Management of devices in ad hoc rendering networks

    公开(公告)号:US11032604B2

    公开(公告)日:2021-06-08

    申请号:US16539510

    申请日:2019-08-13

    Applicant: Apple Inc.

    Abstract: Control techniques are disclosed for devices that are members of ad hoc rendering networks. A first network device may receive a data record representing state of the network. The data record may contain data identifying device(s) that are members of the network, any grouping(s) of the device(s) defined for the network, and a play state of the device(s). When the first network device receives the data record, it may store the data record locally at the first player device. The first player device may determine whether the data record possesses a command altering a play state of a device. If so and if the command is addressed to the first player device, the first player device may execute the command at the first player device. The data record may be relayed among all devices in the ad hoc rendering network, and each device may perform this same process. In this manner, state updates propagate to all devices that are members of the rendering network, and all such devices store state data of all other devices.

    MANAGEMENT OF DEVICES IN AD HOC RENDERING NETWORKS

    公开(公告)号:US20200077133A1

    公开(公告)日:2020-03-05

    申请号:US16539510

    申请日:2019-08-13

    Applicant: Apple Inc.

    Abstract: Control techniques are disclosed for devices that are members of ad hoc rendering networks. A first network device may receive a data record representing state of the network. The data record may contain data identifying device(s) that are members of the network, any grouping(s) of the device(s) defined for the network, and a play state of the device(s). When the first network device receives the data record, it may store the data record locally at the first player device. The first player device may determine whether the data record possesses a command altering a play state of a device. If so and if the command is addressed to the first player device, the first player device may execute the command at the first player device. The data record may be relayed among all devices in the ad hoc rendering network, and each device may perform this same process. In this manner, state updates propagate to all devices that are members of the rendering network, and all such devices store state data of all other devices.

    Management of devices in ad hoc rendering networks

    公开(公告)号:US11490155B2

    公开(公告)日:2022-11-01

    申请号:US17325728

    申请日:2021-05-20

    Applicant: Apple Inc.

    Abstract: Control techniques are disclosed for devices that are members of ad hoc rendering networks. A first network device may receive a data record representing state of the network. The data record may contain data identifying device(s) that are members of the network, any grouping(s) of the device(s) defined for the network, and a play state of the device(s). When the first network device receives the data record, it may store the data record locally at the first player device. The first player device may determine whether the data record possesses a command altering a play state of a device. If so and if the command is addressed to the first player device, the first player device may execute the command at the first player device. The data record may be relayed among all devices in the ad hoc rendering network, and each device may perform this same process. In this manner, state updates propagate to all devices that are members of the rendering network, and all such devices store state data of all other devices.

    MANAGEMENT OF DEVICES IN AD HOC RENDERING NETWORKS

    公开(公告)号:US20210344988A1

    公开(公告)日:2021-11-04

    申请号:US17325728

    申请日:2021-05-20

    Applicant: Apple Inc.

    Abstract: Control techniques are disclosed for devices that are members of ad hoc rendering networks. A first network device may receive a data record representing state of the network. The data record may contain data identifying device(s) that are members of the network, any grouping(s) of the device(s) defined for the network, and a play state of the device(s). When the first network device receives the data record, it may store the data record locally at the first player device. The first player device may determine whether the data record possesses a command altering a play state of a device. If so and if the command is addressed to the first player device, the first player device may execute the command at the first player device. The data record may be relayed among all devices in the ad hoc rendering network, and each device may perform this same process. In this manner, state updates propagate to all devices that are members of the rendering network, and all such devices store state data of all other devices.

    Synchronization with Different Clock Transport Protocols

    公开(公告)号:US20170359139A1

    公开(公告)日:2017-12-14

    申请号:US15621936

    申请日:2017-06-13

    Applicant: Apple Inc.

    CPC classification number: H04J3/0661 H04J3/0664 H04J3/0673 H04L69/08 H04L69/28

    Abstract: A bridge element is provided for establishing clock synchronization across network elements including a first network element using a first clock synchronization transport protocol and a second network element using a second clock synchronization transport protocol different from the first clock synchronization transport protocol. The bridge element includes a port, a protocol translation port and an interconnect structure. The port may receive a clock synchronization signal from the first network element using the first clock synchronization protocol. The interconnect structure may receive the clock synchronization signal from the port. The protocol translation port may receive the clock synchronization signal from the interconnect structure, translate the clock synchronization signal between the first clock synchronization transport protocol and the second clock synchronization transport protocol, and provide the translated clock synchronization signal to the second network element using the second clock synchronization protocol.

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