Systems and methods for creating, modifying, interacting with and playing musical compositions
    1.
    发明授权
    Systems and methods for creating, modifying, interacting with and playing musical compositions 失效
    用于创建,修改,互动和播放音乐作品的系统和方法

    公开(公告)号:US06972363B2

    公开(公告)日:2005-12-06

    申请号:US10326703

    申请日:2002-12-18

    CPC分类号: G10H1/0025 G10H2240/145

    摘要: A method for playing a song in a handheld device is disclosed. A visual representation for a plurality of musical components is provided. The visual representation includes a plurality of lanes, with each lane corresponding to one of the musical components. User input is received for one or more musical components, and musical characteristics corresponding to the musical components are modified in accordance with the user input. In order to modify musical characteristics corresponding to a particular musical component, the user selects the particular lane corresponding to the particular musical component. A first user input may be received to modify musical characteristics corresponding to a particular musical component, and the user enters a first level of the visual representation beneath the particular lane and provides user input to modify the musical characteristics corresponding to the particular musical component. A second user input may be received, and in response to the second user input, at least a second level of the visual representation is entered beneath the first level. Program instructions may be executed, and one or more music composition algorithms may be applied to song data in accordance with a song data structure to generate music output for the song. The visual representation may include an animated display synchronized with one or more of the musical components. Modifications to musical data corresponding to a particular musical component may be accompanied by a change in a visual effect corresponding to the modifications to the musical characteristics.

    摘要翻译: 公开了一种在手持设备中播放歌曲的方法。 提供了多个音乐组件的视觉表示。 视觉表示包括多个通道,每个通道对应于一个音乐部件。 对于一个或多个音乐组件接收用户输入,并且根据用户输入修改与乐曲相对应的音乐特征。 为了修改对应于特定音乐成分的音乐特征,用户选择对应于特定乐曲的特定车道。 可以接收第一用户输入以修改对应于特定音乐成分的音乐特征,并且用户在特定车道下方输入视觉表示的第一级,并提供用户输入以修改对应于特定乐曲的音乐特征。 可以接收第二用户输入,并且响应于第二用户输入,至少第二级别的视觉表示被输入到第一级之下。 可以执行程序指令,并且可以根据歌曲数据结构将一个或多个音乐合成算法应用于歌曲数据,以产生歌曲的音乐输出。 视觉表示可以包括与一个或多个音乐组件同步的动画显示。 对与特定音乐成分相对应的音乐数据的修改可能伴随着与音乐特征的修改相对应的视觉效果的改变。

    Systems and Methods for Portable Audio Synthesis

    公开(公告)号:US20080156178A1

    公开(公告)日:2008-07-03

    申请号:US10541640

    申请日:2003-11-25

    IPC分类号: G10H7/00

    摘要: Systems and methods for creating, modifying, interacting with and playing music are provided, particularly systems and methods employing a top-down process, where the user is provided with a musical composition that may be modified and interacted with and played and/or stored (for later play). The system preferably is provided in a handheld form factor, and a graphical display is provided to display status information, graphical representations of musical lanes or components which preferably vary in shape as musical parameters and the like are changed for particular instruments or musical components such as a microphone input or audio samples. An interactive auto-composition process preferably is utilized that employs musical rules and preferably a pseudo random number generator, which may also incorporate randomness introduced by timing of user input or the like, the user may then quickly begin creating desirable music in accordance with one or a variety of musical styles, with the user modifying the auto-composed (or previously created) musical composition, either for a real time performance and/or for storing and subsequent playback. In addition, an analysis process flow is described for using pre-existing music as input(s) to an algorithm to derive music rules that may be used as part of a music style in a subsequent auto-composition process. In addition, the present invention makes use of node-based music generation as part of a system and method to broadcast and receive music data files, which are then used to generate and play music. By incorporating the music generation process into a node-subscriber unit, the bandwidth-intensive systems of conventional techniques can be avoided. Consequently, the bandwidth can preferably be also used of additional features such as node-to-node and node to base music data transmission. The present invention is characterized by the broadcast of relatively small data files that contain various parameters sufficient to describe the music to the node/subscriber music generator. In addition, problems associated with audio synthesis in a portable environment are addressed in the present invention by providing systems and methods for performing audio synthesis in a manner that simplifies design requirements and/or minimizes cost, while still providing quality audio synthesis features targeted for a portable system (e.g., portable telephone). In addition, problems associated with the tradeoff between overall sound quality and memory requirements in a MIDI sound bank are addressed in the present invention by providing systems and methods for a reduced memory size footprint MIDI sound bank.

    Systems and methods for creating, modifying, interacting with and playing musical compositions
    3.
    发明授权
    Systems and methods for creating, modifying, interacting with and playing musical compositions 失效
    用于创建,修改,互动和播放音乐作品的系统和方法

    公开(公告)号:US07655855B2

    公开(公告)日:2010-02-02

    申请号:US11698796

    申请日:2007-01-26

    IPC分类号: A63H5/00 G04B13/00 G10H7/00

    摘要: Systems and methods for creating, modifying, interacting with and playing music are provided, particularly systems and methods employing a top-down process, where the user is provided with a musical composition that may be modified and interacted with and played and/or stored (for later play). The system preferably is provided in a handheld form factor, and a graphical display is provided to display status information, graphical representations of musical lanes or components which preferably vary in shape as musical parameters and the like are changed for particular instruments or musical components such as a microphone input or audio samples. An interactive auto-composition process preferably is utilized that employs musical rules and preferably a pseudo random number generator, which may also incorporate randomness introduced by timing of user input or the like, the user may then quickly begin creating desirable music in accordance with one or a variety of musical styles, with the user modifying the auto-composed (or previously created) musical composition, either for a real time performance and/or for storing and subsequent playback. In addition, the present invention makes use of node-based music generation as part of a system and method to broadcast and receive music data files, which are then used to generate and play music. By incorporating the music generation process into a node/subscriber unit, the bandwidth-intensive systems of conventional techniques can be avoided. Consequently, the bandwidth can preferably be also used for additional features such as node-to-node and node-to-base music data transmission. The present invention is characterized by the broadcast of relatively small data files that contain various parameters sufficient to describe the music to the node/subscriber music generator.

    摘要翻译: 提供了用于创建,修改,交互和播放音乐的系统和方法,特别是采用自顶向下进程的系统和方法,其中向用户提供可以被修改和与之进行交互和播放和/或存储的音乐作品 以后玩)。 该系统优选地以手持形式提供,并且提供图形显示以显示状态信息,音乐通道或组件的图形表示,其优选地在形状上变化,因为音乐参数等被改变用于特定乐器或音乐组件,例如 麦克风输入或音频采样。 优选地使用交互式自动组合过程,其采用音乐规则,优选地伪随机数生成器,其也可以包含由用户输入等的定时引入的随机性,然后用户可以根据一个或多个 各种音乐风格,用户修改自动组合(或先前创建的)音乐作品,用于实时演奏和/或存储和后续重放。 此外,本发明利用基于节点的音乐生成作为广播和接收音乐数据文件的系统和方法的一部分,然后音乐数据文件被用于生成和播放音乐。 通过将音乐生成过程并入节点/订户单元,可以避免常规技术的带宽密集型系统。 因此,带宽可以优选地也用于诸如节点到节点和节点到基础音乐数据传输的附加特征。 本发明的特征在于广播包含足以将音乐描述到节点/订户音乐生成器的各种参数的相对较小的数据文件。

    Systems and methods for creating, modifying, interacting with and playing musical compositions
    4.
    发明申请
    Systems and methods for creating, modifying, interacting with and playing musical compositions 失效
    用于创建,修改,互动和播放音乐作品的系统和方法

    公开(公告)号:US20070186752A1

    公开(公告)日:2007-08-16

    申请号:US11698796

    申请日:2007-01-26

    IPC分类号: G10H7/00 A63H5/00 G04B13/00

    摘要: Systems and methods for creating, modifying, interacting with and playing music are provided, particularly systems and methods employing a top-down process, where the user is provided with a musical composition that may be modified and interacted with and played and/or stored (for later play). The system preferably is provided in a handheld form factor, and a graphical display is provided to display status information, graphical representations of musical lanes or components which preferably vary in shape as musical parameters and the like are changed for particular instruments or musical components such as a microphone input or audio samples. An interactive auto-composition process preferably is utilized that employs musical rules and preferably a pseudo random number generator, which may also incorporate randomness introduced by timing of user input or the like, the user may then quickly begin creating desirable music in accordance with one or a variety of musical styles, with the user modifying the auto-composed (or previously created) musical composition, either for a real time performance and/or for storing and subsequent playback. In addition, the present invention makes use of node-based music generation as part of a system and method to broadcast and receive music data files, which are then used to generate and play music. By incorporating the music generation process into a node/subscriber unit, the bandwidth-intensive systems of conventional techniques can be avoided. Consequently, the bandwidth can preferably be also used for additional features such as node-to-node and node-to-base music data transmission. The present invention is characterized by the broadcast of relatively small data files that contain various parameters sufficient to describe the music to the node/subscriber music generator.

    摘要翻译: 提供了用于创建,修改,交互和播放音乐的系统和方法,特别是采用自顶向下进程的系统和方法,其中向用户提供可以被修改和与之进行交互和播放和/或存储的音乐作品 以后玩)。 该系统优选地以手持形式提供,并且提供图形显示以显示状态信息,音乐通道或组件的图形表示,其优选地在形状上变化,因为音乐参数等被改变用于特定乐器或音乐组件,例如 麦克风输入或音频采样。 优选地使用交互式自动组合过程,其采用音乐规则,优选地伪随机数生成器,其也可以包含由用户输入等的定时引入的随机性,然后用户可以根据一个或多个 各种音乐风格,用户修改自动组合(或先前创建的)音乐作品,用于实时演奏和/或存储和后续重放。 此外,本发明利用基于节点的音乐生成作为广播和接收音乐数据文件的系统和方法的一部分,然后音乐数据文件被用于生成和播放音乐。 通过将音乐生成过程并入节点/订户单元,可以避免常规技术的带宽密集型系统。 因此,带宽可以优选地也用于诸如节点到节点和节点到基础音乐数据传输的附加特征。 本发明的特征在于广播包含足以将音乐描述到节点/订户音乐生成器的各种参数的相对较小的数据文件。

    Systems and methods for generating music using data/music data file transmitted/received via a network
    5.
    发明授权
    Systems and methods for generating music using data/music data file transmitted/received via a network 有权
    使用经由网络发送/接收的数据/音乐数据文件产生音乐的系统和方法

    公开(公告)号:US07169996B2

    公开(公告)日:2007-01-30

    申请号:US10337753

    申请日:2003-01-07

    IPC分类号: A63H5/00 G04B13/00 G10H7/00

    摘要: Systems and methods for creating, modifying, interacting with and playing music are provided, particularly systems and methods employing a top-down process, where the user is provided with a musical composition that may be modified and interacted with and played and/or stored (for later play). The system preferably is provided in a handheld form factor, and a graphical display is provided to display status information, graphical representations of musical lanes or components which preferably vary in shape as musical parameters and the like are changed for particular instruments or musical components such as a microphone input or audio samples. An interactive auto-composition process preferably is utilized that employs musical rules and preferably a pseudo random number generator, which may also incorporate randomness introduced by timing of user input or the like, the user may then quickly begin creating desirable music in accordance with one or a variety of musical styles, with the user modifying the auto-composed (or previously created) musical composition, either for a real time performance and/or for storing and subsequent playback. In addition, the present invention makes use of node-based music generation as part of a system and method to broadcast and receive music data files, which are then used to generate and play music. By incorporating the music generation process into a node/subscriber unit, the bandwidth-intensive systems of conventional techniques can be avoided. Consequently, the bandwidth can preferably be also used for additional features such as node-to-node and node-to-base music data transmission. The present invention is characterized by the broadcast of relatively small data files that contain various parameters sufficient to describe the music to the node/subscriber music generator.

    摘要翻译: 提供了用于创建,修改,交互和播放音乐的系统和方法,特别是采用自顶向下进程的系统和方法,其中向用户提供可以被修改和与之进行交互和播放和/或存储的音乐作品 以后玩)。 该系统优选地以手持形式提供,并且提供图形显示以显示状态信息,音乐通道或组件的图形表示,其优选地在形状上变化,因为音乐参数等被改变用于特定乐器或音乐组件,例如 麦克风输入或音频采样。 优选地使用交互式自动组合过程,其采用音乐规则,优选地伪随机数生成器,其也可以包含由用户输入等的定时引入的随机性,然后用户可以根据一个或多个 各种音乐风格,用户修改自动组合(或先前创建的)音乐作品,用于实时演奏和/或存储和后续重放。 此外,本发明利用基于节点的音乐生成作为广播和接收音乐数据文件的系统和方法的一部分,然后音乐数据文件被用于生成和播放音乐。 通过将音乐生成过程并入节点/订户单元,可以避免常规技术的带宽密集型系统。 因此,带宽可以优选地也用于诸如节点到节点和节点到基础音乐数据传输的附加特征。 本发明的特征在于广播包含足以将音乐描述到节点/订户音乐生成器的各种参数的相对较小的数据文件。