Online modeling for real-time facial animation

    公开(公告)号:US11348299B2

    公开(公告)日:2022-05-31

    申请号:US16773133

    申请日:2020-01-27

    Applicant: Apple Inc.

    Abstract: Embodiments relate to a method for real-time facial animation, and a processing device for real-time facial animation. The method includes providing a dynamic expression model, receiving tracking data corresponding to a facial expression of a user, estimating tracking parameters based on the dynamic expression model and the tracking data, and refining the dynamic expression model based on the tracking data and estimated tracking parameters. The method may further include generating a graphical representation corresponding to the facial expression of the user based on the tracking parameters. Embodiments pertain to a real-time facial animation system.

    Method for Facial Animation
    2.
    发明申请

    公开(公告)号:US20210174567A1

    公开(公告)日:2021-06-10

    申请号:US17111083

    申请日:2020-12-03

    Applicant: Apple Inc.

    Abstract: A method of animating a digital character according to facial expressions of a user, comprising the steps of, (a) obtaining a 2D image and 3D depth map of the face of the user, (b) determining expression parameters for a user expression model so that a facial expression of the user-specific expression model represents the face of the user shown in the 2D image and 3D depth map (c) using the expression parameters and an animation prior to determine animation parameters usable to animate a digital character, wherein the animation prior is a sequence of animation parameters which represent predefined animations of a digital character (d) using the animation parameters to animate a digital character so that the digital character mimics the face of the user.

    Method for facial animation
    3.
    发明授权

    公开(公告)号:US11836838B2

    公开(公告)日:2023-12-05

    申请号:US17111083

    申请日:2020-12-03

    Applicant: Apple Inc.

    Abstract: A method of animating a digital character according to facial expressions of a user, comprising the steps of, (a) obtaining a 2D image and 3D depth map of the face of the user, (b) determining expression parameters for a user expression model so that a facial expression of the user-specific expression model represents the face of the user shown in the 2D image and 3D depth map (c) using the expression parameters and an animation prior to determine animation parameters usable to animate a digital character, wherein the animation prior is a sequence of animation parameters which represent predefined animations of a digital character (d) using the animation parameters to animate a digital character so that the digital character mimics the face of the user.

    Online modeling for real-time facial animation

    公开(公告)号:US10586372B2

    公开(公告)日:2020-03-10

    申请号:US16259818

    申请日:2019-01-28

    Applicant: Apple Inc.

    Abstract: Embodiments relate to a method for real-time facial animation, and a processing device for real-time facial animation. The method includes providing a dynamic expression model, receiving tracking data corresponding to a facial expression of a user, estimating tracking parameters based on the dynamic expression model and the tracking data, and refining the dynamic expression model based on the tracking data and estimated tracking parameters. The method may further include generating a graphical representation corresponding to the facial expression of the user based on the tracking parameters. Embodiments pertain to a real-time facial animation system.

    Method for facial animation
    5.
    发明授权

    公开(公告)号:US10861211B2

    公开(公告)日:2020-12-08

    申请号:US16025793

    申请日:2018-07-02

    Applicant: Apple Inc.

    Abstract: A method of animating a digital character according to facial expressions of a user, comprising the steps of, (a) obtaining a 2D image and 3D depth map of the face of the user, (b) determining expression parameters for a user expression model so that a facial expression of the user-specific expression model represents the face of the user shown in the 2D image and 3D depth map (c) using the expression parameters and an animation prior to determine animation parameters usable to animate a digital character, wherein the animation prior is a sequence of animation parameters which represent predefined animations of a digital character (d) using the animation parameters to animate a digital character so that the digital character mimics the face of the user.

    Online modeling for real-time facial animation

    公开(公告)号:US11948238B2

    公开(公告)日:2024-04-02

    申请号:US17804326

    申请日:2022-05-27

    Applicant: Apple Inc.

    CPC classification number: G06T13/40 G06T7/292 G06T15/503 G06V40/176

    Abstract: Embodiments relate to a method for real-time facial animation, and a processing device for real-time facial animation. The method includes providing a dynamic expression model, receiving tracking data corresponding to a facial expression of a user, estimating tracking parameters based on the dynamic expression model and the tracking data, and refining the dynamic expression model based on the tracking data and estimated tracking parameters. The method may further include generating a graphical representation corresponding to the facial expression of the user based on the tracking parameters. Embodiments pertain to a real-time facial animation system.

    Method for Facial Animation
    7.
    发明公开

    公开(公告)号:US20230343013A1

    公开(公告)日:2023-10-26

    申请号:US18314604

    申请日:2023-05-09

    Applicant: Apple Inc.

    Abstract: A method of animating a digital character according to facial expressions of a user, comprising the steps of, (a) obtaining a 2D image and 3D depth map of the face of the user, (b) determining expression parameters for a user expression model so that a facial expression of the user-specific expression model represents the face of the user shown in the 2D image and 3D depth map (c) using the expression parameters and an animation prior to determine animation parameters usable to animate a digital character, wherein the animation prior is a sequence of animation parameters which represent predefined animations of a digital character (d) using the animation parameters to animate a digital character so that the digital character mimics the face of the user.

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