Lookup partitioning storage system and method
    1.
    发明授权
    Lookup partitioning storage system and method 有权
    查找分区存储系统和方法

    公开(公告)号:US07676551B1

    公开(公告)日:2010-03-09

    申请号:US10606626

    申请日:2003-06-25

    IPC分类号: G06F15/16

    摘要: A method, system, and computer-readable medium for accessing and managing an online storage system is disclosed. Access to a storage resource in a multiple server storage system is provided by sending to a lookup partitioning service server a resource identifier that is associated with a storage resource stored in a particular storage partition of a storage server. The LPS returns the looked-up partition that stores the storage resource associated with the resource identifier. Access to the storage resource is then enabled to the looked-up storage partition.

    摘要翻译: 公开了一种用于访问和管理在线存储系统的方法,系统和计算机可读介质。 通过向查找分区服务服务器发送与存储在存储服务器的特定存储分区中的存储资源相关联的资源标识符来提供对多服务器存储系统中的存储资源的访问。 LPS返回存储与资源标识符相关联的存储资源的查找分区。 然后,对查找的存储分区启用对存储资源的访问。

    Placement of animated elements using vector fields
    3.
    发明授权
    Placement of animated elements using vector fields 有权
    使用矢量字段放置动画元素

    公开(公告)号:US08786609B2

    公开(公告)日:2014-07-22

    申请号:US12791116

    申请日:2010-06-01

    IPC分类号: G06T13/00

    CPC分类号: G06T13/20 G06T2210/16

    摘要: The placement of one animated element in a virtualized three-dimensional environment can be accomplished with reference to a second animated element and a vector field derived from the relationship thereof. If the first animated element is “inside” the second animated element after the second one was moved to a new animation frame, an existing vector field can be calculated for the region where it is “inside”. The vector field can comprise vectors that can have a direction and magnitude commensurate with the initial velocity and direction required to move the first animated element back outside of the second one. Movement of the first animated element can then be simulated in accordance with the vector field and afterwards a determination can be made whether any portion still remains inside. Such an iterative process can move and place the first animation element prior to the next move of the second animation element.

    摘要翻译: 可以参考从其关系导出的第二动画元素和矢量场来实现虚拟三维环境中的一个动画元素的放置。 如果第二个动画元素在第二个动画元素被移动到新的动画帧之后,第一个动画元素是“内部”,则可以为其内部的区域计算现有的矢量字段。 矢量场可以包括可以具有与将第一动画元素移动到第二动画的外部所需的初始速度和方向相对应的方向和幅度的矢量。 然后可以根据矢量场来模拟第一动画元素的移动,然后可以确定任何部分是否仍然保持在内部。 这样的迭代过程可以在第二动画元素的下一移动之前移动和放置第一动画元素。

    VIDEO GRAPH AND AUGMENTED BROWSER
    4.
    发明申请

    公开(公告)号:US20180189252A1

    公开(公告)日:2018-07-05

    申请号:US15862271

    申请日:2018-01-04

    申请人: Nishant Dani

    发明人: Nishant Dani

    摘要: The described technology is directed towards a computer program such as a browser that outputs augmented objects. The program is coupled to obtain object-related recognizer data of an object, communicate the object-related recognizer data to a registration service, receive augmentation data from the recognizer service and output at least part of the augmentation data in association with the object as an augmented object. Aspects include obtaining object-related recognizer data of an object, communicating the object-related recognizer data to a registration service, receiving augmentation data from the recognizer service, and outputting at least part of the augmentation data in association with the object as an augmented object.

    VIRTUAL WORLD PLATFORM GAMES CONSTRUCTED FROM DIGITAL IMAGERY
    5.
    发明申请
    VIRTUAL WORLD PLATFORM GAMES CONSTRUCTED FROM DIGITAL IMAGERY 审中-公开
    虚拟世界平台游戏由数字图像构建

    公开(公告)号:US20090186694A1

    公开(公告)日:2009-07-23

    申请号:US12015556

    申请日:2008-01-17

    IPC分类号: A63F13/00

    摘要: An interactive game within a virtual world platform is provided wherein a sender can hide an object within a mapping application. An intended recipient of the object can be notified that the object is available and a clue can be provided. The clue can direct the recipient in searching for where the object is hidden. The objects can be intended for a single recipient, multiple recipients, or open to everyone on a first-come-first-served basis. The objects can be stolen by others and/or the objects can be re-gifted after being found. After being found, the virtual object can be automatically or manually converted into a non-virtual object.

    摘要翻译: 提供了虚拟世界平台内的交互式游戏,其中发送者可以隐藏映射应用内的对象。 可以通知该对象的预期接收者该对象是可用的,并且可以提供线索。 线索可以指示收件人搜索隐藏对象的位置。 这些对象可以用于单个收件人,多个收件人,也可以先到先得的方式向所有人开放。 这些物体可以被其他人偷走,和/或物体被发现之后可以重新进行。 找到后,可以将虚拟对象自动或手动转换为非虚拟对象。

    VIDEO GRAPH AND AUGMENTED BROWSER
    6.
    发明申请

    公开(公告)号:US20200218853A1

    公开(公告)日:2020-07-09

    申请号:US16816498

    申请日:2020-03-12

    申请人: Nishant Dani

    发明人: Nishant Dani

    摘要: The described technology is directed towards a computer program such as a browser that outputs augmented objects. The program is coupled to obtain object-related recognizer data of an object, communicate the object-related recognizer data to a registration service, receive augmentation data from the recognizer service and output at least part of the augmentation data in association with the object as an augmented object. Aspects include obtaining object-related recognizer data of an object, communicating the object-related recognizer data to a registration service, receiving augmentation data from the recognizer service, and outputting at least part of the augmentation data in association with the object as an augmented object.

    Automated generation of garment construction specification
    7.
    发明授权
    Automated generation of garment construction specification 有权
    自动生成服装施工规范

    公开(公告)号:US08165711B2

    公开(公告)日:2012-04-24

    申请号:US12652351

    申请日:2010-01-05

    IPC分类号: G06F19/00

    CPC分类号: G06F17/50 G06F2217/32

    摘要: Sketches, notes and 2D computer drawings of a designed garment can be input into a computing device. The computing device can apply optical character recognition, shape inference, figure recognition, domain intelligence and inferred knowledge to automatically generate a garment construction specification from the input information. The garment construction specification can include a detailed description of each component of the garment, followed by step-by-step instructions, such as could be consumed by a computer-controlled device, regarding the joining of the components to create the garment. A virtual garment generation mechanism can create a 3D rendering of the garment by constructing each component and then joining them together to act as a single 3D piece. Material behavioral properties can also be applied to the 3D rendering. User feedback regarding the 3D rendering can be utilized to create a modified garment construction specification which can ultimately, when approved, be provided to a garment manufacturer.

    摘要翻译: 设计服装的草图,笔记和2D电脑图可以输入到计算设备中。 计算设备可以应用光学字符识别,形状推理,图形识别,域智能和推断知识,从输入信息中自动生成服装构造规范。 服装构造规范可以包括衣服的每个部件的详细描述,随后是关于组件的连接以创建服装的逐步说明,诸如可以由计算机控制的装置消耗的。 虚拟服装生成机制可以通过构建每个组件然后将它们连接在一起以形成单个3D片段来创建服装的3D渲染。 材料行为属性也可以应用于3D渲染。 可以使用关于3D渲染的用户反馈来创建修改的服装构造规范,其最终可以在批准时被提供给服装制造商。

    GENERATION OF A BEST-FIT RIGGED BODY MODEL
    8.
    发明申请
    GENERATION OF A BEST-FIT RIGGED BODY MODEL 审中-公开
    最佳装饰体模型的产生

    公开(公告)号:US20110296331A1

    公开(公告)日:2011-12-01

    申请号:US12791134

    申请日:2010-06-01

    IPC分类号: G06F3/048

    摘要: A best-fit rigged body model can be generated for a user based on body measurements provided by the user. Existing, and already known, rigged body models can be filtered, such as via a Principal Component Analysis to eliminate body models that are very similar in a measurement space whose dimensions are comprised of body measurements that can be, or actually were, collected from the user. The body measurements provided by the user can be expressed, in measurement space, as a combination of fractions of one or more existing body models. Such a combination can be computed through a Least Square Error analysis. A best-fit rigged body model can be generated for a user by amalgamating existing rigged body models in accordance with this previously determined combination of fractions of the one or more existing body models.

    摘要翻译: 可以根据用户提供的身体测量为用户生成最适合的人体模型。 可以过滤现有和已知的装备的身体模型,例如通过主成分分析来消除测量空间中非常相似的身体模型,其尺寸包括可以或实际上从 用户。 用户提供的身体测量可以在测量空间中表示为一个或多个现有身体模型的分数的组合。 可以通过最小二乘法误差分析来计算这种组合。 通过根据先前确定的一个或多个现有身体模型的分数的组合,合并现有的装备的身体模型,可以为用户生成最适合的装备身体模型。

    AUTOMATED GENERATION OF GARMENT CONSTRUCTION SPECIFICATION
    9.
    发明申请
    AUTOMATED GENERATION OF GARMENT CONSTRUCTION SPECIFICATION 有权
    服装建筑规范自动生成

    公开(公告)号:US20110166682A1

    公开(公告)日:2011-07-07

    申请号:US12652351

    申请日:2010-01-05

    IPC分类号: G06F17/50 G06N5/04

    CPC分类号: G06F17/50 G06F2217/32

    摘要: Sketches, notes and 2D computer drawings of a designed garment can be input into a computing device. The computing device can apply optical character recognition, shape inference, figure recognition, domain intelligence and inferred knowledge to automatically generate a garment construction specification from the input information. The garment construction specification can include a detailed description of each component of the garment, followed by step-by-step instructions, such as could be consumed by a computer-controlled device, regarding the joining of the components to create the garment. A virtual garment generation mechanism can create a 3D rendering of the garment by constructing each component and then joining them together to act as a single 3D piece. Material behavioral properties can also be applied to the 3D rendering. User feedback regarding the 3D rendering can be utilized to create a modified garment construction specification which can ultimately, when approved, be provided to a garment manufacturer.

    摘要翻译: 设计服装的草图,笔记和2D电脑图可以输入到计算设备中。 计算设备可以应用光学字符识别,形状推理,图形识别,域智能和推断知识,从输入信息中自动生成服装构造规范。 服装构造规范可以包括衣服的每个部件的详细描述,随后是关于组件的连接以创建服装的逐步说明,诸如可以由计算机控制的装置消耗的。 虚拟服装生成机制可以通过构建每个组件然后将它们连接在一起以形成单个3D片段来创建服装的3D渲染。 材料行为属性也可以应用于3D渲染。 可以使用关于3D渲染的用户反馈来创建修改的服装构造规范,其最终可以在批准时被提供给服装制造商。

    Distributed pre-cached query results and refresh method
    10.
    发明授权
    Distributed pre-cached query results and refresh method 有权
    分布式预缓存查询结果和刷新方法

    公开(公告)号:US07302425B1

    公开(公告)日:2007-11-27

    申请号:US10458511

    申请日:2003-06-09

    IPC分类号: G06F17/30 G06F12/00 G06F13/28

    摘要: Query results are pre-cached for a substantial portion of or all queries that are likely to be issued by users. One query can be entirely different from another query, yet because corresponding query results are pre-cached, the database need not be accessed, improving response performance. Pre-cached queries are also distributed into multiple partitions to apportion work among multiple computing machines to further enhance performance and provide redundancy in case of the failure of any particular partition. Pre-cached query results are selectively refreshed so that users may enjoy up-to-date information by focusing on queries that are popular as well as queries that are old.

    摘要翻译: 对于可能由用户发出的大部分或所有查询,查询结果被预缓存。 一个查询可能与另一个查询完全不同,但由于相应的查询结果是预先缓存的,因此无需访问数据库,从而提高响应性能。 预先缓存的查询也被分配到多个分区中以在多个计算机之间分配工作,以进一步增强性能并且在任何特定分区的故障情况下提供冗余。 预先缓存的查询结果被有选择地刷新,以便用户可以通过关注流行的查询以及旧的查询来享受最新的信息。