PROVIDING ASYNCHRONOUS DISPLAY SHADER FUNCTIONALITY ON A SHARED SHADER CORE
    1.
    发明申请
    PROVIDING ASYNCHRONOUS DISPLAY SHADER FUNCTIONALITY ON A SHARED SHADER CORE 审中-公开
    在共享的阴影核心上提供非同步显示阴影功能

    公开(公告)号:US20160260246A1

    公开(公告)日:2016-09-08

    申请号:US14635280

    申请日:2015-03-02

    CPC classification number: G06T15/80 G06T1/20

    Abstract: A method, a non-transitory computer readable medium, and a processor for performing display shading for computer graphics are presented. Frame data is received by a display shader, the frame data including at least a portion of a rendered frame. Parameters for modifying the frame data are received by the display shader. The parameters are applied to the frame data by the display shader to create a modified frame. The modified frame is displayed on a display device.

    Abstract translation: 提出了一种方法,非暂时性计算机可读介质和用于执行计算机图形的显示阴影的处理器。 帧数据由显示着色器接收,帧数据包括渲染帧的至少一部分。 用于修改帧数据的参数由显示着色器接收。 通过显示着色器将参数应用于帧数据以创建修改的帧。 修改后的画面显示在显示设备上。

    Asynchronous submission of commands

    公开(公告)号:US09632848B1

    公开(公告)日:2017-04-25

    申请号:US14982974

    申请日:2015-12-29

    CPC classification number: G06F13/102 G06F9/505 G06F9/544 G06F9/545

    Abstract: A system and method for allocating commands in processing is disclosed. The system and method includes an application running on a computer system that provides commands to be executed on one of a plurality of processors capable of executing the commands, the commands provided through an application programming interface, a device driver that buffers the streamed commands and converts the streamed commands into a format used by a GPU, and an operating system that builds a command buffer by grouping a plurality of converted commands based on an allocation for an available processor, wherein the available processor is determined in the interface between the device driver and the operating system. The available processor is one of the plurality of processors capable of executing the commands that receives the command buffer from the operating system, queues the command buffer and performs an asynchronous submission of the command buffer to the GPU, and the GPU executes the command buffer.

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