RENDERING PIPELINE FOR ELECTRONIC GAMES
    1.
    发明公开

    公开(公告)号:US20230282056A1

    公开(公告)日:2023-09-07

    申请号:US18316171

    申请日:2023-05-11

    IPC分类号: G07F17/32

    CPC分类号: G07F17/3211

    摘要: An electronic gaming device provides a rendering pipeline for an electronic game. The rendering pipeline includes a client component and a native component of the rendering pipeline, where the client component is configured to: initiate a rendering operations pipe between the client component and the native component; convert display commands from a source language of the electronic game into rendering operations of an intermediate rendering language; and transmit the rendering operations through the rendering operations pipe to the native component. The native component is configured to: receive the rendering operations via the rendering operations pipe; translate the rendering operations from the intermediate rendering language into rendering operations of the native component; and perform the rendering operations of the native component on the display device.

    Rendering pipeline for electronic games

    公开(公告)号:US11688226B2

    公开(公告)日:2023-06-27

    申请号:US17125483

    申请日:2020-12-17

    IPC分类号: G07F17/32

    CPC分类号: G07F17/3211

    摘要: An electronic gaming device provides a rendering pipeline for an electronic game. The rendering pipeline includes a client component and a native component of the rendering pipeline, where the client component is configured to: initiate a rendering operations pipe between the client component and the native component; convert display commands from a source language of the electronic game into rendering operations of an intermediate rendering language; and transmit the rendering operations through the rendering operations pipe to the native component. The native component is configured to: receive the rendering operations via the rendering operations pipe; translate the rendering operations from the intermediate rendering language into rendering operations of the native component; and perform the rendering operations of the native component on the display device.

    Rendering pipeline for electronic games

    公开(公告)号:US12039829B2

    公开(公告)日:2024-07-16

    申请号:US18316171

    申请日:2023-05-11

    IPC分类号: G07F17/32

    CPC分类号: G07F17/3211

    摘要: An electronic gaming device provides a rendering pipeline for an electronic game. The rendering pipeline includes a client component and a native component of the rendering pipeline, where the client component is configured to: initiate a rendering operations pipe between the client component and the native component; convert display commands from a source language of the electronic game into rendering operations of an intermediate rendering language; and transmit the rendering operations through the rendering operations pipe to the native component. The native component is configured to: receive the rendering operations via the rendering operations pipe; translate the rendering operations from the intermediate rendering language into rendering operations of the native component; and perform the rendering operations of the native component on the display device.

    RENDERING PIPELINE FOR ELECTRONIC GAMES
    4.
    发明公开

    公开(公告)号:US20240321037A1

    公开(公告)日:2024-09-26

    申请号:US18680926

    申请日:2024-05-31

    IPC分类号: G07F17/32

    CPC分类号: G07F17/3211

    摘要: An electronic gaming device provides a rendering pipeline for an electronic game. The rendering pipeline includes a client component and a native component of the rendering pipeline, where the client component is configured to: initiate a rendering operations pipe between the client component and the native component; convert display commands from a source language of the electronic game into rendering operations of an intermediate rendering language; and transmit the rendering operations through the rendering operations pipe to the native component. The native component is configured to: receive the rendering operations via the rendering operations pipe; translate the rendering operations from the intermediate rendering language into rendering operations of the native component; and perform the rendering operations of the native component on the display device.

    SPIN REQUEST WORKFLOW FOR A HOSTED GAMING ENVIRONMENT

    公开(公告)号:US20240153341A1

    公开(公告)日:2024-05-09

    申请号:US18053704

    申请日:2022-11-08

    IPC分类号: G07F17/32 G07F17/34

    CPC分类号: G07F17/3227 G07F17/34

    摘要: The innovations herein concern workflow improvements for a hosted gaming environment to provide improved flexibility, scalability, and data security. In particular, a hosted gaming platform may be used to provide backend data services, such as the determination of spin results for slot-based games, to a number of different players and/or game types, while maintaining a consistent and seamless user experience. According to some embodiments, a hosted gaming platform may receive a first spin request from a current round of a first gameplay session executing at a frontend gaming client and then execute the first spin request to produce one or more spin results. The hosted gaming platform may then return the one or more spin results to the frontend gaming client, wherein the one or more spin results arrive at the frontend gaming client during a first reel spin duration of the first gameplay session at the frontend gaming client.

    RENDERING PIPELINE FOR ELECTRONIC GAMES

    公开(公告)号:US20210217270A1

    公开(公告)日:2021-07-15

    申请号:US17125483

    申请日:2020-12-17

    IPC分类号: G07F17/32

    摘要: An electronic gaming device provides a rendering pipeline for an electronic game. The rendering pipeline includes a client component and a native component of the rendering pipeline, where the client component is configured to: initiate a rendering operations pipe between the client component and the native component; convert display commands from a source language of the electronic game into rendering operations of an intermediate rendering language; and transmit the rendering operations through the rendering operations pipe to the native component. The native component is configured to: receive the rendering operations via the rendering operations pipe; translate the rendering operations from the intermediate rendering language into rendering operations of the native component; and perform the rendering operations of the native component on the display device.