IMMERSIVE 3D SOUND SPACE FOR SEARCHING AUDIO
    1.
    发明申请
    IMMERSIVE 3D SOUND SPACE FOR SEARCHING AUDIO 有权
    用于搜索音频的立体3D声音空间

    公开(公告)号:US20160150340A1

    公开(公告)日:2016-05-26

    申请号:US15009950

    申请日:2016-01-29

    Applicant: Avaya Inc.

    Abstract: Systems, methods, and computer-readable storage media for generating an immersive three-dimensional sound space for searching audio. The system generates a three-dimensional sound space having a plurality of sound sources playing at a same time, wherein each of the plurality of sound sources is assigned a respective location in the three-dimensional sound space relative to one another, and wherein a user is assigned a current location in the three-dimensional sound space relative to each respective location. Next, the system receives input from the user to navigate to a new location in the three-dimensional sound space. Based on the input, the system then changes each respective location of the plurality of sound sources relative to the new location in the three-dimensional sound space.

    Abstract translation: 用于产生用于搜索音频的沉浸式三维声音空间的系统,方法和计算机可读存储介质。 该系统产生具有同时播放的多个声源的三维声音空间,其中多个声源中的每一个相对于彼此被分配在三维声音空间中的相应位置,并且其中用户 被分配在相对于每个相应位置的三维声音空间中的当前位置。 接下来,系统接收来自用户的输入以导航到三维声音空间中的新位置。 基于输入,系统然后相对于三维声音空间中的新位置改变多个声源的每个相应位置。

    SYSTEM AND METHOD FOR ANALYSIS OF POWER RELATIONSHIPS AND INTERACTIONAL DOMINANCE IN A CONVERSATION BASED ON SPEECH PATTERNS
    2.
    发明申请
    SYSTEM AND METHOD FOR ANALYSIS OF POWER RELATIONSHIPS AND INTERACTIONAL DOMINANCE IN A CONVERSATION BASED ON SPEECH PATTERNS 审中-公开
    基于语音模式的对话中的功率关系和交互主体分析的系统和方法

    公开(公告)号:US20140337034A1

    公开(公告)日:2014-11-13

    申请号:US14036868

    申请日:2013-09-25

    Applicant: Avaya Inc.

    CPC classification number: G10L25/48 H04L65/403

    Abstract: Disclosed herein are systems, methods, and non-transitory computer-readable storage media for evaluating dominance of participants in a conversation or interaction. An example system configured to practice the method first receives interaction data involving a plurality of participants, and can identify a type of interaction based on the interaction data. The system can parse the interaction data to identify dialog turns, and extract, from the interaction data and dialog turns, a plurality of participant features, wherein the plurality of participant features is selected based on the type of interaction. Then the system can generate, for each of the plurality of participants, a power index based on the respective participant features.

    Abstract translation: 本文公开了用于评估参与者在对话或交互中的优势的系统,方法和非暂时的计算机可读存储介质。 配置为实施该方法的示例系统首先接收涉及多个参与者的交互数据,并且可以基于交互数据来识别交互类型。 系统可以解析交互数据以识别对话转弯,并且从交互数据和对话转弯中提取多个参与者特征,其中基于交互类型来选择多个参与者特征。 然后,系统可以为多个参与者中的每一个生成基于相应参与者特征的功率索引。

    SYSTEM AND METHOD FOR GENERATING PERSONALIZED TAG RECOMMENDATIONS FOR TAGGING AUDIO CONTENT
    3.
    发明申请
    SYSTEM AND METHOD FOR GENERATING PERSONALIZED TAG RECOMMENDATIONS FOR TAGGING AUDIO CONTENT 有权
    用于生成用于标记音频内容的个性化标签建议的系统和方法

    公开(公告)号:US20140172419A1

    公开(公告)日:2014-06-19

    申请号:US13715050

    申请日:2012-12-14

    Applicant: AVAYA INC.

    CPC classification number: H04M3/56 G06F17/30746 G10L2015/088

    Abstract: Systems, methods, and computer-readable storage media for generating personalized tag recommendations using speech analytics. The system first analyzes an audio stream to identify topics in the audio stream. Next, the system identifies tags related to the topics to yield identified tags. Based on the identified tags, the system then generates a tag recommendation for tagging the audio stream. The system can also send the tag recommendation to a device associated with a user for presentation to the user.

    Abstract translation: 用于使用语音分析生成个性化标签建议的系统,方法和计算机可读存储介质。 系统首先分析音频流以识别音频流中的主题。 接下来,系统识别与主题相关的标签,以产生标识的标签。 基于所识别的标签,系统然后生成用于标记音频流的标签推荐。 系统还可以将标签推荐发送到与用户相关联的设备以呈现给用户。

    SYSTEM AND METHOD FOR EVALUATING MEDIA SEGMENTS FOR INTERESTINGNESS
    4.
    发明申请
    SYSTEM AND METHOD FOR EVALUATING MEDIA SEGMENTS FOR INTERESTINGNESS 有权
    用于评估感兴趣的媒体部分的系统和方法

    公开(公告)号:US20170019747A1

    公开(公告)日:2017-01-19

    申请号:US14800874

    申请日:2015-07-16

    Applicant: Avaya Inc.

    Inventor: Ajita JOHN

    CPC classification number: H04S7/302 G06F17/30743 G10L25/54 H04S2400/11

    Abstract: Disclosed herein are systems, methods, and computer-readable storage device for analyzing a first audiofile, to yield a first analysis, wherein the first analysis identifies a first segment of a first plurality of segments within the first audiofile, the first segment being one of a most interesting segment, a most important segment, a most relevant segment, and a most representative segment. A same analysis can be performed on a second audiofile, to yield a second analysis, wherein the second analysis identifies a second segment of a second plurality of segments within the second audiofile, the second segment comprising one of a most interesting segment, a most important segment, a most relevant segment, and a most representative segment. The first segment is presented as a representative segment of the first audiofile and the second segment is presented as a representative of the second audiofile within a three-dimensional audio space.

    Abstract translation: 本文公开了用于分析第一音频文件以产生第一分析的系统,方法和计算机可读存储设备,其中第一分析识别第一音频文件内的第一多个段的第一段,第一段是 最有趣的细分,最重要的细分,最相关的细分和最具代表性的细分。 可以在第二音频文件上执行相同的分析,以产生第二分析,其中所述第二分析识别所述第二音频文件内的第二多个片段的第二片段,所述第二片段包括最有趣片段之一,最重要的片段 细分,最相关的细分和最具代表性的细分。 第一段被呈现为第一音频文件的代表段,并且第二段被呈现为三维音频空间内的第二音频文件的代表。

    IMMERSIVE 3D SOUND SPACE FOR SEARCHING AUDIO
    5.
    发明申请
    IMMERSIVE 3D SOUND SPACE FOR SEARCHING AUDIO 有权
    用于搜索音频的立体3D声音空间

    公开(公告)号:US20140185823A1

    公开(公告)日:2014-07-03

    申请号:US13728467

    申请日:2012-12-27

    Applicant: AVAYA INC.

    Abstract: Systems, methods, and computer-readable storage media for generating an immersive three-dimensional sound space for searching audio. The system generates a three-dimensional sound space having a plurality of sound sources playing at a same time, wherein each of the plurality of sound sources is assigned a respective location in the three-dimensional sound space relative to one another, and wherein a user is assigned a current location in the three-dimensional sound space relative to each respective location. Next, the system receives input from the user to navigate to a new location in the three-dimensional sound space. Based on the input, the system then changes each respective location of the plurality of sound sources relative to the new location in the three-dimensional sound space.

    Abstract translation: 用于产生用于搜索音频的沉浸式三维声音空间的系统,方法和计算机可读存储介质。 该系统产生具有同时播放的多个声源的三维声音空间,其中多个声源中的每一个相对于彼此被分配在三维声音空间中的相应位置,并且其中用户 被分配在相对于每个相应位置的三维声音空间中的当前位置。 接下来,系统接收来自用户的输入以导航到三维声音空间中的新位置。 基于输入,系统然后相对于三维声音空间中的新位置改变多个声源的每个相应位置。

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