Digital Media Environment for Intuitive Modifications of Digital Graphics

    公开(公告)号:US20200066038A1

    公开(公告)日:2020-02-27

    申请号:US16674931

    申请日:2019-11-05

    Applicant: Adobe Inc.

    Abstract: Techniques for intuitive modifications of digital graphics in a digital media environment are described. For example, a digital graphics creation system accesses vector artwork including a vector object, such as a Bezier curve. The digital graphics creation system receives user inputs, including a user input defining handles on the vector object and a user input interacting with the handles indicating a desired change to the vector object. The digital graphics creation system modifies the vector artwork, including the vector object, by accounting for topology of the vector object and maintaining connections between connected segments of the vector object. The digital graphics creation system outputs the modified vector artwork, including the vector object, such as in a user interface.

    Generating A Triangle Mesh For An Image Represented By Curves

    公开(公告)号:US20190279406A1

    公开(公告)日:2019-09-12

    申请号:US16427005

    申请日:2019-05-30

    Applicant: Adobe Inc.

    Abstract: Systems and techniques are described herein for generating a triangle mesh for an image represented by curves (e.g., Bezier segments). An outline of an image is determined and reduced to a set of connected polylines that are efficiently represented in an edge list. A triangle mesh is generated based on the edge list, rather than by directly sampling the curves of the image and using the samples as vertices of triangles. Thus, the triangle mesh is generated with a number of triangles independent from a number of curves representing the image. Samples of the curves are bound to the triangle mesh by representing the samples with barycentric coordinates with respect to a triangle in the mesh. Hence, once a mesh is deformed, locations of the samples are determined from the barycentric coordinates and triangles in the deformed mesh, and used to reconstruct the curves of the deformed image.

    Digital media environment for intuitive modifications of digital graphics

    公开(公告)号:US11037367B2

    公开(公告)日:2021-06-15

    申请号:US16674931

    申请日:2019-11-05

    Applicant: Adobe Inc.

    Abstract: Techniques for intuitive modifications of digital graphics in a digital media environment are described. For example, a digital graphics creation system accesses vector artwork including a vector object, such as a Bezier curve. The digital graphics creation system receives user inputs, including a user input defining handles on the vector object and a user input interacting with the handles indicating a desired change to the vector object. The digital graphics creation system modifies the vector artwork, including the vector object, by accounting for topology of the vector object and maintaining connections between connected segments of the vector object. The digital graphics creation system outputs the modified vector artwork, including the vector object, such as in a user interface.

    Digital Media Environment for Intuitive Modifications of Digital Graphics

    公开(公告)号:US20190197771A1

    公开(公告)日:2019-06-27

    申请号:US15852924

    申请日:2017-12-22

    Applicant: Adobe Inc.

    Abstract: Techniques for intuitive modifications of digital graphics in a digital media environment are described. For example, a digital graphics creation system accesses vector artwork including a vector object, such as a Bezier curve. The digital graphics creation system receives user inputs, including a user input defining handles on the vector object and a user input interacting with the handles indicating a desired change to the vector object. The digital graphics creation system modifies the vector artwork, including the vector object, by accounting for topology of the vector object and maintaining connections between connected segments of the vector object. The digital graphics creation system outputs the modified vector artwork, including the vector object, such as in a user interface.

    Animation using keyframing and projected dynamics simulation

    公开(公告)号:US10255712B2

    公开(公告)日:2019-04-09

    申请号:US15094907

    申请日:2016-04-08

    Applicant: Adobe Inc.

    Abstract: In embodiments of animation using keyframing and projected dynamics simulation, an animation object is displayed with handles associated with object regions for the animation object, each handle being selectable for setting animation constraints on an object region. An animation simulator receives a user input designating a particular handle with an animation constraint, and sets the animation constraint on the particular handle for the associated object region. The animation simulator also receives another user input, designating a timing of the object region associated with the particular handle of the animation object through multiple frames in an animation sequence. The animation simulator projects a simulation of the animation object utilizing a projected dynamics algorithm that applies physics to simulate the set of object regions of the animation object in the animation sequence, the simulation including simulating the object region associated with the particular handle based on the timing and the animation constraint.

    Digital media environment for intuitive modifications of digital graphics

    公开(公告)号:US10510186B2

    公开(公告)日:2019-12-17

    申请号:US15852924

    申请日:2017-12-22

    Applicant: Adobe Inc.

    Abstract: Techniques for intuitive modifications of digital graphics in a digital media environment are described. For example, a digital graphics creation system accesses vector artwork including a vector object, such as a Bezier curve. The digital graphics creation system receives user inputs, including a user input defining handles on the vector object and a user input interacting with the handles indicating a desired change to the vector object. The digital graphics creation system modifies the vector artwork, including the vector object, by accounting for topology of the vector object and maintaining connections between connected segments of the vector object. The digital graphics creation system outputs the modified vector artwork, including the vector object, such as in a user interface.

    Generating a triangle mesh for an image represented by curves

    公开(公告)号:US10388045B2

    公开(公告)日:2019-08-20

    申请号:US15861908

    申请日:2018-01-04

    Applicant: Adobe Inc.

    Abstract: Systems and techniques are described herein for generating a triangle mesh for an image represented by curves (e.g., Bezier segments). An outline of an image is determined and reduced to a set of connected polylines that are efficiently represented in an edge list. A triangle mesh is generated based on the edge list, rather than by directly sampling the curves of the image and using the samples as vertices of triangles. Thus, the triangle mesh is generated with a number of triangles independent from a number of curves representing the image. Samples of the curves are bound to the triangle mesh by representing the samples with barycentric coordinates with respect to a triangle in the mesh. Hence, once a mesh is deformed, locations of the samples are determined from the barycentric coordinates and triangles in the deformed mesh, and used to reconstruct the curves of the deformed image.

    Generating A Triangle Mesh For An Image Represented By Curves

    公开(公告)号:US20190206100A1

    公开(公告)日:2019-07-04

    申请号:US15861908

    申请日:2018-01-04

    Applicant: Adobe Inc.

    CPC classification number: G06T11/40 G06T11/203 G06T11/60

    Abstract: Systems and techniques are described herein for generating a triangle mesh for an image represented by curves (e.g., Bezier segments). An outline of an image is determined and reduced to a set of connected polylines that are efficiently represented in an edge list. A triangle mesh is generated based on the edge list, rather than by directly sampling the curves of the image and using the samples as vertices of triangles. Thus, the triangle mesh is generated with a number of triangles independent from a number of curves representing the image. Samples of the curves are bound to the triangle mesh by representing the samples with barycentric coordinates with respect to a triangle in the mesh. Hence, once a mesh is deformed, locations of the samples are determined from the barycentric coordinates and triangles in the deformed mesh, and used to reconstruct the curves of the deformed image.

    Animation Using Keyframing and Projected Dynamics Simulation

    公开(公告)号:US20190197758A1

    公开(公告)日:2019-06-27

    申请号:US16291585

    申请日:2019-03-04

    Applicant: Adobe Inc.

    Abstract: In embodiments of animation using keyframing and projected dynamics simulation, an animation object is displayed with handles associated with object regions for the animation object, each handle being selectable for setting animation constraints on an object region. An animation simulator receives a user input designating a particular handle with an animation constraint, and sets the animation constraint on the particular handle for the associated object region. The animation simulator also receives another user input, designating a timing of the object region associated with the particular handle of the animation object through multiple frames in an animation sequence. The animation simulator projects a simulation of the animation object utilizing a projected dynamics algorithm that applies physics to simulate the set of object regions of the animation object in the animation sequence, the simulation including simulating the object region associated with the particular handle based on the timing and the animation constraint.

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