METHOD OF AND APPARATUS FOR PROCESSING GRAPHICS
    1.
    发明申请
    METHOD OF AND APPARATUS FOR PROCESSING GRAPHICS 有权
    处理图形的方法和装置

    公开(公告)号:US20140139534A1

    公开(公告)日:2014-05-22

    申请号:US13679768

    申请日:2012-11-16

    Applicant: ARM LIMITED

    CPC classification number: G06T11/40 G06T15/005

    Abstract: A primitive listing and sorting arrangement for a tile-based graphics rendering system in which primitive lists can be prepared for at least two different sets of sub-regions of the render target area. Two or more alternative solutions for listing the primitive for rendering using the sub-regions of at least two of the at least two different sets of sub-regions of the render target area that primitive lists can be prepared for are determined (S62). A cost function is then used to assess the cost of listing the primitive for each determined alternative primitive listing solution (S63) and the primitive listing arrangement to use is then selected based on the cost assessment (S64). Embodiments use an adaptive cost function that can be modified in use based on analysis of the costs for the primitive listing process actually being experienced in use.

    Abstract translation: 用于基于瓦片的图形渲染系统的原始列表和排序布置,其中可以为渲染目标区域的至少两个不同组的子区域准备原始列表。 确定用于列出使用原始列表可以准备的渲染目标区域的至少两个不同组的子区域中的至少两个的子区域进行渲染的原语的两个或更多个替代解决方案(S62)。 然后使用成本函数来评估为每个确定的替代原始列表解决方案列出原语的成本(S63),然后基于成本评估来选择要使用的原始列表安排(S64)。 实施例使用可以基于对使用中实际经历的原始列表处理的成本的分析而在使用中进行修改的自适应成本函数。

    Method of and apparatus for processing graphics
    2.
    发明授权
    Method of and apparatus for processing graphics 有权
    处理图形的方法和装置

    公开(公告)号:US09317948B2

    公开(公告)日:2016-04-19

    申请号:US13679768

    申请日:2012-11-16

    Applicant: ARM Limited

    CPC classification number: G06T11/40 G06T15/005

    Abstract: A primitive listing and sorting arrangement for a tile-based graphics rendering system in which primitive lists can be prepared for at least two different sets of sub-regions of the render target area. Two or more alternative solutions for listing the primitive for rendering using the sub-regions of at least two of the at least two different sets of sub-regions of the render target area that primitive lists can be prepared for are determined (S62). A cost function is then used to assess the cost of listing the primitive for each determined alternative primitive listing solution (S63) and the primitive listing arrangement to use is then selected based on the cost assessment (S64). Embodiments use an adaptive cost function that can be modified in use based on analysis of the costs for the primitive listing process actually being experienced in use.

    Abstract translation: 用于基于瓦片的图形渲染系统的原始列表和排序布置,其中可以为渲染目标区域的至少两个不同组的子区域准备原始列表。 确定用于列出使用原始列表可以准备的渲染目标区域的至少两个不同组的子区域中的至少两个的子区域进行渲染的原语的两个或更多替代解决方案(S62)。 然后使用成本函数来评估为每个确定的替代原始列表解决方案列出原语的成本(S63),然后基于成本评估来选择要使用的原始列表安排(S64)。 实施例使用可以基于对使用中实际经历的原始列表处理的成本的分析而在使用中进行修改的自适应成本函数。

    Hidden surface removal in graphics processing systems
    3.
    发明授权
    Hidden surface removal in graphics processing systems 有权
    图形处理系统中隐藏的表面去除

    公开(公告)号:US09552665B2

    公开(公告)日:2017-01-24

    申请号:US13845561

    申请日:2013-03-18

    Applicant: ARM Limited

    CPC classification number: G06T15/40

    Abstract: In a graphics processing pipeline 1, a primitive depth sorting stage 9 is arranged prior to the rasterization stage 3 and rendering stage 6. The primitive depth sorting stage 9 operates to sort successive sub-sets of primitives in a stream of primitives 2 received by the graphics processing pipeline 1 based on their depth values. The so-sorted primitives are then output from the primitive depth sorting stage 9 in their sorted depth order to the rasterizer 3. This makes the depth test stages 4, 13 of the graphics processing pipeline 1 more efficient in their hidden surface removal operations, because the primitives entering the rasterizer 3 will be in depth order.

    Abstract translation: 在图形处理流水线1中,原始深度排序阶段9被布置在光栅化阶段3和渲染阶段6之前。原始深度排序阶段9操作以将基元2的连续子集排列在 图形处理管道1基于其深度值。 然后将经分类的原语从原始深度分类阶段9以其分类深度顺序输出到光栅化器3.这使得图形处理管道1的深度测试阶段4,13在其隐藏的表面去除操作中更有效,因为 进入光栅化器3的图元将是深度顺序的。

    HIDDEN SURFACE REMOVAL IN GRAPHICS PROCESSING SYSTEMS
    4.
    发明申请
    HIDDEN SURFACE REMOVAL IN GRAPHICS PROCESSING SYSTEMS 有权
    在图形处理系统中隐藏表面去除

    公开(公告)号:US20140267256A1

    公开(公告)日:2014-09-18

    申请号:US13845561

    申请日:2013-03-18

    Applicant: ARM Limited

    CPC classification number: G06T15/40

    Abstract: In a graphics processing pipeline 1, a primitive depth sorting stage 9 is arranged prior to the rasterisation stage 3 and rendering stage 6. The primitive depth sorting stage 9 operates to sort successive sub-sets of primitives in a stream of primitives 2 received by the graphics processing pipeline 1 based on their depth values. The so-sorted primitives are then output from the primitive depth sorting stage 9 in their sorted depth order to the rasteriser 3. This makes the depth test stages 4, 13 of the graphics processing pipeline 1 more efficient in their hidden surface removal operations, because the primitives entering the rasteriser 3 will be in depth order.

    Abstract translation: 在图形处理流水线1中,原始深度排序阶段9被布置在光栅化阶段3和渲染阶段6之前。原始深度排序阶段9操作以将图元接收的图元流2中的原始图元的连续子集排序 图形处理管道1基于其深度值。 然后将经分类的原语从原始深度分类阶段9以其分类的深度顺序输出到光栅化器3.这使得图形处理流水线1的深度测试阶段4,13在其隐藏的表面去除操作中更有效,因为 进入光栅化器3的图元将是深度顺序的。

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