Interpolation circuitry and techniques for graphics processing
    1.
    发明授权
    Interpolation circuitry and techniques for graphics processing 有权
    插值电路和图形处理技术

    公开(公告)号:US09530237B2

    公开(公告)日:2016-12-27

    申请号:US14677280

    申请日:2015-04-02

    Applicant: Apple Inc.

    Abstract: Techniques are disclosed relating to interpolation for texture mapping. In some embodiments, a graphics unit includes circuitry configured to map a texture to a screen space such that a set of multiple in the screen space falls between first and second adjacent texels of the texture in a first dimension. In some embodiments, the graphics unit also includes texture processing circuitry configured to perform different types of interpolation for pixels in the group of pixels. In these embodiments, this includes determining pixel attributes for first and second end groups of pixels in the set of pixels using a nearest-neighbor interpolation technique and attributes of the first and second texels respectively. In these embodiments, this also includes determining pixel attributes for an intermediate group of pixels in the set of pixels using a second, different interpolation technique and attributes of both the first and second texels.

    Abstract translation: 公开了关于纹理映射的插值的技术。 在一些实施例中,图形单元包括被配置为将纹理映射到屏幕空间的电路,使得屏幕空间中的多个集合在第一维度中落在纹理的第一和第二相邻纹素之间。 在一些实施例中,图形单元还包括纹理处理电路,其被配置为对像素组中的像素执行不同类型的内插。 在这些实施例中,这包括使用最近邻内插技术和第一和第二纹素的属性来确定像素集合中的像素的第一和第二端组的像素属性。 在这些实施例中,这还包括使用第二不同的插值技术和第一和第二纹素两者的属性来确定像素集合中的中间像素组的像素属性。

    INTERPOLATION CIRCUITRY AND TECHNIQUES FOR GRAPHICS PROCESSING
    2.
    发明申请
    INTERPOLATION CIRCUITRY AND TECHNIQUES FOR GRAPHICS PROCESSING 有权
    插值电路和图形处理技术

    公开(公告)号:US20160292907A1

    公开(公告)日:2016-10-06

    申请号:US14677280

    申请日:2015-04-02

    Applicant: Apple Inc.

    Abstract: Techniques are disclosed relating to interpolation for texture mapping. In some embodiments, a graphics unit includes circuitry configured to map a texture to a screen space such that a set of multiple in the screen space falls between first and second adjacent texels of the texture in a first dimension. In some embodiments, the graphics unit also includes texture processing circuitry configured to perform different types of interpolation for pixels in the group of pixels. In these embodiments, this includes determining pixel attributes for first and second end groups of pixels in the set of pixels using a nearest-neighbor interpolation technique and attributes of the first and second texels respectively. In these embodiments, this also includes determining pixel attributes for an intermediate group of pixels in the set of pixels using a second, different interpolation technique and attributes of both the first and second texels.

    Abstract translation: 公开了关于纹理映射的插值的技术。 在一些实施例中,图形单元包括被配置为将纹理映射到屏幕空间的电路,使得屏幕空间中的多个集合在第一维度中落在纹理的第一和第二相邻纹素之间。 在一些实施例中,图形单元还包括纹理处理电路,其被配置为对像素组中的像素执行不同类型的内插。 在这些实施例中,这包括使用最近邻内插技术和第一和第二纹素的属性来确定像素集合中的像素的第一和第二端组的像素属性。 在这些实施例中,这还包括使用第二不同的插值技术和第一和第二纹素两者的属性来确定像素集合中的中间像素组的像素属性。

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