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公开(公告)号:US06593927B2
公开(公告)日:2003-07-15
申请号:US09776129
申请日:2001-02-01
IPC分类号: G06T1500
摘要: Rendering a three-dimensional model comprised of three-dimensional data defining a bone and a polygon includes determining a location of a vertex of the polygon relative to the bone, transforming the vertex based on the location to produce a transformed vertex, and rendering the three-dimensional model using the transformed vertex. Determining the location of the vertex includes obtaining a plane that intersects the bone and determining a side of the plane on which the vertex is located.
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公开(公告)号:US06798415B2
公开(公告)日:2004-09-28
申请号:US09887882
申请日:2001-06-21
IPC分类号: G06T1300
CPC分类号: G06T13/40 , G06T2210/21 , Y10S345/954 , Y10S345/958 , Y10S345/959
摘要: Rendering a three-dimensional model comprised of three-dimensional data defining a bone includes obtaining a point at which the bone intersects a collision surface, determining a correction factor for use in rotating the bone from the point to a position in front of the collision surface, and rendering the three-dimensional model, including the bone, using the correction factor.
摘要翻译: 渲染由定义骨骼的三维数据组成的三维模型包括获得骨骼与碰撞面相交的点,确定用于将骨骼从点移动到碰撞面前方的位置的校正因子 ,并使用校正因子渲染包括骨骼在内的三维模型。
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