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公开(公告)号:US20150092856A1
公开(公告)日:2015-04-02
申请号:US14043427
申请日:2013-10-01
Applicant: ATI Technologies ULC , Advanced Micro Devices, Inc.
Inventor: Khaled MAMMOU , Ihab Amer , Sines Gabor , Lei Zhang , Michael Schmit , Daniel Wong
IPC: H04N19/597 , H04N19/583 , H04N19/51 , H04N19/56
CPC classification number: H04N19/51 , H04N19/46 , H04N19/52 , H04N19/521 , H04N19/56 , H04N19/597
Abstract: The present disclosure is directed a system and method for exploiting camera and depth information associated with rendered video frames, such as those rendered by a server operating as part of a cloud gaming service, to more efficiently encode the rendered video frames for transmission over a network. The method and system of the present disclosure can be used in a server operating in a cloud gaming service to improve, for example, the amount of latency, downstream bandwidth, and/or computational processing power associated with playing a video game over its service. The method and system of the present disclosure can be further used in other applications where camera and depth information of a rendered or captured video frame is available.
Abstract translation: 本公开涉及一种用于利用与渲染的视频帧相关联的相机和深度信息的系统和方法,诸如由作为云游戏服务的一部分操作的服务器呈现的那些视频帧,以更有效地对所渲染的视频帧进行编码以在网络上传输 。 本公开的方法和系统可以用于在云游戏服务中操作的服务器中,以改善例如与通过其服务播放视频游戏相关的等待时间,下行带宽和/或计算处理能力的量。 本公开的方法和系统可以进一步用于其中可用于渲染或捕获的视频帧的相机和深度信息的其他应用中。
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公开(公告)号:US11252430B2
公开(公告)日:2022-02-15
申请号:US16671992
申请日:2019-11-01
Applicant: Advanced Micro Devices, Inc. , ATI Technologies ULC
Inventor: Khaled Mammou , Ihab Amer , Gabor Sines , Lei Zhang , Michael Schmit , Daniel Wong
IPC: H04N19/51 , H04N19/46 , H04N19/513 , H04N19/597 , H04N19/52 , H04N19/56
Abstract: The present disclosure is directed a system and method for exploiting camera and depth information associated with rendered video frames, such as those rendered by a server operating as part of a cloud gaming service, to more efficiently encode the rendered video frames for transmission over a network. The method and system of the present disclosure can be used in a server operating in a cloud gaming service to improve, for example, the amount of latency, downstream bandwidth, and/or computational processing power associated with playing a video game over its service. The method and system of the present disclosure can be further used in other applications where camera and depth information of a rendered or captured video frame is available.
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公开(公告)号:US20130148947A1
公开(公告)日:2013-06-13
申请号:US13713403
申请日:2012-12-13
Applicant: ATI Technologies ULC
Inventor: David I.J. Glen , Philip J. Rogers , Jeffrey Cheng , Wai Lo , Daniel Wong , Kenneth Man
IPC: H04N5/917
CPC classification number: H04N5/917 , G06T1/20 , H04N5/85 , H04N9/8042 , H04N9/8063 , H04N9/8227
Abstract: A device and method for playing digital video are disclosed. The device includes multiple graphics processing units. The method involves using the multiple graphics processors to decode and output compressed audiovisual stream to a display and a speaker. Audiovisual bit streams possibly containing multi-stream video are efficiently decoded and displayed by sharing decoding-related tasks among multiple graphical processing units.
Abstract translation: 公开了一种用于播放数字视频的设备和方法。 该设备包括多个图形处理单元。 该方法涉及使用多个图形处理器将压缩视听流解码并输出到显示器和扬声器。 可能包含多流视频的视听比特流通过在多个图形处理单元之间共享解码相关任务而被有效地解码和显示。
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