Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill
    1.
    发明授权
    Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill 有权
    游戏系统,游戏装置和方法,用于根据玩家技能的一个或多个方面为玩家提供获得指定奖励的机会

    公开(公告)号:US08475262B2

    公开(公告)日:2013-07-02

    申请号:US13546747

    申请日:2012-07-11

    CPC classification number: G07F17/3295 G07F17/3258

    Abstract: In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such embodiment, the gaming system enables a player to play a game, wherein the gaming system forms a score for the player. The player's formed score is based on zero, one or more inputs made by the player during the play of the skill-based game (i.e., which tends to measure one or more aspects of that player's skills). If the player's score does not reach the variable score associated with the designated award, the gaming system modifies the variable score associated with the designated award of that skill-based game. If the player's score reaches or exceeds the variable score associated with the designated award, the gaming system provides the player a designated quantity of opportunities to win the maintained designated award.

    Abstract translation: 在各种实施例中,本文公开的游戏系统,游戏设备和方法维护与基于技能的游戏的可变分数相关联的指定奖励。 在一个这样的实施例中,游戏系统使得玩家能够玩游戏,其中游戏系统为玩家形成分数。 玩家形成的分数基于在玩技术游戏期间由玩家做出的零,一个或多个输入(即倾向于测量玩家技能的一个或多个方面)。 如果玩家的分数没有达到与指定奖励相关联的可变分数,则游戏系统修改与该基于技能的游戏的指定奖励相关联的可变分数。 如果玩家的得分达到或超过与指定奖励相关的可变分数,则游戏系统向玩家提供指定数量的机会以赢得维护的指定奖励。

    Gaming system, gaming device, and method for providing benefit in a future play of a wagering game
    3.
    发明授权
    Gaming system, gaming device, and method for providing benefit in a future play of a wagering game 有权
    游戏系统,游戏装置和方法,用于在未来的投注游戏中提供益处

    公开(公告)号:US08408990B2

    公开(公告)日:2013-04-02

    申请号:US12779437

    申请日:2010-05-13

    CPC classification number: G06F19/00 G07F17/3244 G07F17/3267

    Abstract: On embodiment of the gaming system: receives a base wager from a player for a play of a wagering game; enables the player to select to cause a modifier to be applied to the play of the wagering game or the modifier to not be applied to the play of the wagering game; displays an outcome of the play of the wagering game; if the outcome is a losing outcome and if the player caused the modifier to be applied to the play of the wagering game, reset the modifier; if the outcome is the losing outcome and if the player caused the modifier to not be applied to the play of the wagering game, increase the modifier; if the outcome is a winning outcome and the player caused the modifier to not be applied to the play of the wagering game, provide a first award to player based on the winning outcome and the base wager, and reset the modifier; and if the outcome is a winning outcome and the player caused the modifier to be applied to the play of the wagering game provide a second different award to the player based on the winning outcome, the base wager, and the modifier, and reset the modifier.

    Abstract translation: 在游戏系统的实施例中:从玩家接收投注游戏的基本投注; 使得玩家能够选择使修饰符应用于投注游戏或修饰符的游戏,而不适用于投注游戏的游戏; 显示投注游戏的结果; 如果结果是失败的结果,如果玩家造成修饰符应用于投注游戏的玩法,则重置修饰符; 如果结果是失败的结果,如果玩家造成修饰符不适用于投注游戏的玩法,则增加修饰符; 如果结果是获胜结果,并且玩家导致修饰符不适用于投注游戏的玩法,则基于获胜结果和基本投注向玩家提供第一奖励,并重置修饰符; 并且如果结果是获胜结果,并且玩家导致修饰符应用于投注游戏的游戏,则基于获胜结果,基本投注和修改者向玩家提供第二不同的奖励,并且重置修饰符 。

    GAMING SYSTEMS, GAMING DEVICES AND METHODS FOR PROVIDING PROGRESSIVE AWARDS
    4.
    发明申请
    GAMING SYSTEMS, GAMING DEVICES AND METHODS FOR PROVIDING PROGRESSIVE AWARDS 有权
    游戏系统,游戏设备和提供进步奖的方法

    公开(公告)号:US20110118011A1

    公开(公告)日:2011-05-19

    申请号:US12618372

    申请日:2009-11-13

    CPC classification number: G07F17/3295 G07F17/32 G07F17/3267

    Abstract: The gaming system, gaming device and method disclosed herein determines whether to provide at least one of the plurality of progressive awards to the player based on that player's measured level of skill in: (i) a plurality of plays of a partial skill-based game, (ii) a skill-based progressive award sequence, or (iii) a plurality of plays of a partial skill-based game and a skill-based progressive award sequence. The determination is based on zero, one or more inputs made by the player which tend to measure that player's level of skill in at least one of a partial skill-based game and a skill-based progressive award sequence.

    Abstract translation: 本文公开的游戏系统,游戏装置和方法基于玩家的测量技能水平,确定是否向玩家提供多个渐进奖励中的至少一个:(i)多部分基于技能的游戏 ,(ii)基于技能的渐进式裁决序列,或(iii)多部分基于技能的游戏和基于技能的渐进式裁判序列。 确定是基于玩家进行的零,一个或多个输入,其倾向于在部分基于技能的游戏和基于技能的渐进式奖励序列中的至少一个中测量该玩家的技能水平。

    GAMING SYSTEM AND METHOD FOR PROVIDING SYMBOL COMBINATIONS WITH DYNAMIC AWARDS
    5.
    发明申请
    GAMING SYSTEM AND METHOD FOR PROVIDING SYMBOL COMBINATIONS WITH DYNAMIC AWARDS 有权
    游戏系统和方法提供与动态奖励符号组合

    公开(公告)号:US20110111826A1

    公开(公告)日:2011-05-12

    申请号:US12616445

    申请日:2009-11-11

    CPC classification number: G07F17/3244 G07F17/3258 G07F17/34

    Abstract: The gaming system and method disclosed herein provides a plurality of symbol combinations that are each associated with a dynamic award. Such dynamic awards increase based, at least in part, on one or more random events which occur in association with one or more plays of a game. In one embodiment, the gaming system increases the dynamic award of a designated symbol combination based on the random generation of another, different symbol combination. In this embodiment, if the gaming system randomly generates the other symbol combination, the gaming system: (i) provides any award associated with this other symbol combination, and (ii) increases the dynamic award of the designated symbol combination. Additionally, if the gaming system randomly generates the designated symbol combination, the gaming system provides to a player the dynamic award of the designated symbol combination.

    Abstract translation: 本文公开的游戏系统和方法提供了多个符号组合,每个符号组合与动态奖励相关联。 这种动态奖励至少部分地基于与游戏的一个或多个游戏相关联地发生的一个或多个随机事件而增加。 在一个实施例中,游戏系统基于另一不同符号组合的随机生成来增加指定符号组合的动态授予。 在该实施例中,如果游戏系统随机地产生其他符号组合,则游戏系统:(i)提供与该另一符号组合相关联的任何奖励,以及(ii)增加指定符号组合的动态授予。 此外,如果游戏系统随机地生成指定的符号组合,则游戏系统向玩家提供指定的符号组合的动态授予。

    Gaming System, Gaming Device and Method for Providing a Player an Opportunity to Win a Designated Award Based on One or More Aspects of the Player's Skill
    7.
    发明申请
    Gaming System, Gaming Device and Method for Providing a Player an Opportunity to Win a Designated Award Based on One or More Aspects of the Player's Skill 有权
    游戏系统,游戏装置和方法,为玩家提供基于玩家技能的一个或多个方面获得指定奖的机会

    公开(公告)号:US20120276966A1

    公开(公告)日:2012-11-01

    申请号:US13546747

    申请日:2012-07-11

    CPC classification number: G07F17/3295 G07F17/3258

    Abstract: In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such embodiment, the gaming system enables a player to play a game, wherein the gaming system forms a score for the player. The player's formed score is based on zero, one or more inputs made by the player during the play of the skill-based game (i.e., which tends to measure one or more aspects of that player's skills). If the player's score does not reach the variable score associated with the designated award, the gaming system modifies the variable score associated with the designated award of that skill-based game. If the player's score reaches or exceeds the variable score associated with the designated award, the gaming system provides the player a designated quantity of opportunities to win the maintained designated award.

    Abstract translation: 在各种实施例中,本文公开的游戏系统,游戏设备和方法维护与基于技能的游戏的可变分数相关联的指定奖励。 在一个这样的实施例中,游戏系统使得玩家能够玩游戏,其中游戏系统为玩家形成分数。 玩家形成的分数基于在玩技术游戏期间由玩家做出的零,一个或多个输入(即倾向于测量玩家技能的一个或多个方面)。 如果玩家的分数没有达到与指定奖励相关联的可变分数,则游戏系统修改与该基于技能的游戏的指定奖励相关联的可变分数。 如果玩家的得分达到或超过与指定奖励相关的可变分数,则游戏系统向玩家提供指定数量的机会以赢得维护的指定奖励。

    GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING BENEFIT IN A FUTURE PLAY OF A WAGERING GAME
    8.
    发明申请
    GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR PROVIDING BENEFIT IN A FUTURE PLAY OF A WAGERING GAME 有权
    游戏系统,游戏设备以及在未来玩游戏中提供益处的方法

    公开(公告)号:US20110124402A1

    公开(公告)日:2011-05-26

    申请号:US12779437

    申请日:2010-05-13

    CPC classification number: G06F19/00 G07F17/3244 G07F17/3267

    Abstract: On embodiment of the gaming system: receives a base wager from a player for a play of a wagering game; enables the player to select to cause a modifier to be applied to the play of the wagering game or the modifier to not be applied to the play of the wagering game; displays an outcome of the play of the wagering game; if the outcome is a losing outcome and if the player caused the modifier to be applied to the play of the wagering game, reset the modifier; if the outcome is the losing outcome and if the player caused the modifier to not be applied to the play of the wagering game, increase the modifier; if the outcome is a winning outcome and the player caused the modifier to not be applied to the play of the wagering game, provide a first award to player based on the winning outcome and the base wager, and reset the modifier; and if the outcome is a winning outcome and the player caused the modifier to be applied to the play of the wagering game provide a second different award to the player based on the winning outcome, the base wager, and the modifier, and reset the modifier.

    Abstract translation: 在游戏系统的实施例中:从玩家接收投注游戏的基本投注; 使得玩家能够选择使修饰符应用于投注游戏或修饰符的游戏,而不适用于投注游戏的游戏; 显示投注游戏的结果; 如果结果是失败的结果,如果玩家造成修饰符应用于投注游戏的玩法,则重置修饰符; 如果结果是失败的结果,如果玩家造成修饰符不适用于投注游戏的玩法,则增加修饰符; 如果结果是获胜结果,并且玩家导致修饰符不适用于投注游戏的玩法,则基于获胜结果和基本投注向玩家提供第一奖励,并重置修饰符; 并且如果结果是获胜结果,并且玩家导致修饰符应用于投注游戏的游戏,则基于获胜结果,基本投注和修改者向玩家提供第二不同的奖励,并且重置修饰符 。

    GAMING MACHINES AND SYSTEMS HAVING PERSISTENT SECONDARY GAMES
    9.
    发明申请
    GAMING MACHINES AND SYSTEMS HAVING PERSISTENT SECONDARY GAMES 审中-公开
    拥有二次游戏的游戏机器和系统

    公开(公告)号:US20130303265A1

    公开(公告)日:2013-11-14

    申请号:US13471157

    申请日:2012-05-14

    CPC classification number: G07F17/3223

    Abstract: A processor-based gaming machine or system running traditional wager-based primary games includes a secondary game component that provides a secondary game associated with the primary games. The secondary game includes persisting credits having a monetary value that remain across the play of multiple discrete primary games. The persisting credits can be cashed out by a player at any time, and have a value that can rise, fall, or remain constant based on the play of each discrete primary game. The secondary game can involve a themed game where players develop and maintain virtual entities and/or vanity items or statuses. Persisting credits and vanity items can persist across multiple primary game plays and separate gaming sessions, and may be available on separate social gaming venues. Systems can include a remote server that administers the secondary game and a database that stores player profiles for customized secondary game progressions.

    Abstract translation: 基于处理器的游戏机或系统运行传统的基于赌注的主要游戏包括提供与主要游戏相关联的辅助游戏的辅助游戏组件。 辅助游戏包括持续的信用,其具有跨越多个离散主要游戏的游戏的货币价值。 持续的积分可以随时由玩家兑现,并且具有可以根据每个离散的主要游戏的游戏而上升,下降或保持不变的价值。 次要游戏可以涉及一个主题游戏,玩家开发和维护虚拟实体和/或虚荣物品或状态。 坚持信用和虚荣物品可以持续跨多个主要游戏和单独的游戏会话,并且可以在单独的社交游戏场所上使用。 系统可以包括管理辅助游戏的远程服务器和存储用于自定义辅助游戏进程的播放器配置文件的数据库。

    Gaming systems, gaming devices and methods with non-competitive play and optional competitive play
    10.
    发明授权
    Gaming systems, gaming devices and methods with non-competitive play and optional competitive play 有权
    游戏系统,游戏设备和方法具有非竞争性的游戏和可选的竞争性游戏

    公开(公告)号:US08313368B2

    公开(公告)日:2012-11-20

    申请号:US12709126

    申请日:2010-02-19

    CPC classification number: G07F17/3279 G07F17/32

    Abstract: In an embodiment, a gaming system includes a plurality of gaming devices and a controller configured to communicate with the gaming devices. The gaming system enables a plurality of players to play an interactive game in a non-competitive mode and in a competitive mode. If at least two players play the interactive game in the competitive mode, for a competitive wagering event, which includes a competition between two players, the gaming system determines a winning player and a losing player. The gaming system causes the winning player to contribute a winning player portion toward a wager associated with the competitive wagering event and causes the losing player to contribute a losing player portion toward the wager associated with the competitive wagering event. The losing player portion is less than the winning player portion. The gaming system randomly determines and provides any awards to the winning player based on the wager.

    Abstract translation: 在一个实施例中,游戏系统包括多个游戏设备和被配置为与游戏设备进行通信的控制器。 游戏系统使得多个玩家能够以非竞争的模式和竞争模式来玩互动游戏。 如果至少有两名玩家以竞争的方式玩互动游戏,那么在竞争性的投注活动中,包括两名玩家之间的竞争,游戏系统决定了一名获胜者和一名输家。 游戏系统使得获胜玩家向与竞争性投注事件相关联的赌注贡献获胜玩家部分,并且导致失败玩家向与竞争性投注事件相关联的赌注贡献失败的玩家部分。 失败的玩家部分小于获胜玩家部分。 游戏系统根据下注随机地确定并向获胜者提供任何奖励。

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