SYSTEM AND METHOD FOR ANIMATING COLLISION-FREE SEQUENCES OF MOTIONS FOR OBJECTS PLACED ACROSS A SURFACE

    公开(公告)号:US20160350959A1

    公开(公告)日:2016-12-01

    申请号:US15168175

    申请日:2016-05-30

    Applicant: AUTODESK, Inc.

    Abstract: Embodiments of the invention set forth a technique for animating objects placed across a surface of a graphics object. A CAD application receives a set of motions and initially applies a different motion in the set of motions to each object placed across the surface of the graphics object. The CAD application calculates bounding areas of each object according to the current motion applied thereto, which are subsequently used by the CAD application to identify collisions that are occurring or will occur between the objects. Identified collisions are cured by identifying valid motions in the set of motions that can be applied to a colliding object and then calculating bounding areas for the valid motions to select a valid motion that, when applied to the object, does not cause the object to collide with any other objects.

    ANIMATING COLLISION-FREE SEQUENCES OF MOTIONS FOR OBJECTS PLACED ACROSS A SURFACE

    公开(公告)号:US20180247445A1

    公开(公告)日:2018-08-30

    申请号:US15967389

    申请日:2018-04-30

    Applicant: AUTODESK, INC.

    Abstract: Embodiments of the invention set forth a technique for animating objects placed across a surface of a graphics object. A CAD application receives a set of motions and initially applies a different motion in the set of motions to each object placed across the surface of the graphics object. The CAD application calculates bounding areas of each object according to the current motion applied thereto, which are subsequently used by the CAD application to identify collisions that are occurring or will occur between the objects. Identified collisions are cured by identifying valid motions in the set of motions that can be applied to a colliding object and then calculating bounding areas for the valid motions to select a valid motion that, when applied to the object, does not cause the object to collide with any other objects.

    LOOPING MOTION SPACE REGISTRATION FOR REAL-TIME CHARACTER ANIMATION
    3.
    发明申请
    LOOPING MOTION SPACE REGISTRATION FOR REAL-TIME CHARACTER ANIMATION 有权
    循环运动空间注册实时特征动画

    公开(公告)号:US20130155062A1

    公开(公告)日:2013-06-20

    申请号:US13768278

    申请日:2013-02-15

    Applicant: AUTODESK, INC.

    Inventor: Michael GIRARD

    CPC classification number: G06T13/40

    Abstract: A method for generating a looping motion space for real-time character animation may include determining a plurality of motion clips to include in the looping motion space and determining a number of motion cycles performed by a character object depicted in each of the plurality of motion clips. A plurality of looping motion clips may be synthesized from the motion clips, where each of the looping motion clips depicts the character object performing an equal number of motion cycles. Additionally, a starting frame of each of the plurality of looping motion clips may be synchronized so that the motion cycles in each of the plurality of looping motion clips are in phase with one another. By rendering an animation sequence using multiple passes through the looping motion space, an animation of the character object performing the motion cycles may be extended for arbitrary length of time.

    Abstract translation: 用于生成用于实时角色动画的循环运动空间的方法可以包括确定多个运动剪辑以包括在循环运动空间中并且确定由多个运动剪辑中的每一个中描绘的角色对象执行的运动周期数 。 可以从运动剪辑合成多个循环运动剪辑,其中每个循环运动剪辑描绘执行相等数量运动循环的角色对象。 另外,多个循环运动剪辑中的每一个的起始帧可以被同步,使得多个循环运动剪辑中的每一个中的运动循环彼此同相。 通过使用遍历循环运动空间的多遍来渲染动画序列,执行运动循环的角色对象的动画可以延长任意长度的时间。

Patent Agency Ranking