Allowing Interactive Post of an Online Game within a Social Network
    1.
    发明申请
    Allowing Interactive Post of an Online Game within a Social Network 有权
    允许社交网络中的在线游戏的互动帖子

    公开(公告)号:US20140179412A1

    公开(公告)日:2014-06-26

    申请号:US13725999

    申请日:2012-12-21

    IPC分类号: A63F13/12

    摘要: Methods, systems, and computer programs for sharing a game play over a social network include executing a play session of a game. During execution of the play session, an option is provided to share a portion of the game on a social network. In response to receiving a request to share the portion of the game, an instance of the game is generated at a time when the request is received and is posted to a stream of the social network. The instance of the game inherits a current state of the play session. A reward is generated to a user account that plays the instance in the stream and to the user that initiates the sharing of the portion of the game upon the user playing the instance of the game claims the reward.

    摘要翻译: 用于在社交网络上共享游戏的方法,系统和计算机程序包括执行游戏的游戏会话。 在执行播放会话期间,提供了在社交网络上共享游戏的一部分的选项。 响应于接收到共享游戏的该部分的请求,在接收到该请求并将其发布到社交网络的流时生成游戏的实例。 游戏的实例继承了播放会话的当前状态。 在播放游戏中的实例的用户帐户和用户播放游戏实例声明奖励时发起游戏部分共享的用户产生奖励。

    Stateful and stateless data processing
    2.
    发明授权
    Stateful and stateless data processing 有权
    有状态和无状态的数据处理

    公开(公告)号:US07881215B1

    公开(公告)日:2011-02-01

    申请号:US10955890

    申请日:2004-09-30

    IPC分类号: H04L12/26

    CPC分类号: H04L67/14 H04L67/142

    摘要: The present invention provides systems and methods enabling network nodes to process data in a more efficient manner. In one aspect, the present invention analyzes data processed in a network node and determines whether the data requires processing in a stateful mode. If the data does not require processing in a stateful mode, the present invention processes the data in a stateless mode thereby saving processing resources. Embodiments of the present invention permit selection of processing modes in both manual and dynamic manners. Further, the determination of whether to process data in a stateful or a stateless mode may be made in response to various stimuli.

    摘要翻译: 本发明提供使网络节点能够以更有效的方式处理数据的系统和方法。 一方面,本发明分析在网络节点中处理的数据,并且确定数据是否需要处于状态模式。 如果数据不需要在状态模式下进行处理,则本发明以无状态模式处理数据,从而节省处理资源。 本发明的实施例允许以手动和动态的方式选择处理模式。 此外,可以响应于各种刺激来确定是处理有状态还是无状态模式中的数据。