MULTI-CARD BINGO PATTERNS AND WILD BALLS
    1.
    发明申请
    MULTI-CARD BINGO PATTERNS AND WILD BALLS 审中-公开
    多卡BINGO图案和野蛮舞者

    公开(公告)号:US20090075714A1

    公开(公告)日:2009-03-19

    申请号:US12118966

    申请日:2008-05-12

    IPC分类号: G06F17/00

    摘要: Methods and devices are provided for enhanced bingo play, particularly multi-card play. Multi-card bingo patterns can provide low hit probabilities and correspondingly high payouts, even if the underlying bingo cards have relatively few spots. Some multi-card patterns can only be hit one way. “Wild” bingo balls, which may be placed on any available spot on a bingo card, are also provided.

    摘要翻译: 提供方法和设备用于增强宾果游戏,特别是多卡播放。 多卡宾果模式可以提供低命中概率和相应的高支付率,即使底层宾果卡具有相对较少的点。 一些多卡模式只能以一种方式命中。 还可以提供“野生”宾果球,可以放置在宾果卡上的任何可用位置上。

    MULTI-CARD BINGO GAME FEATURES
    2.
    发明申请
    MULTI-CARD BINGO GAME FEATURES 有权
    多卡BINGO游戏功能

    公开(公告)号:US20090075715A1

    公开(公告)日:2009-03-19

    申请号:US12208252

    申请日:2008-09-10

    IPC分类号: A63F9/24

    摘要: After the main ball drop of a bingo game, a player may be given a free extra bingo number. A probability of awarding a free ball may be determined, at least in part, according to a desired paytable percentage for the bingo game (or vice versa). Some implementations of the invention provide multi-card bingo games. A player may be required to hit a predetermined pattern on more than one bingo card in order to obtain a progressive award. The number of hits in the pattern(s) and/or the number of bingo cards involved may be determined according to a desired progressive award size and/or a desired probability of obtaining the progressive award. Players may have an opportunity to purchase one or more additional bingo numbers after the main ball drop of a bingo game. A player may be provided the option of purchasing a block of more than one additional bingo number after the main ball drop. The player may be offered such a block at a discount, as compared to the price for purchasing the additional bingo numbers individually.

    摘要翻译: 在宾果游戏的主球下降之后,玩家可能会获得免费的额外宾果号码。 可以至少部分地根据宾果游戏的期望的支付百分比来确定授予自由球的概率(反之亦然)。 本发明的一些实施方式提供多卡宾果游戏。 玩家可能需要在多于一张的宾果牌上击中预定的图案,以获得渐进奖励。 可以根据期望的渐进奖励大小和/或获得渐进奖励的期望概率来确定所涉及的模式和/或宾果牌数量中的命中数。 玩家可能有机会在宾果游戏的主球落下后购买一个或多个额外的宾果号码。 可以提供玩家在主球落下之后购买多于一个附加宾果牌的块的选项。 与单独购买附加宾果数字的价格相比,玩家可以以折扣方式提供这样的块。

    Multi-card bingo game features
    3.
    发明授权
    Multi-card bingo game features 有权
    多卡宾果游戏功能

    公开(公告)号:US08506384B2

    公开(公告)日:2013-08-13

    申请号:US12208252

    申请日:2008-09-10

    IPC分类号: A63F9/24 A63F13/00

    摘要: After the main ball drop of a bingo game, a player may be given a free extra bingo number. A probability of awarding a free ball may be determined, at least in part, according to a desired paytable percentage for the bingo game (or vice versa). Some implementations of the invention provide multi-card bingo games. A player may be required to hit a predetermined pattern on more than one bingo card in order to obtain a progressive award. The number of hits in the pattern(s) and/or the number of bingo cards involved may be determined according to a desired progressive award size and/or a desired probability of obtaining the progressive award. Players may have an opportunity to purchase one or more additional bingo numbers after the main ball drop of a bingo game. A player may be provided the option of purchasing a block of more than one additional bingo number after the main ball drop. The player may be offered such a block at a discount, as compared to the price for purchasing the additional bingo numbers individually.

    摘要翻译: 在宾果游戏的主球下降之后,玩家可能会获得免费的额外宾果号码。 可以至少部分地根据宾果游戏的期望的支付百分比来确定授予自由球的概率(反之亦然)。 本发明的一些实施方式提供多卡宾果游戏。 玩家可能需要在多于一张的宾果牌上击中预定的图案,以获得渐进奖励。 可以根据期望的渐进奖励大小和/或获得渐进奖励的期望概率来确定所涉及的模式和/或宾果牌数量中的命中数。 玩家可能有机会在宾果游戏的主球落下后购买一个或多个额外的宾果号码。 可以提供玩家在主球落下之后购买多于一个附加宾果牌的块的选项。 与单独购买附加宾果数字的价格相比,玩家可以以折扣方式提供这样的块。

    Gaming systems, gaming devices and methods with volatility control games
    4.
    发明授权
    Gaming systems, gaming devices and methods with volatility control games 有权
    游戏系统,游戏设备和方法与波动控制游戏

    公开(公告)号:US08858318B2

    公开(公告)日:2014-10-14

    申请号:US12617475

    申请日:2009-11-12

    CPC分类号: G07F17/3258 G07F17/34

    摘要: Gaming systems, gaming devices and methods that provide games that control volatility. In one embodiment, the gaming system disclosed herein enables a player to select values, or cells associated with values, that are displayed in a particular arrangement. The player selected values are distributed to other values or cells according to one or more predefined rules. In one embodiment, one or more of the player selectable values are progressive award values. At some point during the game, the gaming system randomly picks one of the remaining values that have not been selected and provides an award to the player based at least in part on the selected value.

    摘要翻译: 游戏系统,游戏设备和方法,提供控制波动的游戏。 在一个实施例中,本文公开的游戏系统使得玩家能够选择以特定布置显示的值或与值相关联的单元。 播放器选择的值根据一个或多个预定义的规则分发给其他值或单元。 在一个实施例中,玩家可选择值中的一个或多个是渐进奖励值。 在游戏中的某个时刻,游戏系统随机地选择尚未被选择的剩余值中的一个,并且至少部分地基于所选择的值向玩家提供奖励。

    GAMING SYSTEMS, GAMING DEVICES AND METHODS WITH VOLATILITY CONTROL GAMES
    5.
    发明申请
    GAMING SYSTEMS, GAMING DEVICES AND METHODS WITH VOLATILITY CONTROL GAMES 有权
    游戏系统,游戏设备和挥发性控制游戏的方法

    公开(公告)号:US20110111828A1

    公开(公告)日:2011-05-12

    申请号:US12617475

    申请日:2009-11-12

    IPC分类号: A63F9/24 A63F13/00

    CPC分类号: G07F17/3258 G07F17/34

    摘要: Gaming systems, gaming devices and methods that provide games that control volatility. In one embodiment, the gaming system disclosed herein enables a player to select values, or cells associated with values, that are displayed in a particular arrangement. The player selected values are distributed to other values or cells according to one or more predefined rules. In one embodiment, one or more of the player selectable values are progressive award values. At some point during the game, the gaming system randomly picks one of the remaining values that have not been selected and provides an award to the player based at least in part on the selected value.

    摘要翻译: 游戏系统,游戏设备和方法,提供控制波动的游戏。 在一个实施例中,本文公开的游戏系统使得玩家能够选择以特定布置显示的值或与值相关联的单元。 播放器选择的值根据一个或多个预定义的规则分发给其他值或单元。 在一个实施例中,玩家可选择值中的一个或多个是渐进奖励值。 在游戏中的某个时刻,游戏系统随机地选择尚未被选择的剩余值中的一个,并且至少部分地基于所选择的值向玩家提供奖励。

    Central determination gaming system and method for providing a persistence game with predetermined game outcomes
    6.
    发明授权
    Central determination gaming system and method for providing a persistence game with predetermined game outcomes 有权
    用于提供具有预定游戏结果的持久性游戏的中央确定游戏系统和方法

    公开(公告)号:US09569932B2

    公开(公告)日:2017-02-14

    申请号:US12496921

    申请日:2009-07-02

    IPC分类号: A63F9/24 G07F17/32

    CPC分类号: G07F17/3267 G07F17/3244

    摘要: A gaming system which provides a persistence game which utilizes predetermined game outcomes. One or more predetermined game outcomes include a persistence game award value. If a predetermined game outcome including such a persistence game award value is selected to be provided to the player in association with a current play of a primary game, the gaming system determines whether to provide this persistence game award value to a player in association with the current play of the primary game, or to store this persistence game award value to be subsequently provided to a player in association with a subsequent play of the primary game. The determination of whether to provide or store the persistence game award value is based on the then current progress of the persistence game (i.e., the current state of an accumulation meter).

    摘要翻译: 一种提供持久性游戏的游戏系统,其利用预定的游戏结果。 一个或多个预定的游戏结果包括持续游戏奖励值。 如果选择与主游戏的当前游戏相关联地向玩家提供包括这样的持续游戏奖励值的预定游戏结果,则游戏系统确定是否向游戏者提供该持久游戏奖励值 主游戏的当前玩法,或者将该持久游戏奖励值存储随后与主游戏的后续游戏相关联地提供给玩家。 是否提供或存储持久性游戏奖励值的确定是基于持续游戏的当前进度(即,累积计的当前状态)。

    Central determination offer and acceptance game with multiplier
    7.
    发明授权
    Central determination offer and acceptance game with multiplier 有权
    中央决心提供和验收游戏与乘数

    公开(公告)号:US09105146B2

    公开(公告)日:2015-08-11

    申请号:US11048220

    申请日:2005-01-31

    申请人: Bryan D. Wolf

    发明人: Bryan D. Wolf

    CPC分类号: G07F17/32 G07F17/3244

    摘要: A central determination gaming system wherein a predetermined game outcome that is associated with a payout is selected. A player is enabled to play at least one interactive game, such as an offer and acceptance type game, wherein each payout potentially provided to the player is based, at least in part, on the selected predetermined game outcome. After providing the player the payout of the interactive game, the gaming device provides the player by one or more multipliers wherein each multiplier is based on the selected predetermined game outcome. The modified payout is then provided to the player, wherein the modified payout is equal to the payout associated with the selected predetermined game outcome.

    摘要翻译: 选择与支付相关联的预定游戏结果的中央确定游戏系统。 玩家能够玩至少一个交互式游戏,例如提供和接受型游戏,其中可能提供给玩家的每个支付至少部分地基于所选择的预定游戏结果。 在向玩家提供交互式游戏的支付之后,游戏装置通过一个或多个乘法器提供玩家,其中每个乘数基于所选择的预定游戏结果。 然后将修改的支付提供给玩家,其中修改的支付等于与所选择的预定游戏结果相关联的支付。

    Bingo gaming machine capable of selecting different bingo pools
    8.
    发明授权
    Bingo gaming machine capable of selecting different bingo pools 有权
    宾果游戏机能够选择不同的宾果游泳池

    公开(公告)号:US09005005B2

    公开(公告)日:2015-04-14

    申请号:US11312948

    申请日:2005-12-19

    IPC分类号: G07F17/32

    CPC分类号: G07F17/3286

    摘要: Novel methods, devices and systems are described for mapping a variety of Class III game outcomes to sets of bingo patterns. Each game theme may have a different entertaining display, based upon a corresponding Class III game. Preferably, each game theme will offer game play and paytable percentages closely matching those of the original Class III game. Some implementations provide a system wherein separate pay tables and bingo pools are formed according to the number of paylines played on slot-type game themes and/or the number of hands played on poker game themes. In some such implementations, players will be limited to predetermined numbers of lines (or hands) played, e.g., only 1, 3, 5 or 9 lines. In alternative implementations, a player's options regarding the number of lines played will depend, at least in part, on how many other players are playing any given number of lines on a slot game. Preferred implementations provide a range of payback percentages for each of the predetermined numbers of lines (or hands) played.

    摘要翻译: 描述了新的方法,设备和系统,用于将各种III类游戏结果映射到一组宾果模式。 基于相应的Class III游戏,每个游戏主题可以具有不同的娱乐显示。 优选地,每个游戏主题将提供与原始的Class III游戏相当匹配的游戏和付费百分比。 一些实施方案提供了一种系统,其中根据在时隙型游戏主题上播放的支付线数量和/或在扑克游戏主题上玩的手数,形成单独的支付表和宾果游泳池。 在一些这样的实施中,玩家将被限制为播放的预定数量的行(或手),例如仅1,3,5或9行。 在替代实现中,玩家关于所播放的线数的选项将至少部分地取决于有多少其他玩家在老虎机游戏上玩任何给定数量的线。 优选的实施方案为每个预定数量的行(或手)播放提供一定范围的回收百分比。

    System and method enabling parallel processing of hash functions using authentication checkpoint hashes
    10.
    发明授权
    System and method enabling parallel processing of hash functions using authentication checkpoint hashes 有权
    使用身份验证检查点哈希能够并行处理散列函数的系统和方法

    公开(公告)号:US08627097B2

    公开(公告)日:2014-01-07

    申请号:US13431696

    申请日:2012-03-27

    申请人: Bryan D. Wolf

    发明人: Bryan D. Wolf

    IPC分类号: G06F21/00

    CPC分类号: G06F21/51 G06F21/64

    摘要: Systems and methods enabling parallel processing of hash functions are provided. A data string including a plurality of pieces arranged in an order is hashed using a hash function to determine a plurality of authentication checkpoint hashes associated with the pieces. To authenticate the data string, the pieces are grouped into sets, and the authentication checkpoint hash associated with the piece following all other pieces of that set in the order is associated with that set. The system simultaneously performs a separate hash process on each set. That is, the system hashes the pieces of that set using the hash function to determine a result hash, and compares that result hash with the authentication checkpoint hash associated with that set. The initial input to the hash function for the hash process for each set includes one of the pieces and either a default seed or an authentication checkpoint hash.

    摘要翻译: 提供了能够并行处理散列函数的系统和方法。 包括以顺序排列的多个片段的数据串使用散列函数进行散列,以确定与片段相关联的多个认证检查点散列。 为了验证数据字符串,这些段被分组成集合,并且与该块相关联的认证检查点散列与该集合中的该集合的所有其他部分相关联。 系统在每个集合上同时执行单独的哈希处理。 也就是说,系统使用散列函数来散列该集合的部分以确定结果散列,并将该结果散列与与该集合相关联的认证检查点散列进行比较。 用于每个集合的散列过程的散列函数的初始输入包括其中一个部分以及默认种子或认证检查点散列。