointer is displayed during the movement of the physical pointer. The graphical object, as displayed on the opaque display component, is modified based on the sensed movement of the physical pointer during the movement of the physical pointer.

    Facial feature liquifying using face mesh

    公开(公告)号:US09646195B1

    公开(公告)日:2017-05-09

    申请号:US14938673

    申请日:2015-11-11

    Abstract: In embodiments of facial feature liquifying using face mesh, an image processing application is implemented to modify facial features of a face in an image using an updated face mesh generated from a combination of deformation fields. The image processing application can generate a face mesh that includes landmark points, and then construct the deformation fields on the face mesh, where the deformation fields are defined by warpable elements formed from the landmark points. The image processing application can also combine the deformation fields and generate the updated face mesh that includes the combined deformation fields. The image processing application can also display the updated face mesh and receive an input to initiate modifying one or more of the facial features of the face in the image using the combined deformation fields included in the updated face mesh.

    Rendering illustrations using a two-dimensional rendering engine
    8.
    发明授权
    Rendering illustrations using a two-dimensional rendering engine 有权
    使用二维渲染引擎渲染插图

    公开(公告)号:US09495785B2

    公开(公告)日:2016-11-15

    申请号:US14515295

    申请日:2014-10-15

    Inventor: Daichi Ito

    CPC classification number: G06T1/20 G06T11/60

    Abstract: A rendering engine is described that implements rendering techniques to render 2D illustrations by assigning light values to objects that define an illustration ‘inside out’. Light values may be assigned to a first object and subsequently inherited by objects that are hierarchly related to the first object. The light values assigned to the objects may include a light variable that depends on a relationship between the two or more groups of objects. Various rendering techniques may be employed by the rendering engine to render illustrations that are both customizable and realistic in appearance.

    Abstract translation: 描述了一种渲染引擎,它通过将光值分配给定义“内外”图形的对象来实现渲染技术来渲染2D插图。 可以将光值分配给第一对象,并随后由与第一对象分层相关的对象继承。 分配给对象的光值可以包括取决于两组或更多对象组之间的关系的光变量。 渲染引擎可以采用各种渲染技术来渲染外观上可定制和逼真的插图。

    BEHIND-DISPLAY USER INTERFACE
    9.
    发明申请
    BEHIND-DISPLAY USER INTERFACE 有权
    显示用户界面

    公开(公告)号:US20150145773A1

    公开(公告)日:2015-05-28

    申请号:US14090011

    申请日:2013-11-26

    Abstract: Example systems and methods of providing a user interface are presented. In one example, a graphical object is displayed on an opaque display component on a user-facing side of a computing device. Using a sensing component of the computing device, movement of a physical pointer controlled by a user is sensed. The physical pointer may be located opposite the user-facing side of the computing device. On the opaque display component, a representation of the physical pointer is displayed during the movement of the physical pointer. The graphical object, as displayed on the opaque display component, is modified based on the sensed movement of the physical pointer during the movement of the physical pointer.

    Abstract translation: 提供了提供用户界面的示例系统和方法。 在一个示例中,在计算设备的面向用户侧的不透明显示组件上显示图形对象。 使用计算设备的感测组件,感测由用户控制的物理指针的移动。 物理指针可以位于与计算设备的面向用户侧相对的位置。 在不透明显示组件上,在物理指针移动期间显示物理指针的表示。 基于在物理指针的移动期间感测到的物理指针的移动,修改显示在不透明显示部件上的图形对象。

    Behind-display user interface
    10.
    发明授权

    公开(公告)号:US10175780B2

    公开(公告)日:2019-01-08

    申请号:US15920296

    申请日:2018-03-13

    Abstract: Example systems and methods of providing a user interface are presented. In one example, a graphical object is displayed on an opaque display component on a user-facing side of a computing device. Using a sensing component of the computing device, movement of a physical pointer controlled by a user is sensed. The physical pointer may be located opposite the user-facing side of the computer device. On the opaque display component, a representation of the physical pointer is displayed during the movement of the physical pointer. The graphical object, as displayed on the opaque display component, is modified based on the sensed movement of the physical pointer during the movement of the physical pointer.

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