Rendering pipeline for electronic games

    公开(公告)号:US12039829B2

    公开(公告)日:2024-07-16

    申请号:US18316171

    申请日:2023-05-11

    IPC分类号: G07F17/32

    CPC分类号: G07F17/3211

    摘要: An electronic gaming device provides a rendering pipeline for an electronic game. The rendering pipeline includes a client component and a native component of the rendering pipeline, where the client component is configured to: initiate a rendering operations pipe between the client component and the native component; convert display commands from a source language of the electronic game into rendering operations of an intermediate rendering language; and transmit the rendering operations through the rendering operations pipe to the native component. The native component is configured to: receive the rendering operations via the rendering operations pipe; translate the rendering operations from the intermediate rendering language into rendering operations of the native component; and perform the rendering operations of the native component on the display device.

    RENDERING PIPELINE FOR ELECTRONIC GAMES
    2.
    发明公开

    公开(公告)号:US20230282056A1

    公开(公告)日:2023-09-07

    申请号:US18316171

    申请日:2023-05-11

    IPC分类号: G07F17/32

    CPC分类号: G07F17/3211

    摘要: An electronic gaming device provides a rendering pipeline for an electronic game. The rendering pipeline includes a client component and a native component of the rendering pipeline, where the client component is configured to: initiate a rendering operations pipe between the client component and the native component; convert display commands from a source language of the electronic game into rendering operations of an intermediate rendering language; and transmit the rendering operations through the rendering operations pipe to the native component. The native component is configured to: receive the rendering operations via the rendering operations pipe; translate the rendering operations from the intermediate rendering language into rendering operations of the native component; and perform the rendering operations of the native component on the display device.

    Rendering pipeline for electronic games

    公开(公告)号:US11688226B2

    公开(公告)日:2023-06-27

    申请号:US17125483

    申请日:2020-12-17

    IPC分类号: G07F17/32

    CPC分类号: G07F17/3211

    摘要: An electronic gaming device provides a rendering pipeline for an electronic game. The rendering pipeline includes a client component and a native component of the rendering pipeline, where the client component is configured to: initiate a rendering operations pipe between the client component and the native component; convert display commands from a source language of the electronic game into rendering operations of an intermediate rendering language; and transmit the rendering operations through the rendering operations pipe to the native component. The native component is configured to: receive the rendering operations via the rendering operations pipe; translate the rendering operations from the intermediate rendering language into rendering operations of the native component; and perform the rendering operations of the native component on the display device.

    RENDERING PIPELINE FOR ELECTRONIC GAMES
    4.
    发明公开

    公开(公告)号:US20240321037A1

    公开(公告)日:2024-09-26

    申请号:US18680926

    申请日:2024-05-31

    IPC分类号: G07F17/32

    CPC分类号: G07F17/3211

    摘要: An electronic gaming device provides a rendering pipeline for an electronic game. The rendering pipeline includes a client component and a native component of the rendering pipeline, where the client component is configured to: initiate a rendering operations pipe between the client component and the native component; convert display commands from a source language of the electronic game into rendering operations of an intermediate rendering language; and transmit the rendering operations through the rendering operations pipe to the native component. The native component is configured to: receive the rendering operations via the rendering operations pipe; translate the rendering operations from the intermediate rendering language into rendering operations of the native component; and perform the rendering operations of the native component on the display device.

    RENDERING PIPELINE FOR ELECTRONIC GAMES

    公开(公告)号:US20210217270A1

    公开(公告)日:2021-07-15

    申请号:US17125483

    申请日:2020-12-17

    IPC分类号: G07F17/32

    摘要: An electronic gaming device provides a rendering pipeline for an electronic game. The rendering pipeline includes a client component and a native component of the rendering pipeline, where the client component is configured to: initiate a rendering operations pipe between the client component and the native component; convert display commands from a source language of the electronic game into rendering operations of an intermediate rendering language; and transmit the rendering operations through the rendering operations pipe to the native component. The native component is configured to: receive the rendering operations via the rendering operations pipe; translate the rendering operations from the intermediate rendering language into rendering operations of the native component; and perform the rendering operations of the native component on the display device.